For some reason, the holidays turns many people’s thoughts to the contemplation of food. So, as requested elsewhere, here’s an open thread to share recipes, salivate over great meals, or just chat about what’s on the stove right now.
For some reason, the holidays turns many people’s thoughts to the contemplation of food. So, as requested elsewhere, here’s an open thread to share recipes, salivate over great meals, or just chat about what’s on the stove right now.
I’m not a fan of Toby Keith at all, but I’ll make an exception for this one time.
It’s late (at least, where I am it is). Looking for something to while away the hours?
How about making paper models of Einstein, Sagan, and Darwin?
Or maybe you’d prefer stitching up a nice squid hat.
Everybody is sending me links to this game, Night of the Cephalopods. Nice title, but I’m sorry, it’s Windows only, so no way will I ever sully my gaming muscles to play it.
How about Playing Gods: The Board Game of Divine Domination? It’s called a “satirical board game of religious warfare”, and sounds like good silly fun. Some people, though, don’t like to see their dogma mocked.
[The game] has no basis in historical reality and doesn’t actually represent any religion. It just appeals to people who hate religion to begin with — the hip subculture of militant popular atheists. These people are fanatics, for the most part, themselves. Their thinking is rigid and hostile and not much different from jihadists who don’t use their minds or study what they are dealing with. They start from their own dogmatic perspective.
Oh. So if you simply think the idea that there is a Great Cosmic Voyeur who wants to control your genitals is absurd, that makes you a fanatic? I can’t be too concerned about the opinions of a deluded true believer who can’t tell a fierce bearded guy with an AK-47 from a tweedy academic with a word processor.
All of nature in its place
By hand of the designer
Comes our Charlie spins the world
From here to Asia Minor
In between the Platypus
And perfect Aphrodite
Charlie come with opposing thumb
To question the AlmightyOver the river and over the sea
Through holy storm and thunder
Steer a course for a brave new world
Of common sense and wonderSee the dancing President
The congressman and teacher
Jumpin’ to the music of
The wealthy Midwest preacher
Charlie come with a brand new dance
Get on the floor and follow
Find yourself a partner and
We’ll swing into tomorrowOver the river and over the sea
Through holy storm and thunder
Steer a course for a brave new world
Of common sense and wonderArmed with truth we’re stepping out
Come join the worldwide party
Charge your glass and face the world
We’ll drink a toast to CharlieOver the river and over the sea
Through holy storm and thunder
Steer a course for a brave new world
Of common sense and wonder.
No way am I going to get sucked into this little physics-based game, Assembler. I know a black hole of time when I see one.
All violence in this video is intended entirely metaphorically.
You may all recall that a certain bad movie was released in mid-April…a movie which I have not yet seen, but which is now available on DVD. I was just at the local gas station/grocery store/video store, and there it was, available right there on the shelf. I considered it for a few minutes, and then, since I was paying for gas anyway, I tossed it on the counter and brought it home. Yeah, I know, I wasted $2.12, but it’s about time I got it over with.
I’m about to sit down and watch it. I figure one way I can recoup my investment is by live-blogging it.
As anyone who has followed computer games at all lately knows, Spore is the recently released computer game from Maxis that was initially touted as a kind of partial simulation of evolution. Unfortunately, It wasn’t a very good simulation of much of anything, and as a game it has only been a partial success, with some parts being quite entertaining and others deserving a resounding “meh”. (Disclaimer: I have the game, but haven’t bothered to install it yet; I’ve let Skatje play it for me, and I’ve read the reviews, and suffered a noticeable loss of enthusiasm from that exposure.)
Now there is a revealing inside view of the Spore development process, with some tantalizing hints of some really great stuff that was implemented in early versions of the game, that never made it to release. Here’s the problem: the developers divided into two competing/complementary teams with radically different goals, a “cute team” and a “science team”. Guess who won?
This was Spore’s central problem: Could the game be both scientifically accurate and fun? The prototyping teams were becoming lost in their scientific interests. Chaim Gingold, a team member who started as an intern and went on to help design the game’s content creation tools, recalls a summer spent playing with pattern language and cellular automata: “It was just about being engaged with the universe as a set of systems, and being able to build toys that manifested our fascination with these systems and our love for them.” But from within this explosion of experimental enthusiasm came an unexpected warning voice. Spore’s resident uber-geek and artificial intelligence expert Chris Hecker was having strong misgivings about how appealing all this hard science would be to the wider world. “I was the founding member of the ‘cute’ team,” he says with pride. “Ocean [Quigley, Spore’s art director] and Will were really the founding members of the ‘science’ team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, ‘That’s the greatest thing I’ve ever seen!’ and some of us were thinking, ‘I’m not sure about that.'”
(That, by the way, is from the Seed magazine article on the game. You’ve probably already seen it since you all subscribe, right?)
This is the annoying mantra of far too many people, from Barbie to Chris Hecker: “science is hard”. Yes, it is…and that’s what makes it fun! Games are also hard, if they’re any good — you often have to master difficult moves, arcane strategy, work fast or plan far ahead, or solve tricky puzzles, and that’s why we choose to play them, that’s the appeal. What I was looking for in Spore was for someone to take a look with a gamer’s eyes at the process of science and extract from it the puzzle-solving essence and make it approachable and entertaining; instead, they seem to have given up on the science and instead created animated plush dolls for amusement’s sake.
It’s a real shame. There is a little hope in an unlikely suggestion:
I hope that Maxis announces that it intends to rectify this odd deviation from their plan through expansion packs, including a complete overhaul of the Cell Stage and Creature Stage, at minimum. The forced linear progression of the game and forced evolution should also be removed from the Cell and Creature Stages, as it is not faithful to the freedom of the advertised product. (Evolution to a better brain should be optional, at least in the Creature Stage, as it was in the earlier videos.) I do not believe that we have a right to demand it be free, as the development costs of this game are already astronomical. This may have not been as much of a problem if they hadn’t been spending the past few years removing content.
Somebody at Maxis should have encouraged everyone to embrace the science. It could have been great. I don’t know why they didn’t, but I suspect that a bean counter somewhere noted that it never hurts to underestimate the intelligence of the buying public…and decided to embrace the lowest common denominator instead of aspiring to greatness.