Spoonkt

Last day of Spooktober I always gotta take the losers of the voting and turn ’em into an excessively convoluted mega-post…

SPOOKTOBER DAY XX – BONUS
OPTIONAL CHALLENGE:  ALTERNATE DIMENSIONS, CULT, CREEPY KID, CLOWN/CIRCUS, DARK WEB/TECHNOLOGY, DEVILS & DEMONS, DREAMS & NIGHTMARES, FOLK HORROR, HAUNTED HOUSE, HISTORICAL, KILLER ANIMAL, KILLER TOYS, MUMMY, MUTANTS, NOIR, SCARY CARS, SCHOOL DAZE, AND WITCH/WIZARD

TITLE:  IN THIS COLONY

Premise:  It’s a scifi noir (Noir) scenario, where a sorta neo-midcentury lookin high school (School Daze) has straight-laced kids with pomaded hair and slacks are doing their best in a world of fascism and grittiness.  A creepy new kid (Creepy Kid) in class starts seducing one of the girls away from the gang, and Snoopi -the hacker (Dark Web/Technology) of the group- investigates her.  She finds out Creepi is somehow connected with the mummies (Mummi) that went missing from the local museum, and investigating them leads the story to alternate with the colonial time period (Historical) in the same area.

The colonial era kids are plagued by dreams (Dreams & Nightmares) that might lead to a witch panic, seeing the forms of monstrous creatures (Devils & Demons).  Gradually it becomes apparent there’s a parallel world (Alternate Dimensions) coming into contact with ours during the witching hour and other spooky occasions.  There’s a whole alien ecosystem to that place, but the energies of it seep through and grant wild powers to the children (Witch/Wizard).

Back in the future it becomes clear the same thing is happening, but the lack of historic records means it’s only clear to the reader – knowledge withheld from the characters hitchcock style.  The high schoolies start gaining weird powers (Mutants).

Back in the past, one of the kids who suffered religious abuse convinces the others to form a coven and curse the colony, attacking it with animated toys (Killer Toys) and other things.  She liked the commedia dell’arte and gets her friends to take roles from it, with herself reigning as la Signora (Clown/Circus).

Back in the future, Snoopi and the gang discover there’s a cult (Cult) within the city that has discovered there are mutants about and mobilize against them.  What’s more dangerous, the creepy kid who has snatched up their chum, or the gr’ups who want to kill them for being different?  They patrol the city in unmarked cars (Scary Cars), and could get you at any moment.

Back in the past, the goodest witch kid is too naive and uses her own powers to defend the colony from the coven dell’arte, taking out the killer toys with mind-controlled animals (Killer Animals).  In return the colonists see her as a witch and try to kill her (Folk Horror).  The bad kids save her, but many die in the fight.  La Signora takes the goodest girl away and they hide by using a power to turn into bog mummies.  They get discovered by developers in the mid-twentieth century who drain a swamp to make a suburb, and are added to the museum’s collection.  The other world beginning to cross over with the city yet again, and they are awakened.

Back in the future, the school kid mutant gang finds the haunted house (Haunted House) where their friend has joined the dell’arte coven, and have a confrontation.  Probably they have to team up to fight the cult.  I dunno.

Horror Element:  Is the other world evil?  Is it making the kids into monsters?  Or is this an innocent thing, and the gr’ups are the bad ones?

Some Nonsense:  Volach, a great president, appears in the likeness of young boy, having wings in the way of an angel, riding upon a dragon with two heads.  He gives full true repsonses of hidden treasure, in which it seems snakes appear.  But if desired, all kinds of serpents are delivered into the exorcist’s hand.  He has thirty legions under him.


Spooktober the 31st

what is wrong with me (/kurt)…   content warning for school shooting related shit, but this is all horror stuff, so you should expect badness.


SPOOKTOBER DAY 25 – PSYCHIC
OPTIONAL CHALLENGE:  CURSES

TITLE:  THE WIGHT

Premise:  A group of young teens were tripping on acid by a barrow mound in the late ’60s, when the groups “shaman” was struck by ball lightning.  The light remained in his head like a halo for long enough that he was able to descend to his circle of friends and deliver an otherworldly sermon that imbued them all with psychic powers.

They played together, developed the powers more, agreed to keep it secret from the world and always protect each other.  But the shaman seemed somehow diminished in the wake of the experience, less passionate, more distant.  Eventually he astral projected to death.

Horror Element:  He had imparted psychic powers to them by parceling up his soul, and his angry ghost wants the soul parts back.  Each person is haunted by visions and creepy phenomena until they are finally killed in a horrible way.

They connect the dots and the survivors team up to try to keep surviving.  It’s psychic warfare. If they can collectively take him down, they can parcel up his power and be done with him.  Or can they?  When they think they’ve achieved this, the absorbed soul fragments attack them from within.

Only the most selfless survive in the end by expelling every bit of the power and running away by hopping a train.  But will the phantom catch up to them someday?  Run forever.

Some Nonsense:  Balpala, a great and strong duke, appears in the likeness of a lion.  He has the wings of a griffon.  He is subtle and marvelous in mathematics, in the observation of physics, and in chiromancy, and in all the arts found in the books of the mathematicians.  He has beneath him thirty legions.

SPOOKTOBER DAY 26 – BACKWOODS
OPTIONAL CHALLENGE:  FRUIT & VEG

TITLE:  EL PANEL DERECHO

Premise:  One common reason for people to feel the necessity of Heaven & Hell is that life is so unjust.  There simply must be justice; the universe itself demands it.  Why do our minds do this to us?

They were right.  Heaven accepts the good and Hell the evil.  But the souls must be shoved in the right hole.  There’s a hellmouth in this Spanish speaking banana republic, who knows where?

It’s rural.  It’s in the forest.  Little farms yield amazing crops of fruit, from soil drenched in the spiritual effluvium of countless sinners.  Don’t wake up at night; don’t watch it happen.  You might get his attention.

Horror Element:  In the middle of this rustic pueblito, the night becomes a boschesque tableau of freaks.  Naked bodies that are unseen as ghosts in the daytime take on a pale reality in the moonlight, prodded with forks and hooks wielded by a motley assortment of goblins.

Presiding over a throne across the village’s well, a grand devil with the head of a nightjar swallows the sinners and shits them into Hell.

Some Nonsense:  Gorsor, or Gorson, is a strong duke, appearing in the likeness of a human, but with a head like a night raven.  He makes people marvelous in botanical arts.  He gathers people in the presence of the exorcist, who is to provide a punishment.  From foreign and faraway places, all murderers are brought to be tormented.  He was the worst of the order of Virtues, and has under him twelve legions.

SPOOKTOBER DAY 27 – CRYPTID
OPTIONAL CHALLENGE:  HOTEL

TITLE:  DEVIL LEGS

Premise:  Rural Maryland, the goatman supposedly mutilating dogs, you know the drill.  A guy returns to his hometown with his husband and they have to stay at a shitty hotel run by the creepiest dude from his old high school, all grown up.  Spooky guy loves the goatman and talks about it a lot.  The hotel has one other employee who is a quiet and disabled old janitor.  Spooky guy is nice to janitor’s face but tends to be gross or rude about him behind his back.

Horror Element:  A monster is loose, and occasionally the man & his husband have close encounters.  Clearly the goatman, it sometimes leaves hoopfrints running up walls or across ceilings.

Turns out the old janitor gains supernaturally buff devil legs, and kills while thus possessed.  Further, it turns out to be high school creep casting a spell on him.

Some Nonsense:  Ponicarpo, a strong duke, appears in the likeness of a fighting man, bearing weapons.  Let there be made, therefore, an image of him with sharp weapons.  And let this be consecrated in the aforementioned way, and through it you will be able to bind infantry.  He gives the love of women and true replies to questioning.  He has under him 30 legions.

SPOOKTOBER DAY 28 – VIRAL
OPTIONAL CHALLENGE:  LIFETIME/MOM MOVIE

TITLE:  MOMMY’S PERFECT ANGEL

Premise:  Shyla’s little boy Michael was born sickly, a condition that denied all attempts at diagnosis.  For years mom was suspected of Munchaeusen by Proxy, but at last was vindicated when he became too sick to care for, and ended up beyond the reach of household poisoning at the hospital.

