A question that keeps me up at night is “What is the theoretical best you can do in Mysterium?” I’m exaggerating a bit, but it is a pointless question about a silly board game that I nonetheless spent too long thinking about. I went so far as to watch a series of lectures about information theory–listening to it in the background while in dance class, as one does. I never solved the problem, but let me at least explain what the problem is.
Mysterium
Mysterium is a cooperative board game where the players are trying to solve a murder mystery via psychic communication with the victim. One player takes the role of the ghost, and the rest take the role of psychic mediums. The ghost is not allowed to speak, and may only communicate through cryptic visions. The visions are represented by cards with surreal artwork. For example, one card has two people climbing into a giant fish mouth, another has a tarantula-like thing over a chandelier. After the mediums receive their visions, they discuss what they mean and make their guesses; and the whole time the ghost giggles about how wrong they are.