Santa vs Jesus, Oh the Blasphemy!

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Santa vs Jesus, made by London company Komo Games, is played by two teams – one for each of the festive figures – who battle through challenges in an attempt to win the most “believers”.

It was funded via crowd-sourcing site Kickstarter which said it was the “most complained about game in history”.

But fans have called it “good fun”.

Danny Webster, spokesperson for the Evangelical Alliance, says he believes a board game helping people learn about Jesus at Christmas would be “a great innovation” but he has a problem with the Santa vs Jesus game because “it trivialises Christian belief and equates them both as fictional characters.

“With over 4 out of 10 people in the UK mistakenly thinking that Jesus was not a real historical person, this game won’t help correct that.

No, no, that’s not mistaken thinking. That’s actual thinking! There isn’t much evidence for the historicity of Jesus, and pretty much none for all those bloodsoaked fables in the bible.

“At its heart Christmas is about celebrating the birth of Jesus and the gift of life he brings.

No, no it isn’t. The church manufactured that nonsense about Jesus being born on 12/25, in order to destroy numerous winter solstice festivals, rituals, and the worship of other gods. When you’re relatively up on your mythology, you come across a considerable expanse of gods who all pre-dated the xtian mythos by hundreds to thousands of years, and it’s easy enough to see just how much the writers of various bits of the bible cribbed from earlier religions, because man, those stories were good! Khrisna of India. Thammuz of Syria. Esus of the Celtic Druids. Mithra of Persia. Quexalcoati of Mexico. All were crucified gods, and all met their fates hundreds of years before Jesus appeared on the scene. We’ll just have a look at Horus:

Born of a virgin, Isis. Only begotten son of the God Osiris. Birth heralded by the star Sirius, the morning star. Ancient Egyptians paraded a manger and child representing Horus through the streets at the time of the winter solstice (about DEC-21). In reality, he had no birth date; he was not a human. Death threat during infancy: Herut tried to have Horus murdered. Handling the threat: The God That tells Horus’ mother “Come, thou goddess Isis, hide thyself with thy child.” An angel tells Jesus’ father to: “Arise and take the young child and his mother and flee into Egypt.” Break in life history: No data between ages of 12 & 30. Age at baptism: 30. Subsequent fate of the baptiser: Beheaded. Walked on water, cast out demons, healed the sick, restored sight to the blind. Was crucifed, descended into Hell; resurrected after three days.

So stuff the outrage and nonsense, Mr. Webster. Oh, don’t be celebrating that crass, paganistic xmas, either. No tree, gifts, or Santa for you. No.

Via BBC.

Cool Stuff Friday.

Riders in traditional dress perform stunts on horseback at the the second World Nomad Games © Viktor Drachev/TASS

Riders in traditional dress perform stunts on horseback at the the second World Nomad Games
© Viktor Drachev/TASS

World Nomad Games are an international sport competition dedicated to ethnic sports practiced in Central Asia. The first two World Nomad Games were held in Cholpon-Ata, Kyrgyzstan. This years the games are underway from 3 to 8 September. Fifty three countries are participating in the event. Sports include eagle hunting, bone throwing and kok-boru, a Central Asian form of polo in which two teams battle for control of a decapitated goat carcass. The highlights of the unusual competitions on the shores of Lake Issyk Kul – in this gallery by TASS.

Click on over to see the slideshow.

Invisible 1 & 2.

In1Not too long ago, Jim C. Hines edited personal essays on representation in SF/F, and it was excellent and eye-opening. It was certainly uncomfortable at times, but that discomfort is just panicked relics of oblivious privilege trying to assert itself. I had more than a few stabs of serious guilt in reading this anthology, particularly the one about Albinism. (Having enjoyed that “evil Albino trope” more than a few times in the past, without ever thinking about actual people.) The essays in the first Invisible are:

Introduction by Alex Dally MacFarlane.

Parched, by Mark Oshiro.

Boys’s Books by Katharine Kerr.

Clicking by Susan Jane Bigelow.

The Princess Problem by Charlotte Ashley.

Autism, Representation, Success by Ada Hoffmann.

Gender in Genre by Kathryn Ryan.

‘Crazy’ About Fiction by Gabriel Cuellar.

Evil Albino Trope is Evil by Nalini Haynes.

Options by Joie Young.

