Hell is Us: War and emotional distance

Hell is Us is a recent action adventure video game, with an emphasis on puzzles and exploration. I really like the game, but this is not a review.  See other sites for reviews. I am here to discuss story and themes.

Hell is Us is about war. But it’s not some high fantasy war, disconnected from reality. It’s a flat out genocide.

It takes place in the fictional country of Hadea, geographically isolated from the rest of the world. There are two religious groups, the Paloms and Sabinians. After years of forced resettlement, racist propaganda, a vote for Sabinian indendence, and so much more, the country has erupted into violence. The Sabinian army now is attempting to eradicate the Paloms. Even otherwise sympathetic characters, even young children, often express hatred for the other side, viewing them as less than human.

Paloms and Sabinians have a history that deliberately evokes Catholics and Protestants. But whether intentional or not, there is ~another~ genocide that very strongly comes to mind.

The player character is Rémi, who was born in Hadea but escaped as a small child. He never fights any humans, instead only fighting the demonic invasion that the war seems to have provoked. He is a heroic character, often helping civilians, and even saving lives. But as for the war itself, he mostly gives it the silent protagonist treatment, giving space to the player to have their own emotional reaction.

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Selling out as a game dev

Moon Garden Optimizer is now listed on Steam. You can still play the game in browser for free on Itch.io, but the Steam version will be paid and have expanded content.

Moon Garden Optimizer is a puzzle strategy game about growing a garden while conserving water. It’s the only strategy game I’ve seen that lets you undo as much as you like. Wishlist on Steam!

Moon Garden Optimizer capsule

Ahem.

So I’d like to discuss the decision to put the game on Steam, and also sell it for money. Selling out, as it were.

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NSFW and defensibility

Earlier I wrote about Itch.io delisting NSFW content. Here’s some followup discussion.

I’ve been impressed by how quickly gamers mobilized around this. There’s an ongoing campaign to flood the call centers of Visa/Mastercard/Paypal. Financial institutions are now ineffectually trying to deflect blame onto each other. I think there’s a chance to win this particular battle.

The issue seems to have united gamers of all types. Progressives can talk about how this hurts LGBTQ games. Other gamers might be confused by the LGBTQ association, but they’re still vehemently anti-censorship. And look, I’m not complaining.

In the long term, Collective Shout and Project 2025 are targeting all porn as well as LGBTQ content. However, Collective Shout will claim that in this case, they were only trying to take down the very worst stuff, i.e. games with sexual abuse, incest, or pedophilia. From what I’ve seen, opinion is divided on these “abusive” games. Opinion is divided… but there is not much disagreement. Gamers recognize that the “abusive” games themselves are not particularly relevant. Whether you’re in favor or against the presence of “abusive” games, it doesn’t actually matter, because the censorship goes way beyond that.

But my instinct is to defend the “abusive” games. I’d like to elaborate on that, and also explain the LGBTQ associations.

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The NSFW game purge

Recently, Steam purged a bunch of NSFW games from its storefront. This occurred as the result of efforts from Australia-based anti-porn group Collective Shout who applied pressure through payment processors. Collective Shout is a “””feminist””” group, although nobody with a passing glance would recognize them as legitimately feminist. Its founder is anti-abortion, what does that tell you? Collective Shout has previously fought to ban GTAV, Detroit: Become Human, as well as rappers Snoop Dogg, Eminem, and Tyler, the Creator.

The games that were banned on Steam primarily contain non-consensual and incest erotic content. I was curious what specific games were banned, and found a website dedicated to tracking it (warning: link contains thumbnails for NSFW games).

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I released my game

I released my game, Moon Garden Optimizer.  It’s a puzzle strategy game about growing a tiny garden on the moon while optimizing water usage.  It’s inspired by deckbuilders like Dominion, but it supports unlimited undo.

Screenshot of moon garden optimizer

You can play for free in browser on itch.

Most people are here because they like my writing, so I’ll mention that the game has writing!  As a reward for beating challenges, there’s philosophical dialogue between the robot protagonist and her human manager.  It’s fairly silly, but takes a bit of inspiration from modern AI.  For example, the human has unwarranted confidence in the robot’s expertise.

Reviewing 6 conlang games

A conlang game is a game that asks the player to learn a fictional constructed language. Recently there have been a few well-known examples, namely Heaven’s Vault (2019) and Chants of Sennaar (2023). And so we may speculate about the emergence of a new “genre” of conlang games. Of course, two games does not a genre make. So I am here to tell you that I have played no fewer than six conlang games, and I’m going to briefly review each one.

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How I developed a game

I made a video game. I have not published, but I’m currently looking for playtesters.  In fact, I’m trying to get playtesters right here and now, please let me know if you’re interested!

It’s a small puzzle strategy game titled “Moon Garden Optimizer”. I’m sure say more about the specifics of the game design at a later time.  Today I’m sharing my development process up to this point.

moon garden optimizer, recent screenshot

A screenshot of my game

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