Then the contagion began, and a medical genius from the WHO called in to investigate.  Michael has a form of cancer which affects him slowly, but which had become airborne.  From the lungs it enters the bloodstream very quickly, taking root almost anywhere in the body – making it express in a million disturbing unique ways in its victims.

Horror Element:  He never did anything wrong!  Mommy must save baby, and damn the world.  Plague of cancer, everybody dies, the end.

Some Nonsense:  Lanima, or Pneumam, a great count, appears in an angelic countenance, speaking with pleasant speech, and understands the powers of herbs, and has under him 20 legions.

SPOOKTOBER DAY 29 – FAMILY
OPTIONAL CHALLENGE:  DANCE

TITLE:  THE DEADLY DANCE

Premise:  Two unconventional families are feuding.  The breakdown of the economy over generations leads to aging elders having all the money, and a motley assortment of younger people living in their orbits.  Both families are alike in toxic masculinity, but one is worse, including an adult uncle leading a teen into inceldom.  As the focus of his twisted desire is a daughter of the other family, puffed chests and reprisals make things worse.

Horror Element:  Girl’s uncle means well when he threatens incel boy, but incel uncle threatens him, and so on, and so on.  This comes to a head at the prom, where the incels take hostages, and the tension leads to all too real human horror.

Some Nonsense:  Saylmon, or Zamon, a strong duke and president and count, appears in the likeness of a man riding on a pale horse, with the head of a lion, bearing an eagle in his hand.  He speaks in a harsh voice. He makes peace among many and makes men without women quarrel.  And under him are thirty legions.

SPOOKTOBER DAY 30 – SPOOPY/PUMPKINCORE
OPTIONAL CHALLENGE:  INTERACTIVE/CHOOSE-YOUR-OWN-ADVENTURE

TITLE:  GOURDON

Premise:  Babygirl doesn’t want her jack o’lantern Mr. Gourdon Pumpks to die.  The mold must never come.  She wishes upon a star, but feeling that isn’t enough, checks in with the aunt who did her star chart.  Surely that lady knows more about stars than “look at ’em twinkle and wanna”…

Horror Element:  If you choose the most boring options, the horror is watching Gourdon go moldy and slump, learning a lesson about growing up along the way.  Babygirl must accept that not all can be preserved, that one must let things pass in their time.

If you choose more interesting options, astrologer aunt invokes the powers of the stars to magnify those wishes, and Mr. Pumpks comes to life.  His vines are a horde of serpents that form the shape of a body, the candle inside him transforms into hellfire that he can breathe on the unfortunate.

Take that, shelf life!

Some Nonsense:  Simias, or Gumas, a great Marquis, appears in the likeness of a lion.  He rides upon a very strong bear, its tail a serpent, and a flame comes from his mouth.  In his right hand he carries two great hissing serpents.  He knows the strengths of herbs and constellations, the places of the planets, and is the best teacher of their houses.  He makes men transform into other shapes.  He grants dignities and prelacies, and the grace of all friends and enemies.  He has in his dominion thirty legions.

SPOOKTOBER DAY 31 – GHOSTS
OPTIONAL CHALLENGE:  BOOKS

TITLE:  BEAR MARKET

Premise:  In the hamlet there is but one businessman, respected for his magnanimity by all but a few radicals.  Yet why does he never take a wife, to produce an heir?  Or at least take an apprentice?  At last he emerges from the depths of his studies to pass on his craft to a worthy acolyte.

Young Sixtus is the lucky boy.  He discovers that the old man has been honing his art for decades, focused too fully upon the task to cultivate a legacy.  He fears he will die without realizing his dream, but if a man with the powers of youth could take up his banner, what could be possible?

If the hamlet prospers, Sixtus and his master make money.  If the hamlet despairs, they make even more money.  If the hamlet has brief bursts of amazing fortune, it outweighs the memory of great stretches of desolation, and they keep supporting the merchants, always dreaming of a return to those unsustainable feasts.

Boom turns to bust, and the people come to Sixtus with hat in hand, asking when things will be good again.  He says wait but a little longer.  As they go home they fade from existence.  One by one, the people of the hamlet turn to ghosts.

Horror Element:  Maybe the ghosts are feeding the master their lives, maybe they just represent those forgotten by the great machinery of commerce.  When nobody remains to give you money, Sixtus, what happens then?  Ghost attack, probably.

Some Nonsense:  Foreas, or Fortas or Sartas, a great president, appears in the likeness of a very strong bear.  In human form, he knows the strengths of herbs and precious stones, and teaches fully the practice of logic and its aspects.  He makes people invisible, ingenious, eloquent, or passionate, and has twenty-nine legions.

Spooks Unrelenting

still at it…

SPOOKTOBER DAY 18 – WATER/NAUTICAL
OPTIONAL CHALLENGE:  STRANDED/DESERT ISLAND

TITLE:  THE QUESTION OF SUBSTANCE

Premise:  Philosophers, clerics, and mystics have long sought to understand the basis of the world, whether that be the literal support upon which it rests – elephants and turtles – or what primal matter everything is ultimately comprised of.  The scientific discovery of quantum superposition reveals that the deeper one goes the more uncertain everything becomes.  The quest for substance came to find that everything that once seemed solid and certain rests on a nigh-infinite realm of abject chaos – and via entropy, that those solid things will to chaos be returned.  Dissolution.

Why are we even looking in the first place?  As soon as a primate figures out that it can figure things out -resolve its curiosities- that sets it on a path to greater curiosities, greater mysteries, and any answers to those mysteries can in turn become questions.  It makes sense that there would be a last answer at the end of it all.  The questions that brought you to that threshold all had answers, didn’t they?  But perhaps it’s an erroneous assumption.  Or maybe the final answer will just be inherently disappointing.  You found it, now what?

Charlie Benaud turned his back on physics after facing too much racism in the program, even in a supposedly liberal place, the San Francisco bay area.  He fell in with a bad crowd of hope-to-die rich kids shooting smack in expensive places.

One day on a little private island his buddy Boudica inherited from an amazon cashout fucklord, everybody was was getting hella faded, sinking into the sand.  The water came in, and the ambiguity of this experience combined with the chemicals in his head to trigger a philosophical awakening.

Charlie gained the power to choose how he interacted with particles and waves in the world around him.  But he also had to make a conscious decision about all of those interactions, whether he wanted to or not.  Fortunately he didn’t have to devote thought to millions of photons per minute; he could feel it out in masses.  Even so, he was overwhelmed by the experience, and took all his friends along for one final, terrible trip.

Horror Element:  Have you ever tried, as a layperson, to understand physics?  Fuck that shit.  Have some poorly translated demonology instead…

Some Nonsense:  Now of the kings we deal with Paymon, and what is known of this great Paymon.  He better served the will of Lucifer than his other kings, and is not counted among that vast legion which broke his surging desire for equality with God – the pride for which he was cast into exile.  This Paymon is compelled by divine virtue and appears in many forms.  However when he comes in the presence of the exorcist, he rides on a dromedary, crowned with a very bright crown, with the countenance of a dark person.

And he proceeds before the exorcist with trumpets and cymbals and with all types of attendants, coming with enormous clamor and roaring.  Otherwise he is very serene, just as Exeuponticha excellently described in The Art of Solomon.  Furthermore this Paymon’s language is not easily understood by the exorcist.  But if they are as fearless as they are distinct and clear in all the questions they ask, Paymon regales them truly of all the philosophies yet classified, and of all that is arcane and occult, and with knowledge of how the people of the world are comprised, and how the earth is composed and what holds it, what exactly water is, and what is an abyss, and the place the water runs out, and what is the wind from whence it comes, and other things still.  He speaks of how things are.

He consecrates books to such an extent, and any other things.  He gives great dignities, and all who resist are made humble and desirous of satisfying the exorcist.  And above that he gives the best familiars and knowledge of all that is remote.

Note that if the exorcist commands Paymon into their presence, they should take care to face toward nothing but the north wind, for that is his dwelling.  At the coming of his presence, truly show no fear with and make all courtesy, and when he is questioned and beseeched for wishes, without a doubt they will be obtained.  Therefore the exorcist should not fear his creator, the one who promised to bestow forgiveness.

