What is identity?

I run an annual survey, and we’re always asking about sexual identity.  We include some options that are more obscure than most people are used to.

Something I occasionally hear in feedback, is people saying it takes a long time to answer, because they have to look up identity labels that were unfamiliar with. Or people will say they’re not sure they identify with a term, because they don’t know what it means.

I have to admit, I find this response baffling. If there is a word that you do not recognize, then we can say with 100% certainty that you do not identify with the word. How could you?
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NSFW and defensibility

Earlier I wrote about Itch.io delisting NSFW content. Here’s some followup discussion.

I’ve been impressed by how quickly gamers mobilized around this. There’s an ongoing campaign to flood the call centers of Visa/Mastercard/Paypal. Financial institutions are now ineffectually trying to deflect blame onto each other. I think there’s a chance to win this particular battle.

The issue seems to have united gamers of all types. Progressives can talk about how this hurts LGBTQ games. Other gamers might be confused by the LGBTQ association, but they’re still vehemently anti-censorship. And look, I’m not complaining.

In the long term, Collective Shout and Project 2025 are targeting all porn as well as LGBTQ content. However, Collective Shout will claim that in this case, they were only trying to take down the very worst stuff, i.e. games with sexual abuse, incest, or pedophilia. From what I’ve seen, opinion is divided on these “abusive” games. Opinion is divided… but there is not much disagreement. Gamers recognize that the “abusive” games themselves are not particularly relevant. Whether you’re in favor or against the presence of “abusive” games, it doesn’t actually matter, because the censorship goes way beyond that.

But my instinct is to defend the “abusive” games. I’d like to elaborate on that, and also explain the LGBTQ associations.

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The NSFW game purge

Recently, Steam purged a bunch of NSFW games from its storefront. This occurred as the result of efforts from Australia-based anti-porn group Collective Shout who applied pressure through payment processors. Collective Shout is a “””feminist””” group, although nobody with a passing glance would recognize them as legitimately feminist. Its founder is anti-abortion, what does that tell you? Collective Shout has previously fought to ban GTAV, Detroit: Become Human, as well as rappers Snoop Dogg, Eminem, and Tyler, the Creator.

The games that were banned on Steam primarily contain non-consensual and incest erotic content. I was curious what specific games were banned, and found a website dedicated to tracking it (warning: link contains thumbnails for NSFW games).

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Coming out as political action

Coming out isn’t what it used to be. Literally, “coming out” has a rich history of different meanings. Originally it referred to young women coming of age into high society. It had a derivative meaning within gay subcultures of the late 19th and early 20th centuries.

But in the 1970s, “coming out” started to mean revealing yourself to the general public.  “Coming out” was contrasted with “being in the closet”.  In the 1970s, coming out was advocated as a form of political action. You can see this, for instance, in many speeches by Harvey Milk. Here’s a line from the Gay Freedom Day Speech in 1978:

Gay people, we will not win our rights by staying quietly in our closets…we are coming out! We are coming out to fight the lies, the myths, the distortions! We are coming out to tell the truth about gays!

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On artificial romance

I just watched a video by Daryl Talks Games titled “What Artificial Romance Does to People“. Although crushes/romance/relationships with artificial characters are stigmatized, Daryl discusses psychological research that suggests that they often have beneficial effects (although not uniformly beneficial). I’m not responding to the video, I just felt inspired to comment on the same subject matter, from an ace lens.

I believe that part of the stigma around artificial romance comes from the idea that they are replacing real girlfriends. “The guy who married Hatsune Miku should get a real girlfriend.” That’s people’s gut reaction, and I am not immune either.  Some degree of crushes on fictional characters seems fairly common, but that degree of artificial romance strikes me as weird. However, I do think we should take our initial reaction, and consciously reject it.

A core ace principle is that nobody needs to get a real girlfriend. No exceptions, not even for allo people. It is irrelevant whether or not a person has a romance with a fictional character–there is no moral imperative for them to form a romance with a real person. We could say that if someone is in love with a fictional character, they’re really just in love with a mental projection, so it’s really just a kind of self-relationship. To this I would say, having a positive self-relationship is a good thing, and it is eminently reasonable to prefer it over a romantic relationship with another person.

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My academic career finally ended

I didn’t talk about it much, but until recently I was technically still involved in academia. I participated in Project Recognize, a research grant to improve survey measures of sex, sexual orientation, and gender identity (SSOGI) for public health research.

The project was particularly interested in measures of asexual and intersex groups, because there is a gap in the academic literature. For example, this NASEM report has hundreds of pages on SSOGI measures, but barely anything to say about asexuality at all.  We were filling that gap by looking beyond academic literature, such as exploring grassroots community literature.

We were funded by an NIH grant, but as you can imagine, this is exactly the sort of research that’s getting targeted for being too “woke”.

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The cultural practice of community agreements

How many readers are familiar with the practice of community agreements? This was a widely extant practice in my experience with queer student groups and queer conferences in the US in the 2010s. At the beginning of almost every discussion, the moderator would establish some ground rules, usually using catch phrases as titles, written on a black board.

For example, “One mic one diva” cautions against interruption, while “step up step back” cautions against dominating the conversation. “Oops, ouch, educate” outlines appropriate steps when someone makes a mistake. “Don’t yuck my yum” cautions against derogating what others love. “Use ‘I’ statements” asks people to avoid generalizing their personal experiences. And there’s often a “confidentiality” agreement, which doesn’t have a catch phrase but is still obviously important. The particular choice of agreements may vary, and sometimes the same agreements go under different names.

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