Non-binary and Not Represented by Morgan Dambergs.

Representation Without Understanding by Derek Handley.

Shards of Memory by Ithiliana.

I Don’t See Color by Michi Trota.

SFF Saved My Life by Nonny Blackthorne.

In2If you missed Invisible the first time around, I could not possibly recommend it enough. While happily slumbering away under my rock, I was unaware that Invisible 2 had been put together and published. That’s been remedied, and like the 1st, this is excellent reading. As Jim C. Hines notes in the afterword, “They help us to become better readers, better writers, and better human beings.”

So many of these essays resonated, and others were serious wake up calls to stop being so bloody blinkered. Like the first anthology, this one is littered with highlights, bookmarks, and notes. Too Niche, by Lauren Jankowski about the complete invisibility of asexual people in SF/F was one of those that was a good smack on the head. In her essay, she mentions that Stephen Moffat declared Sherlock Holmes can’t be asexual because he’s too interesting. That left me spluttering and outraged. That’s an incredibly wrong, stupid, thoughtless, and insulting thing to say. Other essays which really hit home were Breaking Mirrors, Fat Chicks in SFF, Not Your Mystical Indian, Exponentially Hoping, and Colonialism, Land, and Speculative Fiction: An Indigenous Perspective. 

The Essays in Invisible 2 are:

Introduction by Aliette de Bodard.

Breaking Mirrors by Diana M. Pho

I’m Not Broken by Annalee Flower Horne.

Next Year in Jerusalem by Gabrielle Harbowy.

I am Not Hispanic, I am Puerto Rican, by Isabel Schechter.

No More Dried Up Spinsters by Nancy Jane Moore.

False Expectations by Matthew Thyer.

Text, Subtext, and Pieced-Together Lives by Angelia Sparrow.

Parenting as a Fan of Color by Kat Tanaka Okopnik.

Alien of Extraordinary Ability? by Bogi Takács.

Accidental Representation by Chrysoula Tzavelas.

Discovering the Other by John Hartness.

Lost in the Margins by Sarah Chorn.

Too Niche by Lauen Jankowski.

Fat Chicks in SFF by Alis Franklin.

Not Your Mystical Indian by Jessica McDonald.

Exponentially Hoping by Merc Rustad.

Colonialism, Land, and Speculative Fiction: An Indigenous Perspective by Ambelin Kwaymullina.

Nobody’s Sidekick: Intersectionality in Protagonists by SL Huang.

The Danger of the False Narrative by LaShawn Wanak.

Both these anthologies are excellent, if often uncomfortable, reading. Seriously recommended if you haven’t read them.

Girls Do Not Need A Prince.

 

Twitter/@KNKNOKU Image caption Kim Jayeon could not have expected that a tweet would have cost her her job.

Twitter/@KNKNOKU
Image caption Kim Jayeon could not have expected that a tweet would have cost her her job.

Gamergate in Korea. Every bit as bad, and I’d say worse.

On the face of it, the slogan “Girls do not need a prince” doesn’t seem that controversial.

In many parts of the world, it would pass as the kind of thing any young woman might wear without prompting a second look.

But when the actress, Kim Jayeon, tweeted a photograph of herself wearing the garment, she generated a storm and lost herself a job.

She was the voice of one of the characters in a South Korean online game called “Closers”. Gaming is very big in South Korea, as much a part of the culture as football.

Fans of “Closers” inundated Nexon, the company which produced the game, with complaints. Many of the complaints, according to female activists, were offensive and anti-women.

Nexon quickly bowed to the protesters and sacked the actress. It told the BBC that she would be paid in full for her work but her voice would not be used on the game.

It issued a statement saying it had “recognised the voices of concern amongst the Closers community”, adding that “we have suddenly decided to seek a replacement in the role”.

The full story is at BBC.com.

Wikiverse: A Cosmic Web of Knowledge.

We explore the cosmos to find answers to the unknown, but what if you could explore knowledge itself in the same way? Enter Wikiverse, which is essentially Wikipedia, the video game: hundreds of thousands of articles that you explore as if you’re flying a space ship through planets and stars. Stars, a.k.a. Wikipedia entries, are clustered together according to their hyperlinks, forming solar systems, star clusters, and galaxies of related concepts.