There are some who say Paymon was from the order of Dominations, but he is of the order of Cherubim, and has forty legions – part from the order of Virtues and part from the order of Potestates.  Paymon comes alone when summoned by use of some frankincense or sacrifices.  But when called together, he will always come with two great kings – namely Belial and Basaam – and other kings great and powerful.  Twenty-five legions also follow in his path, although not all of those will come unless compelled by divine virtue.


SPOOKTOBER DAY 19 – CLONES/DOPPELGANGERS
OPTIONAL CHALLENGE:  WEDDING

TITLE:  THE BRIDE OF RESIAH

Premise:  Ressae had bore only one child before her husband died defending himself against highwaymen from the Hexwood, so she had high hopes for the boy.  The holy priests always said don’t consort with oracles, that scrying could only lead one to doom, but she couldn’t resist.  She asked a witch about his future.  He was fated to die by his own hand.

Everyone knows that the future can be changed, but how could that ever be prevented?  A person has so many ways they can kill themselves, nobody can protect you from yourself forever.  Also, it was too sad, knowing he loved himself so poorly.

She met a blackfriar at the crossroads and made a deal to change his fate.  The hell priest drew out the boy’s self loathing, creating duplicate of him, and for his price, he merely took the evil clone for his own purposes.

But when Ressae sought his fortune again, it had changed.  Now he was going to die by his wife’s hand.  That’s easy enough.  Let him know that and he’ll never get married, right?  She resolves to let him know this, but falls ill from an infected wound where she gave blood for the ritual.

Little Resiah is adopted by the holy priests of her village.  They aren’t allowed to wed, and as he is surely going to join the priesthood…  He doesn’t join the priesthood, becoming a scribe for a merchant.  Resiah grows up to be pathetic nerd of the kind no woman would marry, so he’s still good, right?

Horror Element:  Dark Resiah was raised to be a blackfriar in the service of Father Woe, endowed with the powers of hell.  But he didn’t have the knack, being a sickly nerd of no use to anyone.  His patron kicks him to the curb, and he steals into the city as a ragged beggar.  He sees himself in the merchant’s clerk and wants revenge for being made to exist.

No woman would have that dork, and so he hatches a scheme to become a woman and steal into his graces, to murder him at the height of his happiness.  He goes back into the Hexwood and makes a deal with his patron.  The cost?  Good boy Resiah must be sacrificed in the name of Father Woe.

Some Nonsense:  Andras, or Vandras – a great marquis – appears in angelic form, with a head similar to a great night raven.  He rides on a strong and powerful wolf, carrying a large and sharp sword.  From him comes bloodshed and discord -he knows well how to sow these- as war between brothers, or among master and servant.  And under him are 30 legions.


SPOOKTOBER DAY 20 – SOUTHERN GOTHIC
OPTIONAL CHALLENGE:  CRIME & CRIMINALS

TITLE:  KEEP AUSTIN WEIRD

Premise:  Any given city is part of the world, with people flowing into and out of it from anywhere.  They tend to have stronger relationships with some towns over others – Brooklyn people moving to Philadelphia or San Francisco to Seattle – and their own local cultures are subject to much more change than regional pride would let on.  Why would assholes in rural Washington state speak with a generic southern accent?  Learned it from country music, or from whatever relationships they have with more properly southern places.

But there is a more truly local experience you can find beneath the surface, as Julie Delpy said of Paris in Killing Zoe.  The local music scene connects to the drug scene connects to other criminal enterprises connects to the cops connects to city hall connects to every business in the city connects back to the people.

“Keep Austin Weird,” say the hipsters innocently, not knowing the darker side of that weirdness.  There are a handful of parallel indie music scenes with a little crossover, and a Romeo and Juliet type situation emerges from a punks vs hipsters collision.  The punks are generally cool but their reckless drug use and self-destructive ways cause problems for the more socially acceptable musicians, and it blows up into overt conflict.  Young innocents new to their respective scenes get together and spark a bit of a gang war.

Horror Element:  At first the punks are the horror.  People get hurt or get dead in the recklessness.  But the intrigue pulls the strands of the whole web across the star-crossed lovers, and they could easily get killed for knowing too much.

Wow that was a lot of words to not really say shit lol.

Some Nonsense:  Nuduch, or Concubine Andrialfis, appears in the likeness of a peafowl, and making great noises.  And upon taking human form, she teaches geometry fully, and all arts pertaining to it.  She makes men wise in arts, and changes them into kinds of birds.  She has beneath her thirty legions.


SPOOKTOBER DAY 21 – WEREWOLVES & BEASTS
OPTIONAL CHALLENGE:  SURVIVAL HORROR

TITLE:  ROAD RAGE

Premise:  The city has always been full of vehicular violence.  Happens every day.  Can’t you see I’m a reasonable man?  Look what you made me do?  People get up in the morning, slug down motor oil and shredded sparkplugs, leave slamming their front doors so hard they hang off the hinges.  Nobody’s going to steal anything.  They’re too busy jockeying for position on the blood-soaked streets.  Work doesn’t last long, punching clocks and flipping switches and angrily doing confusing things while being told they’re doing it wrong and are going to get fired although they never do, because it’s all just a framing device for the only life that matters – the Commute.

Horror Element:  The hell of those who killed in traffic.  There are cooler heads here as well, trapped in somebody else’s eternal torment.  Where’s the justice in that?  They establish private enclaves and carefully scurry through back alleys trying not to get hit, scrounging things edible to human beings – mostly rats, pigeons, and dandelion greens.

Understandably, they let the toughest among them do most of the fighting and running.  Leon Kennedy types GTA around the environment, scoring cool points with acts of audacity and bravado.  But past a certain point, might they become monsters themselves?

I was really charmed by the unreality of the merchant and shooting gallery segments in Resident Evil IV Remake, and thought it would be fun to see this kind of thing in other forms of fiction.  Gotta work that in somewhere as well.  Maybe a Katamari Damacy-flavored minigame.  Roll up those rats.

Some Nonsense:  Margoas – or Margodas, or Mardoas, or Margutas – is a great marquis, appearing in the likeness of a strong wolf, his tail a serpent.  He spits the tail out of his mouth and with human form leads armed men; he is the best warrior.  He gives fully true responses to all questions, and is faithful to all demands of the exorcist.  He was of the order of Dominations and has under his power thirty legions.  He looks after twelve hundred years to return to Heaven, which is not believable.


SPOOKTOBER DAY 22 – ECO-HORROR
OPTIONAL CHALLENGE:  ROAD TRIP

TITLE:  BURN ASPHALT

Premise:  In the early eighties, two FBI agents are investigating a series of arsons and murders at rest stops and small towns along highways.  They encounter increasingly terrible scenes as they get further from civilization and reasonable means of calling for help.

Horror Element:  Surprise threequel to Fire Red and The Smokers.  I’m done making cops be good guys so these dudes should suck ass and die hard.  Basically, the radiation-stoked fire demons from the first two stories are at it again, mixed with the winnebago world of Race With the Devil.

Some Nonsense:  Ascaroth, a duke great and strong, appears in the form of an angel with foul breath, riding upon an infernal dragon – in his right hand a viper.  He gives fully true responses of the present, past, and future.  Of occult things he speaks freely, of his service to God, and how he sinned and fell from above.  He makes a person marvelous in all liberal arts.  The exorcist that binds this Ascharoth beware, for all that is holy, come not near the intolerable fetor that proceeds greatly from his mouth.  Knowing of this enormous defect, they should proceed with caution, lest they be overwhelmed.  The exorcist must hold themself daring – and suffused with sandalwood.


SPOOKTOBER DAY 23 – LOVECRAFTIAN/ELDRITCH
OPTIONAL CHALLENGE:  SOAP OPERA

TITLE:  DENHOLM IS BACK

Premise:  Denholm Forsythe walked among the wealthy but was always unsatisfied with the games of politics and corporate greed.  For him, the lust for power and conquest was only truly gratifying if it was against people he personally knew.  And so he wove a web of deceit and games and elaborate ploys to ruin lives and steal fortunes, all while getting away clean.  After all, who would believe you replaced Jackson Colquhart with a Venezuelan pirate that had been made into a look-alike with plastic surgery, or that you’d arranged for Heathcliff Devereaux to hang-glide into a herd of rabid elephants?

