SEGA Forever.

SEGA is going fully mobile with the launch of SEGA Forever, an app store collection that allows nostalgic gamers to play their favorite SEGA games on their smartphones for free. The international video game developer announced their latest endeavor in a corky video trailer posted to YouTube yesterday. Through the respective iOS and Android app stores, users can individually download console classics like Sonic the Hedgehog and Comix Zone, with new games coming in every two weeks. The new service will include online leaderboards, cloud saves, and fully integrated wireless Bluetooth controller support so you aren’t confined to your touchscreen. A press release put out by the company explains the new project as a “re-awakening of archetypal gaming, an ode to the deep and diverse SEGA catalogue, and the beginning of a retro revolution that will transport players back through two decades of console gaming.”

The collection launched today with a set of five SEGA Genesis-era games available for play: the original Sonic the Hedgehog, Comix Zone, Altered Beast, Kid Chameleon, and Phantasy Star II. The games are free to download, unless you want to play sans ads, which will cost you $1.99 a pop. CMO of SEGA’s Mobile Division in the West, Mike Evans, tells Creators about the reception they’ve received thus far: “We’ve seen overwhelming support and excitement around SEGA Forever, generations of fans have expressed their delight following the launch of the first five titles and are keen to join us on this retro journey. Nostalgia for these brands is really resonating, and that’s exactly what we had hoped for.”

If you have nostalgia to indulge, check out the SEGA Forever collection on iOS and Android, and stay up to date with any new SEGA Forever news on Facebook and Twitter.

Via The Creators Project.

The Manly Whine Over Kid’s Lego Playground.

Promotional photo released by Lego showing a Legoland employee helping a child who’s accompanied by an adult (Lego).

A Legoland Discovery Center has opened in Melbourne, Australia, much to delight of children and adults. The playground area, marketed to the 3 to 10 year olds, is not accessible to adults unaccompanied by a child under the age of 16. Some supposedly adult men are appalled by this, yelling discrimination, and violation of human rights. It would be nice to think that acting this childishly is a strategy, but unfortunately, it seems to be a mindset which screams out “I am a spoiled rotten adult male, I have privilege! How dare you keep me out!?”

A handful of adult men are pissed that the Playground area is restricted to children. And one is even threatening to file a human rights complaint.

The Discovery Center opened on Tuesday and adults who aren’t accompanying children (16 or under) have been turned away from the Playground area, which is marketed to kids from 3-10 years of age. Adults without children are still allowed in the shopping area of the attraction.

The Melbourne Legoland location plans to have an “adult night” one night a month, but that’s apparently not enough for some grown-ass men who think they’re being discriminated against. As The Guardian points out, the age restrictions are in place at 17 other Lego Discovery Centers around the world.

“Absolutely appalled by the fact I was unable to enter without somebody under the age of 16,” one man wrote on Facebook. “Lego is not just for children and I’m sure the majority of people would agree with me. I understand it’s a play center but I have no intention on climbing around, simply just to look and admire. Incredibly disappointed, sort yourself out Legoland!!!”

One man even said on Facebook that he was filing a complaint with the local state Equal Opportunity and Human Rights Commission on the basis that the age restriction discriminates against people without kids. It’s unclear if a formal complaint has yet been filed.

Okay, look, I’m a childfree person, but this complaint is utterly idiotic. It’s one small part of the center, which is distinctly for small children. It’s not discrimination against childfree people to keep lone adults out of a playground for small children. I expect it’s a matter of safety concerns, and Lego wanting a place where parents can relax and not worry about their sproglets. You won’t die if you can’t stomp all over a playground for the little ones. Go on one of the adult nights, you can play to heart’s content. Go to every adult night.

“It’s a bit of a bad joke on your shop having age limits,” another man wrote before the Legoland opening. “When you look on a box of Lego it says ages from 4 too 99 or dose [sic] the shop have different rules. What a joke as I’ve loved Lego for 40 something years and my some [sic] loves doing his moc stuff. Think about it as I believe you need to rethink your rules..”


“Absolutely disgusted to hear that you will discriminate on grounds of age,” another man wrote a couple of weeks ago, as the controversy began before Legoland even opened its doors. “Lego is something that is enjoyed across all the ages – I personally have thousands of dollars worth of the creator and architecture series and it’s clear that many adults without children will want to experience the attractions.”