We’ve been Wikiverse explorers since French programmer Owen Cornec first said, “Let there be light,” to the HTML, CSS, and WebGL-supported Chrome Experiment back in 2014, but a new update has expanded his digital galaxy several orders of magnitude and added features that provide stellar insights into the terrestrial realm. The new version grows his approximation of human knowledge from 50,000 articles to a whopping 250,000, grouping similar subjects into categories like art, music, and politics. Once you’ve gotten used to zooming around the dazzling 3D space, you begin to notice unexpected connections between entries.

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“In this universe, articles are threaded together through a physics based simulation. Millions of inter-page links, chosen by thousands of editors, pull and tug at each other to groups stars together. These choices crystallize articles into clusters and domains, where proximity equates to related-ness” Cornec explains. For example, orbiting Kanye West are expected entries like Kim Kardashian, Taylor Swift, and the loop, but “I Want Candy” by Aaron Carter and Tim Armstrong’s band, Rancid, are there too. The connections are even more fascinating in the politics quadrant, which was dominated by Donald Trump last week and Hillary Clinton this week. Trump’s entry might be the most fascinating in the miniature universe, binding together a blinding mix of art deco, alcoholism, Dr. Seuss, the Bible, Citizen Kane, conspiracy theories, and the Czech Republic.

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The Creators Project has the full story. You can play with Wikiverse here.

Cool Stuff Friday

[Photo: Kirk Morales via Unsplash. Illustrations: NYC MTA/ tovovan via Shutterstock]

[Photo: Kirk Morales via Unsplash. Illustrations: NYC MTA/ tovovan via Shutterstock]

Sick of the Subway? One of those people happy grouching over the Subway? Welcome to Brand New Subway, a game where you get to design a subway.

New Yorkers frustrated by the high fares, cramped commutes, and long walking distances to the nearest stop have long loved indulging in the city-wide pastime of playing armchair design critic to the MTA. But is it possible to design a more efficient New York subway system? Like SimCity for subways, Brand New Subway is a new web game that lets you give it a shot—and it just might give you a newfound appreciation for the efficiency of the MTA.

Based upon an accurate map of New York City, the goal of Brand New Subway is to design your own subway line. You do so by putting icons representing existing MTA lines onto the map, with the computer automatically connecting stations into lines by calculating the optimal path between them. Crossovers can also be manually assigned, so that multiple lines form a citywide network.

Where things get interesting is that when you drop a station on the map, Brand New Subway automatically pulls in local data from a variety of sources, including information about population, jobs, transportation demand, taxes, and so on. It then calculates how successful your subway is based on a couple of metrics: how many people it can move on an average weekday, and the cost of a single-ride MetroCard for the network.

You can read more about the game here. Brand New Subway.

Furenexo wants to make assistive tech.

Would you purchase a basic digital camera connected to a 22″ LCD monitor for $3,000?

How about a GPS unit to announce your location for $800?

Unfortunately, a hugely overlooked segment of the population has no choice but to pay these prices for outdated technology – namely, people with disabilities.

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We at Furenexo believe it’s time for Makers to become advocates, and recently launched our Kickstarter campaign to develop low-cost, highly accessible assistive technology using open source hardware and software. We see an amazing opportunity to empower Makers to become “enableists”, and make better things — and things better — for our world.

Why Make Assistive Devices?

– Because advances like Arduino, 3D printing, and object/face/voice recognition are making concepts that were only pipe dreams a few years ago possible.
– Because the challenges faced by people with disabilities have been ignored for so long and any progress could have a deep impact.
– Because nobody needs an “Uber for dry-cleaning” or yet another disco light set-up for Burning Man.
– Because engaging with disability at any level could be a personal challenge outside your comfort zone.
– Because around 49 million Americans (3.8 million of whom are veterans) are affected by some physical or sensory impairment. The economic impact of even slightly reducing some of these challenges people with disabilities face could be profound.
– Because just making something to help a neighbor could earn you a smile and thank you to light up your day, and every day.

There’s much more at Make Magazine. Furenexo’s website.

A Gaming Leaf.

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People who are taking their gaming very seriously apparently want a serious table upon which to gather around, one that’s purpose-built and optimized for immersive gaming. But while building or buying a table might appeal to many, having a dedicated gaming table is not an option for many of us.

