The Remake of The End of The Greatest RPG of All Time isn’t really a remake, nor an RPG. It’s a puzzle game with a metafictional narrative.

Source: Steam
You get plopped down into the final dungeon of an RPG. You can’t make any progress because the combat relies entirely on creating combos from specific sequences of moves. The characters allude to events that already happened, but it’s difficult to tell what’s going on. The game contains many unpolished elements, such as missing textures or collision boxes and awkward block-pushing mechanics. The way to progress through the game is by finding pages from the instruction booklet. Essentially it’s a game of finding the passcode, skinned as if it were an RPG.
The puzzles are decent enough, but I’m more interested in discussing the game’s narrative. Through audio logs, FMV sequences, and secrets, you learn about who made this remake and why? And what exactly is a remake of? The narrative touched on many of my interests, about the motivations for art, its commercialization, and misinterpretation. (This analysis will include a few spoilers, but not many, only as needed.)

