Last March, I attended the APS March Meeting, which is the largest annual physics conference in the country (and perhaps world?). During the conference, one of the particularly memorable sessions was about quantum gamification, making games using concepts from quantum physics.
Quantum games are an interesting concept, because usually “physics-based games” are only based on classical physics, specifically gravity and collision. The point of having a physics-based game is to have a relatively complex system where you don’t need to teach players every single detail, because they already have an intuition for how gravity and collision work. But obviously, when it comes to quantum physics, players don’t have an intuition, thus the physics must serve some other purpose.
In most of these games, the nominal purpose is either (a) teach physics, or (b) use player data to help physicists. Although I get the sense that the nominal purpose is not always the true purpose. I’m not that confident in the value of collecting player data, and suspect that the true purpose is more about public outreach. And some of the “outreach” projects kinda felt like they were just a way for physicists to do something fun. Well, whatever persuades people to give you grant money.
Anyways, let’s check out some of these games.