At last enough people got wise that his fourth wife Jessica slashed his throat with a priceless diamond tiara and pushed him out of a cessna at two thousand feet sans parachute, whereupon he landed in a pit of venomous snakes.

Horror Element:  Little did Jessica know, the snake pit was a sacrificial ground, where the secret ingredients to work the magic just happened to be slashing a guys throat with a diamond and dropping him from a height greater than fifty feet into the magic circle.

Denholm was reborn in the service of Hlagkagadag the Inexplicable.  Now he’s back, to drive Jessica insane.

Some Nonsense:  Bonoree, a great marquis and duke, appears in the likeness of a monster.  He makes people marvelous in rhetoric, gives the best understanding of all languages.  He gives the grace of friends and enemies, and has nineteen legions in his dominion.


SPOOKTOBER DAY 24 – GOTHIC
OPTIONAL CHALLENGE:  DISASTER

TITLE:  THE FATE OF THE ANIMALS

Premise:  In a remote Sachsen forest circa 1910, an ancient noble estate has fallen into disrepair.  The young lady of the estate is haunted by visions of animals in mortal terror running in masses, sparks at their hooves.  Premonitions of a forest fire, or stress from misogynist abuse?  If they could just get her married to a suitably wealthy manjob…

Horror Element:  Rotating list of jerk suitors facilitated by jerk parents, whilst being haunted with ghosts and health problems.  Culminates in a fall of a house of (insert embarrassing German name here) from a forest fire, that turns out to be an early offensive by the Tsar.

Some Nonsense:  Paragalla, a great marquis and count, appears in the likeness of a soldier, his head like that of a lion and his horse like a flame of fire.  He has power over birds and animals.  And let the exorcist have made a soldier of bronze, carrying a sword in his hand, and let it be sharp.  And let him command Paragalla to consecrate the aforementioned soldier: it has power to wound or to kill with a sword, or merely with a knife, by piercing.  Then it may be placed in the house of the king, amid those who quarrel, such as between man and wife.  And he has beneath him thirty legions.


Spookt a Third Time

Still at it…

SPOOKTOBER DAY 12 – WESTERN
OPTIONAL CHALLENGE:  PARANOIA

TITLE:  THE ANGEL OF GOD

Premise:  Feuding rascals in a wild west have gone too far, shot too many innocent bystanders.  A preacher has a vision and makes peace his mission, establishing The Angel of God Revival Church.  When he speaks, even wild boys listen.  A great calm settles over the town and everything is hunkydory.

Horror Element:  Reckon that’s a mite suspicious?  Picture a little too purdy?  The outlaws who hate each other the most, want to kill each other the most, find that when they break out of the spell enough to try, they are overwhelmed by some unnatural power.  Don’t feel like the work of Heaven.  And if’n it is, Heaven needs to step aside.

An angel-like creature is behind the effect.  The preacher sacrifices cattle to gain intercession, and the spirits calm everybody by singing an almost imperceptible note that carries throughout the town and countryside.  The wild boys plug up their ears and go on a cherub-killing spree, which the preacher responds to by summoning the boss angel to walk the dusty streets, punishing the sinners.  They kill the angel and live happily ever after.

Clearly, this was devils masquerading as angels to lead impressionable preacher into sin, right?  No, it’s just the way god actually works.  Miracles don’t happen anymore because priests forgot how to sacrifice cattle right.  The more you know.

Some Nonsense:  Fameis, or Fronone, like a great marquis appears among the multitude, and makes people marvelous in rhetoric.  He gives the best familiars, understanding of languages, and the grace of one’s friends and enemies.  He has twenty-six under him, partly from the order of thrones, and partly from the order of angels.


SPOOKTOBER DAY 13 – VAMPIRES
OPTIONAL CHALLENGE:  MUSIC

TITLE:  BLACK BRASS

Premise:  Alexis gets bad headaches.  At peak moments, they’re accompanied by a deafening cacophony of trumpets, vision fading in and out of blackness, and an indescribable sense she is surrounded by crows.  At last a neurologist diagnoses the condition as form of epilepsy and gets her on some medicine.

It wasn’t epilepsy, exactly.  There’s an outer darkness of infinite hunger that seeks to devour all life.  Alexis has latent psychic potential that the darkness used to gain a foothold in the world of the living.  The darkness was eating at her, and the pills stop that.  She still has episodes, but she recovers from them much more quickly.  Thanks, science.

Horror Element:  During her episodes now the darkness is forced out of her mind and into the world of the living, where it manifests as a guy in black.  Sometimes he’s a shadow on the wall, a crow in the parking lot, a disembodied musical note, a face in the mirror that is not your own.  He steals people’s life force before he disappears again.  As Alexis gains more life and health, the people around her begin to suffer and die.

Some Nonsense:  Judifliges, a strong leader, appears in the likeness of a crow, and then he appears in human form.  When he proceeds before his master instructor who so commands, he makes all who look upon him hear a symphony of trumpets.  And then he brings forth all kinds of instruments and teaches how to play them.  He is the best familiar.  He has 19 legions under his dominion.


SPOOKTOBER DAY 14 – ALIENS/SPACE
OPTIONAL CHALLENGE:  CHAOS

TITLE:  JOSEFINA Y BLASFEMIA VS LA VENGANZO DEL PAPADO

Premise:  In the grim darkness of the far future there is only war.™  After Josefina and Blasfemia defeated the church and its angels, they left the Stars of Weal in pandemonium.  This was supposed to be impossible.  What happens when your prayers can only be answered by devils?  When the templars have lost their supernatural authority?  When primal spirits walk the worlds with no one able to contest their powers?

Horror Element:  Chaos rules, babes.  Josefina and Blasfemia can disappear into it and live out their days in relative peace, should they so desire.  But first they have to run a gauntlet of messed up horrors.  The Astrocielo is burning once again, fallen angels squalling in terror and mutating into who knows what?  Then there’s the horror from within the team – the duendelino that became obsessed with Josefina owns their only means of travel between worlds – the Leveret.  Trapped in space with your stalker, what could be worse?  The Mandate of Heaven has broken and the Church will never be able to recover from this blow.  But that won’t stop them from getting their revenge…

Some Nonsense:  Andras, or Vandras – a great marquis – appears in angelic form, with a head considered similar to a great night raven.  He rides on a strong, powerful wolf, carrying a large and sharp sword.  From him comes bloodshed and discord; he properly understands how to sow these, as war between two brothers, or between master and servant.  And under him are 30 legions.


SPOOKTOBER DAY 15 – SUBURBAN GOTHIC
OPTIONAL CHALLENGE:  SITCOM

TITLE:  AUDREY AND ASHLEY

Premise:  Alternate Universe type deal. World’s first screen lesbian situation on a sitcom, but here it’s all different people.  The story would be told as episodes of the sitcom, possibly in screenplay format.  Let’s say, alternating with real world chapters.

Horror Element:  Political and personal pressures make everyone involved have intense drama, like a gothic novel.  Light-hearted TV fluff alternates with dire biz.  The characters within the story gain some sense of how rare and special their love is – they’re the only gaydies in the entire universe of TV fiction.  They want to be together even tho the show is cancelled.  But what do the actresses want?  Lines of fiction and reality blur, probably some kinda metaphor for death.

This is a repurpose / rewrite of an idea I had like a hojillion years ago, a few years after the IRL situation, and wasn’t originally going to be a sitcom – maybe a TV drama like Dawson’s Creek.  It was also not going to have the compressed timeline, and was going to be completely banal in nature.  Probably it’ll work better like this.

Some Nonsense:  Beduch or Bamone, a great marquis, appears in the likeness of a leopard with wings in the shape of a griffon’s.  When he takes a human form, he gives the best love of women or makes love subside.  He causes feverish love when he is involved.  He willingly reveals women’s secrets, and mocks them upon the revelation.  He makes them strip and frolic in luxurious nudity.  He gives eloquence, and has twenty legions in his dominion.