Gamer Peter Hicks, of the Beer and Battle podcast, solved this problem in a decidedly 21st century way by building a gaming leaf for his regular dining room table that incorporates a flat-screen computer monitor. By serving maps, terrain, and other game materials to the monitor, the dining room table becomes anything Peter wants it be. This is a really clever and reasonably inexpensive (you can get very cheap flat screen displays these days) way to create a unique group gaming experience.

[…]

Peter built the frame for his gaming leaf at his local TechShop in Chandler, AZ. He used cheap Home Depot 2×4’s for the frame and built it based on the dimensions of the table whose leaf it was replacing. The display used is a Dell 27″ IPS monitor (which is not cheap). Peter says he chose that display specifically because of its use of tempered glass.

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The finished table in action, with a flotilla of tablets and future phones around it to provide additional gaming data to players and the DM. In terms of what software is used, Peter says that while several of the other DMs he plays with use other means to operate the display, he uses GIMP. With it, he layers the rooms and handouts so that he can show only what he wants to, creating a satisfying sort of fog of war vibe.

There’s much more, article and photos at Make. You can see more of Peter’s game table inserts on this Instagram #bettergamingthroughtechnology tag.

Pokémon Go, Native Style.

Vincent Schilling at ICTMN would like to see eight native style characters in Pokémon Go.

Native Land Take Backer-FrumU.

Well, it is safe to say the 'Native Land Take Backer-FrumU' is my favorite character. I don't think an explanation is necessary. (iStock)

Well, it is safe to say the ‘Native Land Take Backer-FrumU’ is my favorite character. I don’t think an explanation is necessary. (iStock)

He may look like the original Pikachu, but don’t be fooled, this character has the power to reclaim any former Native land (essentially all land) and have it become Native land once again… bye-bye tall building behind him in that photo!

FryBread Thrower-Oopa.

Oh look, its a FryBread Thrower-Oopa. Watch out for the flying fry..OUCH..bread. (iStock)

Oh look, its a FryBread Thrower-Oopa. Watch out for the flying fry..OUCH..bread. (iStock)

Not to be confused with the ‘Hoopa” character, this is FryBread Thrower-Oopa – who can only be found on the Rez, hiding among Bluebird flour bags. He can take down an army of Pokémon Go turtles by flinging his frybread that was left out a little too long. Even a quick microwave doesn’t soften these circular discs of carnage. Although they can still be eaten with a bit of maple syrup.

You can see and read about the remaining Native style characters at ICTMN. Unlike the rest of the world, I haven’t played this, but these characters could change that.

It’s A Miracle! Wait, No, It’s Tech.

Production still.

Production still.

Producers have been fretting about how to do feature films in VR, because the format doesn’t lend itself to traditional Hollywood techniques. However, it’s about to be used on one of the best-known tales of all time for Jesus VR — the Story of Christ, slated to arrive in Christmas, 2016, according to Variety. The 360-degree, 4K film will work on all major VR platforms, including the HTC Vive, Oculus Rift, Samsung Gear and PlayStation VR. Produced by Autumn Products and VRWERX, it’ll tell the story of Christ’s life from baptism to crucifixion.

[…]

The filmmakers behind Jesus VR haven’t said how they’re approaching the story, but appear to be focused on the immersion aspect. … That approach will let the camera operator “be” in scenes and should make for very high-resolution video, though it’ll require a lot of data post-processing to stitch everything together. “The viewers truly feel they are there with Jesus and his disciples,” director David Hansen said. “This is the most powerful story of all time and virtual reality is the perfect way to tell it.”

The most powerful story of all time. Goodness. I think that could be seriously argued against. Personally, I find it to be a weak and pale pastiche of earlier tales, featuring much better and more compelling characters, with great backgrounds. Virtual Reality? No. Virtual Bad Mythology, maybe.

Via Engadget.

Gay Superhero: Union Jack.

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Marvel’s increasing knack for inclusivity is going multi-platform, spreading to the popular mobile game Avengers Academy with their “British Invasion” which includes gay superhero Union Jack.

The cartoon video game, which appears to be geared toward a younger audience, reimagines the Avengers crew as students at a school under the tutelage of Nick Fury.

[…]

In the world of Marvel comics, Union Jack has been around since 1976, and was dating fellow super hero Dyna-Mite when he came out.

Out has the story.

Indiginerds Unite!