Oh FFS, grow up already. Kids should have their own space at something like Legoland, and they do. You aren’t being shut out, you can wander all over the place, with one small exception, unless you have sprogs. Is it really that vital to you, to squeeze out small children, so you can squish yourself into a kid sized chair, and sit at a kid sized table?

Jesus Christ, way to be whiny annoyances having a tantrum, men. Perhaps if you manage to act like an adult, you could be allowed to accompany someone who does have children.

Gizmodo has the full story.


Yasuhati a voice-sensitive game by Japanese developers Freedom Crow, is really hard to play if you’re not trained in the art of controlling your pipes. Pitch, tone, and volume all seem to factor into its audio-based gameplay, but a layperson like me winds up in the pit more often than not. Whether this is due to a lack of training—or a lack of commitment—is up for debate. After all, the description suggests that you can win by, “shouting, screaming, and even groaning in different degrees.” Performance artists like Kim Boem, known for his 2012 performance Yellow Scream, or Marina Abramoviç, who replicated Edvard Munch’s The Scream with her own vocal chords, would excel.

For me, playing the game isn’t nearly as entertaining as watching the scattered demo videos which have popped up on the internet. A Japanese voice actress, whose control over her vocal chords is mesmerizing in and of itself, kills it playing the game in the video above. (Turn your speakers down.)

I love it when she groans and says “can’t you die faster.” You can read more, and watch more videos of people happily making all manner of noises at their phones, which is what phones are for, right? :D

The Bias of Devices.

Getty Images.

Getty Images.

A lot of people are enamored with the idea of artificial intelligence, imbued with the rosy hues of optimism, eternal life, and other amazing feats. What you don’t hear about so much are all the little problems which creep in, like the very real biases and bigotry of humans infecting devices which are made to learn. The term artificial intelligence has always struck me as inherently biased, underlining the point that organic intelligence is always superior. Why not machine intelligence, or some other actually neutral term? Anyroad, we aren’t that far along that terminator fears need be realized, but Wired has a good article up about how good humans are at providing devices with the very worst of our intelligence.

Algorithmic bias—when seemingly innocuous programming takes on the prejudices either of its creators or the data it is fed—causes everything from warped Google searches to barring qualified women from medical school. It doesn’t take active prejudice to produce skewed results (more on that later) in web searches, data-driven home loan decisions, or photo-recognition software. It just takes distorted data that no one notices and corrects for.

It took one little Twitter bot to make the point to Microsoft last year. Tay was designed to engage with people ages 18 to 24, and it burst onto social media with an upbeat “hellllooooo world!!” (the “o” in “world” was a planet earth emoji). But within 12 hours, Tay morphed into a foul-mouthed racist Holocaust denier that said feminists “should all die and burn in hell.” Tay, which was quickly removed from Twitter, was programmed to learn from the behaviors of other Twitter users, and in that regard, the bot was a success. Tay’s embrace of humanity’s worst attributes is an example of algorithmic bias—when seemingly innocuous programming takes on the prejudices either of its creators or the data it is fed.

Tay represents just one example of algorithmic bias tarnishing tech companies and some of their marquis products. In 2015, Google Photos tagged several African-American users as gorillas, and the images lit up social media. Yonatan Zunger, Google’s chief social architect and head of infrastructure for Google Assistant, quickly took to Twitter to announce that Google was scrambling a team to address the issue. And then there was the embarrassing revelation that Siri didn’t know how to respond to a host of health questions that affect women, including, “I was raped. What do I do?” Apple took action to handle that as well after a nationwide petition from the American Civil Liberties Union and a host of cringe-worthy media attention.

One of the trickiest parts about algorithmic bias is that engineers don’t have to be actively racist or sexist to create it. In an era when we increasingly trust technology to be more neutral than we are, this is a dangerous situation. As Laura Weidman Powers, founder of Code2040, which brings more African Americans and Latinos into tech, told me, “We are running the risk of seeding self-teaching AI with the discriminatory undertones of our society in ways that will be hard to rein in, because of the often self-reinforcing nature of machine learning.”

I don’t understand why anyone would assume tech to be more neutral than we are, after all, this is not a scenario where machines and devices are having a board meeting and figuring out how to maintain neutrality and purge biases. All the code, it comes from us naked apes, who truly suck at neutrality en masse. Even when we think we are neutral about this or that, implicit bias tests often show us deep biases we weren’t altogether aware of, and how they influence our thinking.