SPOOKTOBER DAY 16 – MAD SCIENTIST
OPTIONAL CHALLENGE:  PSYCHEDELIC/STONER

TITLE:  WE MUST KILL THE JAGUAR POPE

Premise:  In a remote canyon in the Southwestern USA, a mad scientist has retreated from civilization to establish a new religion.  The DEA has sent a young agent on a mission to kill him, in hopes of fighting the intense wave of drug use that he has inspired.

Horror Element:  Basically the plot of Apocalypse Now, but as the DEA guy gets closer to his target, reality unspools.  The scientist discovered the psychoactive properties of licking a certain type of frog and became a Tim Leary -style evangelist for the drug.  But the hallucinations have a life of their own.  By the time he reaches the scientist, he sees him as a jaguar in papal regalia, in a pueblo kingdom of twisted frogheads.

Some Nonsense:  Azo, or Oze, a great president, appears in the likeness of a leopard.  But when taking human form, he makes a person wise in all liberal arts, gives true responses of divinity and hidden things, and makes a person change into other forms.  And at the instruction of the exorcist, he makes a person insane, such that they believe they are not.  And because they have a crown on their head and a sceptre in hand, they believe themself to be a king.  The sceptre is given by the exorcist, who this king obeys until it has been held for the span of one hour.  Below Azo are twenty legions.


SPOOKTOBER DAY 17 – CYBERPUNK
OPTIONAL CHALLENGE:  VIRTUAL REALITY

TITLE:  MAD MALWAR3 GIRLZ WILL HAVE THEIR REVENGE

Premise:  Colleen Crash loved and lost when ANи1KA and M0NiK4 v 1.0 were destroyed by the NSA, but she managed to salvage enough of their code to make new versions.  This is all well and good.  She could just take that W and retire, but she can’t shake off the need to make Tha Man hurt, for all that he’s done.

Horror Element:  The world is some kind of absurd place that could never exist, where the world’s most obvious con man pedophile and fascist thug managed to get elected with a mandate to destroy democracy itself.  I know I can’t bear to imagine it.  If that kinda shit happened I’d be hiding from the real world at all costs.  Pure imagination, babey.  Anyway, Colleen must confront evil in its purest form, where virtual reality ends and this horrible totally fictional reality begins.

Some Nonsense:  Ras, a great president, appears in the likeness of a deer.  When, however, he assumes human form, he speaks gravely.  He makes beasts languish and stagger.  He gives true responses, and the grace of friends.  He has under his dominion sixty-nine legions (nice).


Another Spooktober Batch

I am holding to my vow to only do the covers after I compose the ideas, in an effort to have less jokey or BS concepts.  You can judge.  These covers are very dashed off.

SPOOKTOBER DAY 6 – CURSED OBJECT
OPTIONAL CHALLENGE:  DISAPPEARANCE

TITLE:  THE GRYPHON

Premise:  Why are all the airline pilots dudes?  It’s because women must never learn the power of flight.  It awakens their inner witch.  Captain Iris Lichter came to see the truth of the sky.  It is the abyss into which all things become clear, and become lost forever.  Fools think it’s the cold hard ground, but ground turns to dust, and dust blows away.

She flies for hours and days, staring ahead into the void, knowing that is where all the chattering monkeys must ultimately go.  (ok but srsly the numbers on that profession are wildly fucked up; probably needs serious correction from regulatory bodies.)

Horror Element:  Iris fashions a magical gryphon talisman and leaves it where people can find it.  Each in turn takes the thing and experiences weird symptoms of uncontrolled levitation, of objects and pets flying out windows never to be seen again.  At last they are ripped away into the sky, where they cease to be.  But the metal of that talisman is heavy, and it returns to earth, to begin the cycle anew.  I have this mental image of a sky witch walking through something like a sculpture garden, but all the sculptures are people balanced on some narrow body part, spinning slowly in place like a top, limbs splayed like they’re underwater.  She can pick them up like balloons.  Dunno how I’d work that in, if I did.

Some Nonsense:  Torcha, a great marquis and strong duke, appears in the likeness of a griffon.  However, when he assumes human form, he speaks duplicitously with a harsh voice.  And he is able by his own power to bind all flying creatures, and all creatures that move swiftly above the earth and in the air.  If the exorcist is wise, let them have made a bird of bronze, and consecrate it with the power to bind all birds under their will.  Thus all birds taken together in this power will be found only where they are placed – and produce their sweet songs, and be tame and polite, and willingly obedient in all ways.  Note that the exorcist can capture all birds he pleases by the beak.  He truly gives dignities, and from his mouth confirms them.

SPOOKTOBER DAY 7 – UNDEAD
OPTIONAL CHALLENGE:  BURIAL

TITLE:  聖人キラー サイモン aka SAINT KILLER SAIMON

Premise:  In an anime world where saints are ghoulish undead who lord over brainwashed villages, driving them toward apocalyptic self-flagellation and human sacrifice, those who long for secular prosperity hire a Yojimbo-like mercenary who has the power to put these undying clerics in the ground – Saint Killer Saimon.

Horror Element:  Standard horror anime, from which Goat Princess is a spin off.  Real life catholic saints include some dubiously historical freaks who were folded spindled and mutilated in fabulous ways, often taking a miraculously long time to die from it.  Saimon has to engage in a bit of the old ultraviolence.

Some Nonsense:  Bille, a strong duke appearing in the likeness of a dragon, has three heads – the third similar to a human – and speaks in a raucous voice.  He changes the bodies of the dead from place to place, and makes his demons appear and congregate over their sepulchres.  He brings opulence and all wealth, and makes you eloquent and wise.  He gives true responses to all inquiries, and has under him twenty-six legions.

SPOOKTOBER DAY 8 – BIG CITY
OPTIONAL CHALLENGE:  OFFICE

TITLE:  THE GAZELLE

Premise:  Billionaire tech mogul Orlac had enough luck with ruthless maneuvers over the years that he began to believe his own hype – that he was a genius who could do no wrong.  But unlike other men in that position, he didn’t just assume that meant he could rule with the flick of a wrist, barely moving.  He knew he had to stay in motion, keep up the work, adopting the latest corporate philosophy bullshit and implementing it in the cruelest ways possible.

One day he became taken with the works of trust fund kid cum dubious business guru Asher Skerritt, who warmed up some rehash of the old wolf pack idea.  But Orlac came up with his own rehash of that, after reading a science article about an especially sadisitic alpha who sent the pack on raids where they killed the puppies of competing packs.  He decides that to make OrlaCo great again, he has to become a murderer.

Horror Element:  Every team and section at the city-wide corporate campus operated under vicious pressure from above, from a culture of backstabbing and petty sadism.  But nobody suspected one particular office was suffering under the direct supervision of the CEO, who played with their lives like the kid killing ants with a magnifying glass.  He had them threatened with firing constantly, given arbitrary and impossible goals and punished them for failing to meet them, found the people who most needed work-life balance and robbed them of their life with overwork.

And after becoming the Alpha Wolf, he began to actually murder them.  He used “robust cooperation” with the police to get close enough to sabotage any investigation.  While the victims were all chosen for the job on the criteria of being nervous people who were afraid of failure, one random woman lied through the process enough to gain employment in victim team with her idgaf intact.  This proved an irresistible temptation, and his most elaborate torture and murder plot was set in motion…  No way I’d let him win, if I ever wrote this.  You know how she’ll do.

Some Nonsense:  Alphas, or Malapas, is a great president, appearing in the likeness of a crow, and in human form, he speaks with a raucous voice.  He builds marvelous houses and towers, and quickly convenes the most artificers.  He destroys houses and smashes towers, and gives the best familiars toward this destruction.  He eagerly receives sacrifices and burnt offerings, and deceives people into breaking their contracts with him.  He has under him twenty legions.

SPOOKTOBER DAY 9 – LIMINAL HORROR
OPTIONAL CHALLENGE:  WOMEN’S LIT/CHICK-FLICK

TITLE:  THE EDGE OF GONE

Premise:  Leah is pushing fifty, single, and has run out of friends.  Life is just going to work, avoiding trouble, and staying alive.  Looking forward to the eventual day she is alone and unable to care for herself, she’s pulling a lot of overtime and saving up considerable stacks of cash.  To avoid potential muggings and worse, she tries to stay as far away from other people as possible on the way home.  That does carry the risk of finding unexpected danger when too far away to cry for help, but she can’t bring herself to try the other tactic – staying close to whatever safer looking randos the night provides.  Too shy.

