In my 20s and 30s, I loved playing pen and paper. We had a really great group of friends, and even after the kids were born, we simply kept playing at my place, putting the kids to be in between looting and adventuring. Somehow life got in the way, two members of the group had a fall out, our group kinda died in the middle of the campaign. I’m not sure if my kids remember those gaming session or simply grew up with a steady tale of them, but they’ve been bothering me for a long time, asking to play some adventures.
In the end I recruited my two other friends and last week we had our first gaming session. Oh boy, that was fun. Since none of them ever played any pen and paper, I dmed, not my favourite thing, but since they’re also completely newbies in the world of The Dark Eye (Germans don’t play DnD, we play DSA), I also created a character to go with them, thus “giving birth” to “Salida de Emergencia*”, a priestess of the goddess of wisdom and magic, to give them some background information and also to get the roleplay going. If it comes to the last, she can also always disperse a bit DM wisdom, but that’s something I’d like to avoid.
I really had forgotten how much fun it can be, especially with completely green characters being played by completely green players. For one, the group is badly balanced. Neither of them carries an actual sword or has decent fighting skills. One of them, our nimble elf, carries a smallsword, which she kept losing by rolling 20s (in that system, 20 means failure). In the end, she resorted to wrestling with the Rodents of Unusual Size in a lot of bat shit. The archer kept missing, of course, because when you’re a starter character you have a 50/50 chance. Now the rest of them is suspicious of her because they barely survived the final fight while she was unharmed. Oh, and the mage didn’t learn the spells, so magic was not used at all. Playing by the rules, we would all start the next session by making new characters because these would be dead.
However, the good thing about playing together is that you can say “fuck the rules”. The combat rules are too complicated anyway. There may be people who do keep track on whether somebody is wounded, exhausted, their exact distance from the opponent. I have enough trouble keeping track of which bandit is dead and which is alive and killing which hero. I firmly believe that the rules should serve the game, not vice versa, so I’ll apply bonus and malus with some common sense. If the players also developed some of it, we might actually make it. ;)
*That character has been waiting in the back of my mind for a long time, ever since my beloved saw a sign saying “Salida” (exit) in Spain and remarked that it would be a nice girl’s name.