As the tech industry begins to create artificial intelligence, it risks inserting racism and other prejudices into code that will make decisions for years to come. And as deep learning means that code, not humans, will write code, there’s an even greater need to root out algorithmic bias. There are four things that tech companies can do to keep their developers from unintentionally writing biased code or using biased data.

I imagine the suggestions will give all the bros serious indigestion, but they are suggestions which need wide implementation, given the human penchant for racing ahead in technology while lagging woefully behind in social evolution. Wired has the full story.

Cool Stuff Friday.

The Plains Taco features elk meat and duck fat. It can be garnished with a plethora of tasty ingredients. RoseMary Diaz.

The Plains Taco features elk meat and duck fat. It can be garnished with a plethora of tasty ingredients. RoseMary Diaz.

First up, Frybread. If anything is holy, it is wonderful frybread. Makes me long to be back at the Oceti Sakowin camp, stuffing myself on Melania’s frybread. If there were gods, this would be their food.

Of all the foods most commonly associated with Native American culture, frybread has long been at the center of the table. From one end of the continent to the other, from region to region and tribe to tribe, there are hundreds of recipe variations on the tempting and tasty treat.

Whether inspired by ingredients found close to home or by those from locales a bit more exotic, each of our gourmet variations on frybread bring a creative alternative to the classic treat, and can be down-sized for snacks or appetizers.

Plains Taco


2 pounds ground elk meat

2 tablespoons rendered duck fat (may substitute grapeseed, olive, or sunflower seed oil)

2 tablespoons red chili powder

½ teaspoon garlic powder

Salt and pepper to taste


1 cup endive leaves, rinsed, patted dry, ends trimmed

½ cup cherry tomatoes, quartered

¼ cup diced scallion

½ cup grated provolone cheese

¼ cup pine nuts, whole or coarsely chopped


½ tablespoon sliced or diced habanero or serrano pepper

In a large skillet, heat duck fat to melting, or add oil of choice. Heat on medium-high heat for several minutes. Add meat and sauté until brown. Add chili powder, salt and pepper. Mix well, and break up any big clumps of meat.

Spoon meat mixture onto prepared fry breads. In order given, add equal portions of garnishes to each fry.

Serve immediately. Makes 4 servings.

Prairie Taco


4 quail, fresh or frozen and thawed

1 tablespoon sunflower seed oil

4 strips bacon

¼ teaspoon ground sage

Salt and pepper to taste


½ cup tomatillos, quartered

¼ cup sliced green onions, including stalks, rinsed, trimmed, and patted dry

½ cup sunflower sprouts

½ cup grated smoked gouda

Bacon from pan, crumbled or coarsely chopped

¼ cup sunflower seeds, raw or toasted

In large skillet, add oil and quail. Roll quail in pan to coat evenly with oil. Place bacon strips along sides of quail and cook over medium heat, turning quail after three to four minutes. Increase heat to medium-high/high, and continue cooking quail just long enough to brown, about one to two minutes on each side. Remove from heat, place on paper or cloth towels to allow excess oil to drain. Continue cooking bacon until brown and crisp, then remove from heat and drain on towels. When cool enough, remove meat from quail in long, downward, stripping motions. Spoon onto prepared fry breads. In order given, add equal portions of garnishes to each frybread. Serve immediately. Makes 4 servings.

Rosemary Diaz (Tewa) also has Frybread rules and a recipe for basic frybread at ICTMN, which is sporting a brand new look. Given all the pheasant hunting which takes place here every year, I’d be more inclined to substitute pheasant for the quail in the Prairie Taco, but frybread and its toppings is a matter of endless variation, so go Native, and have fun!

Next up, one of the best ideas I have seen in a long while, with superb design: A Reader.


All images © Paco Ulman.

First-year architecture and urban planning students at the Estonian Academy of Arts have designed and created a shelter titled ‘READER’, a place where people can get away from their daily routine. Among other structures developed by the students, the shelter is located in the national park Lahemaa of North-Estonia. READER was constructed within five days and is made of pine plywood panels. The whole construction stands on three beams supported by nine adjustable legs on the ground. The exterior appears to be a basic cube, whereas in the inside visitors experience the undulating cave-like contours.
People are invited to enter the shelter to escape from their hectic lives into the pages of fiction and fantasy. The winding contours inside the shelter are an attempt to imitate the pages of a book, and metamorphose from a wall into a bench that seats three people. The ribbed walls usher in diffused sunlight which makes the shelter a comfortable niche, where anyone can come with a book and forget about all their troubles.