One night she keeps seeing sketchier and sketchier guys and groups of guys, each in turn pushing her to go into a further subway car, a further platform, to take unfamiliar routes, until she is deep into a poorly lit metro station she’s never seen before – that she can’t even locate on the map.  A group of guys appears out of nowhere, hissing like snakes and threatening her more explicitly than any of the others had before.  But a woman appears, in her 30s and built like the hardest bartender you ever saw.  She has a cobra tattooed on her chest, peeking out of a black scoop-neck tee, and scares them off, even kicking one in the ass as they go.

Leah goes from running away to running after, spending the night going the long ways into who-knows-where, hoping to run into Gomorrah again.  It works. Leah and Gomorrah get to know each other and fall in love.

Horror Element:  Leah also comes to realize she is literally going beyond the borders of reality in order to find Gomorrah each night.  These train stations really aren’t part of the system that humans built.  What the hell does it mean?  Gomorrah has some ambiguities in her backstory that Leah is hesitant to press – like finding out something concrete about her young lover will cause her to vanish.  Worse, knowing that she’s going into liminaland, she knows there’s no guarantee she’ll ever find her way back.

Gradually it becomes clear she has to choose Fight Club style between the Ikea nesting instinct and self-destructive freedom.  She lets herself become lost, and when the story shifts perspective to the real world, nobody remembers she ever existed.

Some Nonsense:  Gomeris, or Cayim, a strong and powerful duke, appears in the likeness of a most beautiful woman, crowned with a ducal crown, riding upon a camel.  For truth he gives full responses about the present, the past and the future.  He is the prince and keeper of hidden caverns wherein serpents appear.  He gives the best love of women and has under him twenty-one legions.

SPOOKTOBER DAY 10 – DARK FANTASY
OPTIONAL CHALLENGE:  KILLER ANIMAL

TITLE:  CURSE OF THE WOLFSWORD

Premise:  A medieval prince was wronged by his family, and righteously sought revenge.  A wolf came out of the forest, a sword through its body but still miraculously alive. It bowed to him, offering the sword.  The prince took the sword and used it for his vengeance.  After the fact, he found out about the curse.  No miracle at all.

Horror Element:  The sword wolf grants you revenge but curses you to die from the same.  It takes the sword back to the wilderness and returns to offer it to another wronged soul – this one a victim of the prince’s rise to power.  She can use it to get revenge on him, but finding out about the curse before she fulfills it, does she have a chance to break the cycle?

Some Nonsense:  Boab, a great president, appears in the likeness of a knight, his head similar to a lion’s, riding on a great black horse.  His eyes shine like fire, he speaks with a raucous voice, and he has large teeth.  He gives the best understanding of all things natural, even the barking of dogs.  He gives full, true responses of things occult and of all questions about the present, past, and future.  He has forty legions.

SPOOKTOBER DAY 11 – MEDICAL
OPTIONAL CHALLENGE:  CREEPY KID

TITLE:  THE COST

Premise:  One terrible year ten infants die one night after another, in the maternity ward of a hospital.  Nurse Christine was in the depths of a terrible relationship which made it hard to give her full attention to work, so she wasn’t tracking on everything people were saying, or what happened with her coworkers.  One year later, babies start dying one per night, and she begins to remember incidents from that time before which lead her to investigate.  Turns out some of her fellow nurses had been quietly disappeared and even murdered to conceal the true causes of death.  They’d all experienced symptoms of rabies.

Horror Element:  Right above the maternity ward is a special child, kept in isolation due to immunocompromise.  Or is she?  A hospital administrator used sorcery to ensure his daughter’s success in life, the price of which was ten innocent souls per year that she lives.  Lil’ girl is beginning to show powers of her own, besides the annual event of puking up ghostly mutant bird-things that infect the babies downstairs.  I think Christine was abusing drugs during the first outbreak and enough people know that they can blackmail her into silence or other indignities, which makes her hesitant to seek allies.  Maybe some cool doctor breaks thru her distrust and there’s a romance under pressure story.

Some Nonsense:  Cambea, a great count, appears in the likeness of a faun.  He understands the strengths of herbs and precious stones.  He makes birds descend to earth and fly before the exorcist.  And likewise they will fight and play according to their nature as if, indeed, domesticated by the exorcist.  He has twenty legions under his dominion.

Cambea is also known as Decarabia in sources later than the Geomanticarum, which seems etymologically connected to “ten” and “rage” – which is also used for rabies.  Cambea could mean “change” as in metamorphosis or “exchange” as in trade.

Oh You Thought I Forgot?

It’s Spooktober, which means I’m coming up with a month of horror story ideas and doing ai covers (with a few tweaks from photopea).  Have at thee…

SPOOKTOBER DAY 1 – POSSESSION
OPTIONAL CHALLENGE:  PUNK/GOTHIC

TITLE:  BACKMASK

Premise:  Deathrock never had what it takes to get big in society.  People just don’t want to hear those lyrics, feel that darkness.  But deathrock did have what it takes to swing wide the gates of hell.  The most important people in the story are a scene of deathrock musicians, including band members, studio, and biz people.  They are scrappy indy types, only differing from punk rockers in morbid dispositions, higher suicide and opiate abuse rates.

But in a marathon weekend of recording, a new artist enters the studio, seemingly out of nowhere.  Avedje looks human, but is barely able to pretend.  The most canny and close to the problem recognize she’s a demon in the flesh, but don’t know whose fault it is that she was summoned, and don’t know what they should do about it – if anything.  She has a way of getting on everybody’s albums, usually as background vocals.

Suddenly deathrock acts on the label are blowing up, and the new fans are harming themselves and others, changing, disappearing, making the impossible happen.  Most importantly, they are making sure everybody knows that life is a joke and death reigns supreme.

Horror Element:  The movie adaptation of Suicide Circle is an influence here, as are the comics of Junji Ito.  I’d take the basic theme and just spin out a bunch of variations that serve as stories within the story, get the funhouse vibe.

Some Nonsense:  Avedje, a great king and duke, appears crowned with a diadem, naught seen of him but his head; and before him proceed two ministers carrying trumpets.  He teaches of logic and rhetoric, and gives the skill to understand all languages.  He gives very good familiars.  He gives full, true answers about things present, past, and future, concerning the arts, or things consecrated in secret, and of the Fall, and how the rebel angels sinned.  Not an hour will he remain truthful, unless cast into a corner.  Possesses thirty legions.


SPOOKTOBER DAY 2 – ANALOG HORROR
OPTIONAL CHALLENGE:  PARTY

TITLE:  SNAKES AND LADDERS

Premise:  In medieval fantasy themed social game like Club Penguin for a more broish set, a group of young players gather in a private tower to RP.  Nobody wants to GM, but in the anarchy of that moment, three players are promoted to GMs.  Co-GMs?  This sets them on a path where more than one thing can be true simultaneously.  One is the only GM while the other is also the only GM and likewise the last.  Planning the games happens in the open, allowing the other players &/or GMs to all become privy to the entire plot.  Spoiler alert!

But maybe not.  They gain awareness of the past present and future simultaneously, but experience each as if it is a fresh and immediate moment.  The focal point of the adventure is a game within a game, of Snakes and Ladders.

Horror Element:  Each player and game master responds differently to the expansion of their consciousness.  Some are broken by it, some are enlightened but terrified of the inevitable total party kill ending.  Some are experiencing something else altogether, that they cannot explain to the others.  If you die in the game you die in real life.

Some Nonsense:  Ara, duke and marquis, appears in the likeness of a dragon.  When before you in human form, he marvelously controls all manner of serpents.  If the conjurer is wise, they shall gather all the knowledge they seek, and cause fierce serpents to lower themselves, by consecrating this dragon in metal.  And no kind of serpent shall be bold in their presence, and the conjurer will stand well pleased – yet not forever.  They should fear lest the image be broken, and immediately let the strength return to the snakes.  Ara gives true responses of the past present and future, and has under him twenty-five legions.


