Gamergate: Two faced bullies, suicide and general hatred

A harmless woman became the target of bullies online. It must be a day ending in “y”. Except of course she was involved in games and the harassers were proud supporters of Gamergate.

After bullying her, they then claimed to be victims themselves – of trying to curb bullying. See, after harassing someone, they then try say “Hey, this person feels harassed!”. I wonder why?

Then the gaters wonder why we don’t trust them when they claim to be “helping”. No doubt some are. But again: it depends on who, at that second, is using the hashtag.

You want some two-faced morality? Here you.

Oh, bullying a person who is considering suicide? Please tell me more about ethics…

But if you wanted some more awfulness from Gamergate, look no further than another of its spokespeople, Mike Cernovich. (HT @stillgray)

(If unable to view Storify, find original link here)

Charming.
When people ask is there anything good coming from Gamergate, I am now going to respond with yes.
And that’s exactly why they need to give up the hashtag collective.

Gamers are angry and they need to grow up

After dealing with trolls for an entire day – thanks to a certain prominent atheist with a million followers Retweeted me on Anita Sarkeesian – I had my article on the same issue go live. I looked at what happened when Joss Whedon and Tim Schafer endorsed Sarkeesian, what men (and non-targeted people in general) can and must do – even if misogyny and sexism appears to be a dying animal. It’s cornered beast but still has claws.

Ubisoft, women and diversity in media

My latest for The Daily Beast is on Ubisoft’s (lack of) prioritising women in their upcoming games and the response, in general, from those wanting diversity in media. Specifically in the case of Assassin’s Creed: Unity I found this really disappointing, since this is a talented bunch of people – who not only themselves wanted women, but are great at encouraging diversity.

I’ve been sick and busy with work, so apologies for empty blog for awhile. I should be returning to at least my infrequent levels of blogging – I definitely have an upcoming fisk.

The “Should” Fallacy in Criticism

I wrote a piece about a common fallacy I see in criticism – particularly video game criticism. I argue that people like to talk about what a game “should” be; often, this isn’t a helpful criticism since it’s a refusal to accept what the game is.

I make my full case here at my regular haunt at GameZone.

In my first digital magazine

Yes, it’s a (local) gaming one; if you’re interested in gaming, good writing or my writing, I hope you’ll give it a read.

It’s free and lovingly made by fellow South African writers who love games. I love the fact that it’s a magazine, not a knee-jerk, “put up as fast possible” website – where speed of information matters more than quality conveying of that information.

Less dude focus, more creativity

I argued that if you care about progress (in general, but specifically in traditionally male-dominated areas), then we need to treat toxic anti-women sentiment as a serious hindrance to progress.

Now many might say that it’s just basic human decency to not be sexist; of course, supporting diversity is not merely about combating the worst vitriolic comments women and other groups receive; it’s not merely encouraging women to go into environments where they might be targets of sexist or misogynistic slurs.

Here, I tried to make it a selfish claim for those who otherwise don’t care or intentionally make marginalised groups feel unwelcome: If you want more great films, more great novels, more great comics, more great games, etc., then you need more great creators. And creators demographic aren’t only one skin colour or sex or whatever. Therefore, we should want more than just white dudes creating beautiful things.

I’m not disparaging talented male creators, but again: the argument is broader than that. Nor is my selfish-focused argument meant to undermine that decency should trump selfishness (assuming this is just selfishness). But should doesn’t translate easily into “is”.

In which I don’t join the hype of GTA V – despite loving it

Yes, it’s possible to enjoy and be critical of a thing you love. For my next trick, I will walk and breathe at the same time.

(I’m still struggling with how to respond to the major cultural phenomenon that Grand Theft Auto – as a franchise – has become: given its misogyny, it’s transphobic elements, and its violence. I am still thinking on these specific aspects – especially the horrible treatment of trans people – but I might have more to say on that later [perhaps].)

Being right is not enough

In conversation with Twitter friends, I asked about whether we should attempt to find a term that better portrays video games as not being strictly for children. I used the example of “graphic novels” to illustrate this point, since graphic novel “sounds” more mature, more adult, despite many of us still calling them comics, regardless.

Predictably, many said that ignorant people shouldn’t be catered to. We know that video games are a medium, not genre; similarly comic books aren’t all about superheroes. If people assume all video games are mindless shooting, sexist romps that turn children into psychopaths, why should we change our terminology to suit them? They’re wrong after all.

However, this isn’t in dispute – the point is do we mount a kind of political campaign to try change perspectives? [Read more…]