All images © Paco Ulman.

All images © Paco Ulman.

You can see more images at iGNANT.

Then we have some video game history, with Howard Scott Warshaw:

Via Great Big Story.

And finally, Sea Turtle conservancy!

Via Great Big Story.

Santa vs Jesus, Oh the Blasphemy!


Santa vs Jesus, made by London company Komo Games, is played by two teams – one for each of the festive figures – who battle through challenges in an attempt to win the most “believers”.

It was funded via crowd-sourcing site Kickstarter which said it was the “most complained about game in history”.

But fans have called it “good fun”.

Danny Webster, spokesperson for the Evangelical Alliance, says he believes a board game helping people learn about Jesus at Christmas would be “a great innovation” but he has a problem with the Santa vs Jesus game because “it trivialises Christian belief and equates them both as fictional characters.

“With over 4 out of 10 people in the UK mistakenly thinking that Jesus was not a real historical person, this game won’t help correct that.

No, no, that’s not mistaken thinking. That’s actual thinking! There isn’t much evidence for the historicity of Jesus, and pretty much none for all those bloodsoaked fables in the bible.

“At its heart Christmas is about celebrating the birth of Jesus and the gift of life he brings.

No, no it isn’t. The church manufactured that nonsense about Jesus being born on 12/25, in order to destroy numerous winter solstice festivals, rituals, and the worship of other gods. When you’re relatively up on your mythology, you come across a considerable expanse of gods who all pre-dated the xtian mythos by hundreds to thousands of years, and it’s easy enough to see just how much the writers of various bits of the bible cribbed from earlier religions, because man, those stories were good! Khrisna of India. Thammuz of Syria. Esus of the Celtic Druids. Mithra of Persia. Quexalcoati of Mexico. All were crucified gods, and all met their fates hundreds of years before Jesus appeared on the scene. We’ll just have a look at Horus:

Born of a virgin, Isis. Only begotten son of the God Osiris. Birth heralded by the star Sirius, the morning star. Ancient Egyptians paraded a manger and child representing Horus through the streets at the time of the winter solstice (about DEC-21). In reality, he had no birth date; he was not a human. Death threat during infancy: Herut tried to have Horus murdered. Handling the threat: The God That tells Horus’ mother “Come, thou goddess Isis, hide thyself with thy child.” An angel tells Jesus’ father to: “Arise and take the young child and his mother and flee into Egypt.” Break in life history: No data between ages of 12 & 30. Age at baptism: 30. Subsequent fate of the baptiser: Beheaded. Walked on water, cast out demons, healed the sick, restored sight to the blind. Was crucifed, descended into Hell; resurrected after three days.

So stuff the outrage and nonsense, Mr. Webster. Oh, don’t be celebrating that crass, paganistic xmas, either. No tree, gifts, or Santa for you. No.

Via BBC.

Cool Stuff Friday.

Riders in traditional dress perform stunts on horseback at the the second World Nomad Games © Viktor Drachev/TASS

Riders in traditional dress perform stunts on horseback at the the second World Nomad Games
© Viktor Drachev/TASS

World Nomad Games are an international sport competition dedicated to ethnic sports practiced in Central Asia. The first two World Nomad Games were held in Cholpon-Ata, Kyrgyzstan. This years the games are underway from 3 to 8 September. Fifty three countries are participating in the event. Sports include eagle hunting, bone throwing and kok-boru, a Central Asian form of polo in which two teams battle for control of a decapitated goat carcass. The highlights of the unusual competitions on the shores of Lake Issyk Kul – in this gallery by TASS.

Click on over to see the slideshow.

Invisible 1 & 2.

In1Not too long ago, Jim C. Hines edited personal essays on representation in SF/F, and it was excellent and eye-opening. It was certainly uncomfortable at times, but that discomfort is just panicked relics of oblivious privilege trying to assert itself. I had more than a few stabs of serious guilt in reading this anthology, particularly the one about Albinism. (Having enjoyed that “evil Albino trope” more than a few times in the past, without ever thinking about actual people.) The essays in the first Invisible are:

Introduction by Alex Dally MacFarlane.