SPOOKTOBER DAY 3 – COSMIC HORROR
OPTIONAL CHALLENGE:  THE FORBIDDEN

TITLE:  HEAVY METAL THUNDER

Premise:  Druff was a mechanic and handyman in a desert town.  Some kind of drug perma-fried him too, so add wizard to the cv.  At first he just did odd jobs for the town, but via part-time work on motorcycles and hot rods, he got to know the rockers, and began to work on electric instruments and amps.  One night in the scrapyard behind the garage, he discovered the spark of life a new form of electricity.

Did it fall from space?  Was it a genuine act of science from a rare genius?  Whatever it is, it makes amps rock harder, makes hot rods hotter, and gets heavy metal fans high as balls – a forbidden pleasure.

Horror Element:  Basic Uzumaki method horror.  Pick a theme and run a series of escalating vignettes of scary ideas based on it.  Story one could be a lady getting a special guitar that causes supernatural problems for her, story five could be a coven of rock freaks getting so high they explode at a concert, story thirteen could be the mothership calling back all the volts and bolts, hollowing out the masses like the alien vampires in Lifeforce.

Some Nonsense:  Furfur, a great count, appears in the likeness of a crow, his tail like a flame.  He lies to all unless placed in a corner, but there will take an angelic form, and speak with a raucous voice.  He leads to weapons drawn between men and woman.  He renders people invisible and gives understanding of astronomy and all mechanical arts.  He gives understanding of lightning and thunder, and how they are made.  He knows the best answers in matters occult, and has under him twenty-five legions.


SPOOKTOBER DAY 4 – RETRO SLASHER
OPTIONAL CHALLENGE:  BAROQUE

TITLE:  THE RED KNIGHT

Premise:  Everyone is fucking done with sectarian warfare.  This ville doesn’t feel the magnificence of holiness, a precursor to modern french apathy atheism, because the Wars of Religion have made a mockery of both brands of jeezyism.  Some people might have sympathies one way or another, and they’re all nominally catholic as they’re supposed to be, but the late baroque era is all about getting by and enjoying life.

Or is it?  People are getting murked nasty by some stealthy and preternaturally skilled man at arms.  At last a suspect is seen, and his red-lacquered full plate armor still makes him too buff to kill.  Did I say stealthy and plate armor?  It has strips of leather between every point of contact.

Horror Element:  Old timey Michael Myers.  A catholic knight transformed by the most recent religious war into an utter monster, he sees huguenots where there are none.  Like the slashers that kill people who fuck first, he is more likely to judge you protestant if he sees you engaged in sin.

Imagine the sensory experience of being around such a guy.  You’d smell him before you’d see him.  Dude is living off of raw meat, never giving away his location with a campfire.  Raw rat is easier to chew than raw cow.  His armor is not completely silent.  It makes him so heavy, his footsteps are like the hoofbeats of an ox.  He has his own gravity.  Maybe that’s why you slipped while running away.  Time to get fileted for jesus.

Some Nonsense:  Now, however, we must speak of Berich.  Berich is a king yet is called a great duke by all.  The followers of Solomon call him by this name: Berich.  The grammarians call him by the name Belfayt.  He appears in the likeness of a red knight, and his horse is red, and his raiment red, and he wears two crowns.  He gives fully true responses of the past, present, and future.  Constrain him by divine virtue, and by the art of a magic ring, for when at liberty, he lies.  He teaches in full how to change all kinds of metals to gold and silver.  He gives titles and confirms them with clear understanding.  He has a raucous voice, and has under him twenty-six legions.


SPOOKTOBER DAY 5 – BODY HORROR
OPTIONAL CHALLENGE:  EROTIC THRILLER

TITLE:  INVERTED PASSIONS aka THE DEMENTED WORLD OF DOCTOR DICK

Premise:  A mad scientist driven by transphobia tries to come up with a way to medically detransition people against their will.  When he realizes the same tech could be used to help people medically transition better than ever, he tries to overdose on drugs.  Pill mixup, he became a genital elemental!

This sounds like a setup for tentacle porn.  Let’s dodge that.  Before he can tentacruel anybody, he explodes and rains monster jizz into the hospital water supply.  This hospital is full of sexy professionals having the usual hot naked affairs and adult hijinks.  Until…

Horror Element:  In a bit of unreality, nobody here rushes to the emergency room when their genitals turn inside out.  There’s secret shame, fevered scenes of self examination and dubious efforts to beat things back into shape, some people turning into monsters, some few discovering they like what happened to them and not wanting to see it reversed.  This could be taken as exploitation horror or anti-trans propaganda.  Or maybe it’s a didactic lesson showing cis people that genital dysphoria is no bueno.

Some Nonsense:  Lambes, great king and president, appears in the likeness of a woman.  He speaks sweetly, bestowing the love of men as well as women.  If the exorcist wishes to provoke all people to his love, let him fashion a grand image of himself.  Behold! when “love overcometh love” is inscribed upon its brow and the power takes hold, the exorcist’s image is consecrated, granting him such virtue that all people of whatever sex accede to his love.  And so none may cause him to fall for another, as all are marked with his sign.  And he has fifteen legions under him.

anyway, busy as fuck.  driveby drivebys is all i can muster for the bloge.

oh no you di’int

i’m in position to be knocked off the sidebar, and while this is good for ftb – it means a lot of people are posting, and what inspired my now defunct streak of daily posting was a ghost town vibe on the network – i cannot abide that ignominy.  i post now just to stay in the sidebar.  watch me burn!

i had a thought recently i wanted to hold onto.  it has a few attached thoughts.  this is a memo to myself; make of it what you will, or disregard.  i’m cool with that.

-i remembered while listening to Princes of the Universe that once upon a time highlander made me feel some kind of feelings.  it’s a kind of magic yo, and you have heard too often how i feel about magic in fiction.  i’m into it.  the thing i don’t want to forget – i’d like to remember what i felt about the show, so long ago, and without necessarily injecting immortality as a theme, put that quality into something i write.

-i relate the feeling of these powerful transcendant characters like paul atreides and connor mcleod to the powerful emotion created by surreal fiction like the works of david lynch and leonora carrington.  my husband would get the latter but very much not the former, because the highlanders and space messiahs are power fantasies, like the superheroes he couldn’t relate to as a boy.

-srsly he related to wesley willis singing about how batman would kick his ass, because he saw a big buff representative of the dominant social order beating on weird outsiders and saw himself in the villains.  therefore, he will never see the potential of a profound impact from fiction with messianic peeps.

-is that connected to his bad self-esteem?  if so, could i give him .005 self-esteem points by helping him feel such a narrative?  how could i play up that aspect of what i feel in those narratives, what sets them apart from superhero stories?  i think of li mubai in crouching tiger hidden dragon and how he died, forever denied love by his heroic lifestyle.  i dunno.  i think about the ending of woo’s a better tomorrow II, where the guys have a heroic gunbattle and sustain a surely lethal number of gunshot wounds, living just long enough to have a cool pose for the closing shot.

-that’s the main shit.  i think there was more, and if i remember, i may edit it in or drop it in comments.  i should take notes more often so i don’t forget these things.

edit one:

-the messiah thing.  i wonder that this sense of profundity from heroic narratives relates to the way christians and their ilk feel so cool about jeezy peets and their respective special boys.  if i gets a tear watching a the crow meet his ghost wife at the end of the movie brandon lee died to make, is that what they feel when they see yahweh’s meat puppet twitching on the cross?

-i have immortal characters and a notion of including demigods in my big gay RPG project.  wonder if these notions could find a place in there…

Two Weeks

Two weeks without a post?  Good googly moogly.  When I goes off the wagon I goes hard.

I’d like to talk about writing likable characters.  I was inspired by a description of a sleazy movie directed by a cool auteur in his younger days, how it got unusually good reviews for soft porn, that specifically mentioned likable characters.  That’s something his later works had as well.  He’s got an advantage over a novelist because he’s equipped with actors – or as i call them, professional charisma-havers – but his writing and directing do count for something there.

There’s this bullshit kiddies are into these days which is characters lacking in all redeeming qualities.  Amateur writers sayin “Look at my guy, he’s such a piece of shit asshole motherfucker, i love him.”  Cool, but will anybody else?

