German multimedia designer Tobias Gremmier visually captures the poetic kinetics of martial arts in Kung Fu Motion Visualization. This four minute video is the latest project from the prolific author, musician and cyber-savant. Posted to his Vimeo, Gremmier materializes the physics of the human body through digitally analyzing the movements of a kung fu drill. Each motion of the fighter’s body is outlined and traced through by a trail of digital dust particles, a mesh of geometric planes, or a stream of fractal webs.
Via The Creators Project.
Art LeadHER is a colorful tribute to the recent rise of female artists in contemporary art. The group show, opening today at Joseph Gross Gallery, is the inaugural annual exhibition for ArtLeadHER, a platform launched by the show’s curator Mashonda Tifrere in March of this year for International Women’s Day. The platform, like the show, is dedicated to “celebrating and bringing awareness to women in the art world.”
We all know that art can exist in virtual reality, from games like Adr1ft, to films such as Collisions. Virtual reality has shown itself to be a unique medium for immersing audiences in a work of art. But what about creating art within virtual reality? Google’s Virtual Art Sessions set out to experiment with exactly that.
Google invited six artists who all work with different mediums and material, to test out Google’s new Tilt Brush software. Tilt Brush functions as a palette and a brush that simulates painting in a 3D environment. Jeff Nusz, one of the people on the Data Arts Team at Google, commented in the behind the scenes video that it was interesting to take artists accustomed to working with physical things and “hand them this new medium, this new tool that no one knows how to use.”