Parched, by Mark Oshiro.

Boys’s Books by Katharine Kerr.

Clicking by Susan Jane Bigelow.

The Princess Problem by Charlotte Ashley.

Autism, Representation, Success by Ada Hoffmann.

Gender in Genre by Kathryn Ryan.

‘Crazy’ About Fiction by Gabriel Cuellar.

Evil Albino Trope is Evil by Nalini Haynes.

Options by Joie Young.

Non-binary and Not Represented by Morgan Dambergs.

Representation Without Understanding by Derek Handley.

Shards of Memory by Ithiliana.

I Don’t See Color by Michi Trota.

SFF Saved My Life by Nonny Blackthorne.

In2If you missed Invisible the first time around, I could not possibly recommend it enough. While happily slumbering away under my rock, I was unaware that Invisible 2 had been put together and published. That’s been remedied, and like the 1st, this is excellent reading. As Jim C. Hines notes in the afterword, “They help us to become better readers, better writers, and better human beings.”

So many of these essays resonated, and others were serious wake up calls to stop being so bloody blinkered. Like the first anthology, this one is littered with highlights, bookmarks, and notes. Too Niche, by Lauren Jankowski about the complete invisibility of asexual people in SF/F was one of those that was a good smack on the head. In her essay, she mentions that Stephen Moffat declared Sherlock Holmes can’t be asexual because he’s too interesting. That left me spluttering and outraged. That’s an incredibly wrong, stupid, thoughtless, and insulting thing to say. Other essays which really hit home were Breaking Mirrors, Fat Chicks in SFF, Not Your Mystical Indian, Exponentially Hoping, and Colonialism, Land, and Speculative Fiction: An Indigenous Perspective. 

The Essays in Invisible 2 are:

Introduction by Aliette de Bodard.

Breaking Mirrors by Diana M. Pho

I’m Not Broken by Annalee Flower Horne.

Next Year in Jerusalem by Gabrielle Harbowy.

I am Not Hispanic, I am Puerto Rican, by Isabel Schechter.

No More Dried Up Spinsters by Nancy Jane Moore.

False Expectations by Matthew Thyer.

Text, Subtext, and Pieced-Together Lives by Angelia Sparrow.

Parenting as a Fan of Color by Kat Tanaka Okopnik.

Alien of Extraordinary Ability? by Bogi Takács.

Accidental Representation by Chrysoula Tzavelas.

Discovering the Other by John Hartness.

Lost in the Margins by Sarah Chorn.

Too Niche by Lauen Jankowski.

Fat Chicks in SFF by Alis Franklin.

Not Your Mystical Indian by Jessica McDonald.

Exponentially Hoping by Merc Rustad.

Colonialism, Land, and Speculative Fiction: An Indigenous Perspective by Ambelin Kwaymullina.

Nobody’s Sidekick: Intersectionality in Protagonists by SL Huang.

The Danger of the False Narrative by LaShawn Wanak.

Both these anthologies are excellent, if often uncomfortable, reading. Seriously recommended if you haven’t read them.

Girls Do Not Need A Prince.


Twitter/@KNKNOKU Image caption Kim Jayeon could not have expected that a tweet would have cost her her job.

Image caption Kim Jayeon could not have expected that a tweet would have cost her her job.

Gamergate in Korea. Every bit as bad, and I’d say worse.

On the face of it, the slogan “Girls do not need a prince” doesn’t seem that controversial.

In many parts of the world, it would pass as the kind of thing any young woman might wear without prompting a second look.

But when the actress, Kim Jayeon, tweeted a photograph of herself wearing the garment, she generated a storm and lost herself a job.

She was the voice of one of the characters in a South Korean online game called “Closers”. Gaming is very big in South Korea, as much a part of the culture as football.

Fans of “Closers” inundated Nexon, the company which produced the game, with complaints. Many of the complaints, according to female activists, were offensive and anti-women.

Nexon quickly bowed to the protesters and sacked the actress. It told the BBC that she would be paid in full for her work but her voice would not be used on the game.

It issued a statement saying it had “recognised the voices of concern amongst the Closers community”, adding that “we have suddenly decided to seek a replacement in the role”.

The full story is at

Wikiverse: A Cosmic Web of Knowledge.