Indigicon

Join us this fall in Albuquerque, New Mexico at the National Hispanic Cultural Center for the very first Indigenous Comic Con!  Featuring Indigenous creators, illustrators, writers, designers, actors, and producers from the worlds of comic books, games, sci-fi, fantasy, film, tv, and graphic novels. The Indigenous Comic Con seeks to highlight the amazing work that brings understanding about the Indigenous experience to the world of popular culture!  The action begins Friday afternoon and continues through Sunday evening!

 Everyone is welcome!

You can buy tickets now.

Red Wolf creator, Award-Winning Native American Comic Artist & Designer from the Port Gamble S'Klallam Tribe, Jeffrey Veregge will be one of many special guests at this year's Indigenous Comic Con.

Red Wolf creator, Award-Winning Native American Comic Artist & Designer from the Port Gamble S’Klallam Tribe, Jeffrey Veregge will be one of many special guests at this year’s Indigenous Comic Con.

With a growing number of Native people making comics and designing videogames as a way to revitalize their languages, one great way to break down stereotypes is a Native-centered event. The inaugural Indigenous Comic Con on November 18-20 in Albuquerque, New Mexico, hopes to do just that.

“There are a lot of Indigenerds out there,” said Indigenous Comic Con artistic director and Laguna Pueblo member, Dr. Lee Francis IV. “We joke about that word, but the idea that Native People, Indigenous People, get to participate in pop culture…We wanted to create a space of celebration and say ‘Hey. We are in these spaces.’ A lot of wonderful creators are doing some incredible work in these areas. It’s time to celebrate that.”

After a year of planning and a joint sponsorship between Francis’s Native Realities Publishing and A Tribe Called Geek, the organizers selected the November 18-20 date and the site of the comic con at Albuquerque’s National Hispanic Cultural Center, 1701 4th St. S.W. Francis said the NHCC has the facility requirements as well as a long history with hosting Native poetry and other indigenous workshops.

At press time, the keynote panelists scheduled are Jeffrey Veregge (Port Gamble S’Klallam), the artist for Marvel Comics’ Red Wolf, and Arigon Starr (Kickapoo), the creator of Super Indian Comics. Other events include an exhibition hall, live music and cosplay contests.

In the FAQ section of their website, there is a disclaimer about the cosplay and costumes that states “no Tontos or other Indigenous stereotypes.” Although this Comic Con will be fun, the panels will not shy away from serious subjects such as stereotypes, marginalization and the issue of Natives being “historicized.”

[…]

“Our approach is to be very positive,” Francis said. “We’re looking for positive images. We’re vetting the folks that we want to come in. We’re not going to be bringing in folks that were in a random Indian movie. We want folks who are going to be thoughtful about the portrayals, whether they’re a comic book creator, an actor, someone doing games or science fiction. Being very thoughtful about the work that they’re putting into the world because of all these stereotypes and historicizations. The sheer number of folks we’re trying to get on panels and the conversations that we want to spark, I think, are going to address those negative representations of Indigenous people in pop culture.”

ICTMN has the full story.

Cool Stuff Friday

I Am His Hands. He Is My Eyes.” The Friendship That Built a Forest​. Get your tissues out for this one, folks.

 

This image released by Electronic Arts shows the new diverse characters that will be available on "The Sims 4" the latest edition of "The Sims" video game. (Electronic Arts via AP)

This image released by Electronic Arts shows the new diverse characters that will be available on “The Sims 4” the latest edition of “The Sims” video game. (Electronic Arts via AP)

You can now create transgender Sims in popular video game.

LOS ANGELES (AP) — The creators of “The Sims” are opening up gender customization options for the first time in the long-running history of the popular life simulation video game.

“The Sims” publisher Electronic Arts and developer Maxis said a free update available Thursday for “The Sims 4” will remove gender boundaries and allow players to create virtual townsfolk — or Sims, as they’re known — with any type of physique, walk style or voice they choose.

LGBTQ Nation has the full story.

I’m not very good at paying attention to time. I have an alarm clock, but no other clocks in the house. I do have watches, but none of them work, and I don’t like to wear them. I don’t much like the idea of having a clock hanging overhead, either, but have come across a clock which may change my mind…

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The Colour O’Clock by Duncan Shotton. Fabulous! I also quite like his plate-plate collection:

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He has a number of delightful things, go have a look: http://dshott.co.uk/