Tacoma is a science fiction drama of survival experienced as a video game. Playing as a contractor named Amy who is recovering the artificial intelligence (AI) from a space station in 2088, you encounter the specters of its vanished crew through fuzzy recordings of their colorful silhouettes. Some of these voyeuristic scenes, retrieved from a fragmented augmented reality technology on the station, are from months ago, others are just hours, and each adds to a heightened sense of dread about their fate.

The recently released game was created by Fullbright, the studio behind the popular 2013 Gone Home. Where Gone Home had players navigating an empty house in the Pacific Northwest, piecing together the narrative of its absent family, Tacoma is set in a more isolated home. You can dig through the crew members’ belongings in their air-locked rooms and messy gym lockers, read their private messages, and eavesdrop on their interactions with the AI, called ODIN. There are key codes to find and doors to unlock that can add to your understanding of how the six-member crew dealt with the station’s sudden lack of oxygen.

You can read and see more at Hyperallergic.


  1. says

    Sounds interesting.

    I love how future computers usually have terrible security. I just played through Prey and there were any number of emails that had safe/airlock/vault codes, as well as whiteboards with passwords, notes with passwords, etc. I guess it means that if I lived another couple hundred years I could still make a living doing incident response.

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