We explore the cosmos to find answers to the unknown, but what if you could explore knowledge itself in the same way? Enter Wikiverse, which is essentially Wikipedia, the video game: hundreds of thousands of articles that you explore as if you’re flying a space ship through planets and stars. Stars, a.k.a. Wikipedia entries, are clustered together according to their hyperlinks, forming solar systems, star clusters, and galaxies of related concepts.

We’ve been Wikiverse explorers since French programmer Owen Cornec first said, “Let there be light,” to the HTML, CSS, and WebGL-supported Chrome Experiment back in 2014, but a new update has expanded his digital galaxy several orders of magnitude and added features that provide stellar insights into the terrestrial realm. The new version grows his approximation of human knowledge from 50,000 articles to a whopping 250,000, grouping similar subjects into categories like art, music, and politics. Once you’ve gotten used to zooming around the dazzling 3D space, you begin to notice unexpected connections between entries.


“In this universe, articles are threaded together through a physics based simulation. Millions of inter-page links, chosen by thousands of editors, pull and tug at each other to groups stars together. These choices crystallize articles into clusters and domains, where proximity equates to related-ness” Cornec explains. For example, orbiting Kanye West are expected entries like Kim Kardashian, Taylor Swift, and the loop, but “I Want Candy” by Aaron Carter and Tim Armstrong’s band, Rancid, are there too. The connections are even more fascinating in the politics quadrant, which was dominated by Donald Trump last week and Hillary Clinton this week. Trump’s entry might be the most fascinating in the miniature universe, binding together a blinding mix of art deco, alcoholism, Dr. Seuss, the Bible, Citizen Kane, conspiracy theories, and the Czech Republic.


The Creators Project has the full story. You can play with Wikiverse here.

Cool Stuff Friday

[Photo: Kirk Morales via Unsplash. Illustrations: NYC MTA/ tovovan via Shutterstock]

[Photo: Kirk Morales via Unsplash. Illustrations: NYC MTA/ tovovan via Shutterstock]

Sick of the Subway? One of those people happy grouching over the Subway? Welcome to Brand New Subway, a game where you get to design a subway.

New Yorkers frustrated by the high fares, cramped commutes, and long walking distances to the nearest stop have long loved indulging in the city-wide pastime of playing armchair design critic to the MTA. But is it possible to design a more efficient New York subway system? Like SimCity for subways, Brand New Subway is a new web game that lets you give it a shot—and it just might give you a newfound appreciation for the efficiency of the MTA.

Based upon an accurate map of New York City, the goal of Brand New Subway is to design your own subway line. You do so by putting icons representing existing MTA lines onto the map, with the computer automatically connecting stations into lines by calculating the optimal path between them. Crossovers can also be manually assigned, so that multiple lines form a citywide network.

Where things get interesting is that when you drop a station on the map, Brand New Subway automatically pulls in local data from a variety of sources, including information about population, jobs, transportation demand, taxes, and so on. It then calculates how successful your subway is based on a couple of metrics: how many people it can move on an average weekday, and the cost of a single-ride MetroCard for the network.

You can read more about the game here. Brand New Subway.

Furenexo wants to make assistive tech.

Would you purchase a basic digital camera connected to a 22″ LCD monitor for $3,000?

How about a GPS unit to announce your location for $800?

Unfortunately, a hugely overlooked segment of the population has no choice but to pay these prices for outdated technology – namely, people with disabilities.


We at Furenexo believe it’s time for Makers to become advocates, and recently launched our Kickstarter campaign to develop low-cost, highly accessible assistive technology using open source hardware and software. We see an amazing opportunity to empower Makers to become “enableists”, and make better things — and things better — for our world.

Why Make Assistive Devices?

– Because advances like Arduino, 3D printing, and object/face/voice recognition are making concepts that were only pipe dreams a few years ago possible.
– Because the challenges faced by people with disabilities have been ignored for so long and any progress could have a deep impact.
– Because nobody needs an “Uber for dry-cleaning” or yet another disco light set-up for Burning Man.
– Because engaging with disability at any level could be a personal challenge outside your comfort zone.
– Because around 49 million Americans (3.8 million of whom are veterans) are affected by some physical or sensory impairment. The economic impact of even slightly reducing some of these challenges people with disabilities face could be profound.
– Because just making something to help a neighbor could earn you a smile and thank you to light up your day, and every day.

There’s much more at Make Magazine. Furenexo’s website.