I even think there’s a place for that and it’s probably fine.  I just think that the ability to write likable characters is much more impressive.  Writing a jerk is easy.  Successfully threading the needle of charisma, that’s somethin’ else.

That said, the most likable character in my recent work Josefina and Blasfemia vs The Wall of Ice was probably the mute homunculus.

I just don’t have the time to do this properly, to make the thesis strong, and I know you’re gonna shit all over me in the comments, oh, my favorite fictional guy is an asshole, how dare you say i’m not allowed to like assholes, rabble rabble.  Whatever, im right and ur wrong.

Another Goddamn Tapout

I was working on my lotto ticket this month.  I have a lot of stories to tell, gonna do some up proper eventually.  Self-publish, most likely.  The lotto ticket?  Not like the others.  I was going to omit queerness, make the main characters white, and follow a conventional thriller outline – sell out, maximize appeal to stodgy industry scum.  It was to be the last thing I bother trying to pitch, but I couldn’t hack it this month.  My brother came over for a big visit with his kids.  More than one person in my life is getting pressed by mental illness.  I just don’t have the time right now.

But man, I wanna get this done.  Any of it.  I’m tired of only going part of the way.  And as far as lamestream publishing, I need to try at least once.  I needs loot.  I’m sure the advances ain’t anything like they used to be, when they happen at all, but who knows?  That’s why it’s a lottery ticket.

I gotta pay off this fucken mortgage before the chaotic nature of this dystopia ruins my life, and the lives of the people that depend on me.  If it wasn’t for shitler, I’d feel a lot safer in slow and steady, but it ain’t like that anymore.  The job security I once enjoyed is a distant memory.  The evergreen advice of the Wutang Clan somes to mind again, “You can’t just get by anymore, you gotta get over.”

Man, FtB was dead as hell yesterday.  Wonder what it’s looking like as this post comes up? … …

Monster People

In my last post on this topic I meant to go deeper into the non-player creatures of the setting, be they animal or monster, but ran out of time.  Life is hectickal.  But I’m just gonna move on.  So.  Playable races.  Gonna run thru some thoughts on them.  First, some other elements of character design that can have relevance to playability and fantasy race design.

LGBTQIAism.  The first book was conceived as being the gay male chauvinist RPG, just to be an old school shock jock.  But also because Frank Frazetta buttocks, the extent anything sufficiently macho wraps around to being gay.  It’d be a bit of artistic fun.  My in-universe excuse was that people think of adventurers as gay, which becomes self-reinforcing as gay dudes flock to adventuring, like IRL with men’s choirs.  When done with that exercise in exclusion, what atonement should I make?  There are already lesbian TTRPGs, like Thirsty Sword Lesbians, f’rinstance, but I’m like, might be fun again, artistically, to re-do the book with more or less the same content, same universe, but turn it into the lesbian chauvinist RPG – and ditto with the transes and aces and so on.

It is a serious risk of getting stepped on by hostile discoursers, but it’s probably a non-issue because this game is very much unlikely to ever happen.  To facilitate my spectrum of foolery I had it something like this:  GayDude RPG The Cockatrice, Lesbian RPG Les Puissantes, Bisexual/Pansexual RPG The Amphisbæna, Trans/Queer/Questioning? RPG AsYetUntitled, and A-spec RPG AsYetUntitled 2.  The in-world stereotypes that result in milieus dominated by given orientations / genders / levels of attraction etc are as follows: Adventurers are gay dudes, Champions of settled places are lesbians, Courtiers in the halls of power are bi, Stars in the performing arts are trans, and Mystics who have the magickalest pursuits are ace.

The Old, the Young, and the Disabled.  It’d be cool to have rules that accommodate playing children or the elderly or people with significant disabilities.  Some games address some of these things, but the rules are often absurd or inadequate to purpose.  Some general thoughts:

Giants are too big / buff to be reasonably balanced in a game, and I once came up with rules to play giant children, as a solution to that.  I liked the idea enough I used it as a core concept in a book I’ve begun for the Les Puissantes setting – a lesbian couple adopts a giant baby who gets into misadventures.  But outside of that, young characters can be cool because everything’s new for them, they have stories inherent to where they are in life that compel people of any age, make us remember being young.  And if one was compelled by horrible dark secrets in their past that nobody wants to hear about, to play young sorcerers in an educational setting, that can be forgivable, as long as literally everything about it in no way shape or form speaks to that player’s unspeakable personal history with such subject matter.

I recall some edition of D&D handling old people by subtracting from their physical attributes and adding to their Wisdom scores.  Don’t you wish that’s how it worked?  In fantasy it can, why not?, but I’d still like to see it at least a bit more realistic.  Particularly an issue of age is that we all become unbelievably frail.  I don’t wanna tell people they gotta do it like that, but having adventures that speak to the challenges of that part of life, while also feeling empowering and having cool drama, well, it can be done.  Likewise disability in general.  Some games give you bonus points for making your guy have one eye and take a penalty on shooting guys, but I think this could be handled better than what I’ve seen thus far.

Immortals.  D&D doesn’t have elves as immortal, just having them live for hundreds of years.  What would be the material difference between that and just having them be immortal?  OK, immortality requires a bit more thought, but I’ve put in the thought, and I think my take works.  Of main player races, elves, dwarves, and nymphs are all going to be immortal.

Demigods.  I had a notion people aiming for high-powered play could run demigods as characters.  They could be related to gods, have inborn divinity like nymphs, or just be a different kinda cat.  Able to do the impossible, at least in some limited way.  Choke the Nemean Lion.  Clean out some stables like Sgt. Slaughter in that one GI Joe episode.

Hybrid children watch the sea, pray for father roaming free.  Why only half-elves and half-orcs?  Come up with rules to mix any and everything.  I don’t love everybody coming up with the most specialest freaks ever, so the party looks like a pizza with anchovies broccoli and marshmallows, but it just makes sense to allow it, so there it is.  I had ideas for two heavily mish-mashed races that became their own thing: Goblinish, who combine human, halfling, and various goblinoid ancestries, and Feyish, who do the same thing with faerie ancestry.

Half-Undead?  My husband was coming up with a character for a fantasy game and I mentioned dhampirs / half-vampires as a possibility, and he came back with half-mummies.  That is brilliantly ludicrous and I loved it a lot, so I’m gonna include them, plus half-zombies, half-skeletons, and half-ghosts.  The fun is in trying to make it make sense.

Changelings.  This idea that a weird enough person might be a substituted faerie child amuses me.  Not sure how I’d play it.

Straight-up Animals.  It’s fun to imagine what an animal thinks like.  You can get good at it, too.  Well, if an animal has thoughts and feelings and agency and ability, why couldn’t it adventure?  I’m not about giving creatures with baby-level intelligence character classes, and thereby burdening myself with adapting a ton of rules to account for non-humanoid form and lack of speech, etc etc, but they could gain levels and travel with a party, sure.

Anyway, the playable race big list as it’s taking shape thus far, with more random thoughts on some:

Humans (Human, Gayan, Mammal).  If I was in a prickish mood and had groveling submissives for players, I might insist on everyone playing humans, so the magical races could seem more interesting and cool by comparison.  Like, to enforce a sense you are the normal person in a world of exciting strangeness.  Mostly no.

Halflings (Halfling, Gayan, Mammal).  D&D genericized this epithet for hobbits to avoid trouble with the Tolkien estate, I’m sure.  I like ’em.  They’re in.  I despise how D&D 3e made them skinny.  Guess what?  They’re all fat now.  Skinniest one is as fat as me.  Put on some weight Frodo.  It’s a race of Samwises.

Dwarves (Dwarf, Celestial, Mammal).  Here is where I come to a challenge, which is establishing the aesthetics of the supernatural in my world.  Fantasy dwarves ain’t just humans with diminutive stature from a congenital condition.  In the fantasy genre some conventions have been established, and one is that this is a race of beefy warriors.  This is a very popular idea now and I’m not one to buck the trends that completely.  There is also an image I like of them from older mythology, as gnarled and wizened blacksmiths.  I suppose if you’re built meaty and you lose the meat, you’ll end up with knobby joints.

On the other hand, I favor making these guys closely associated with giants and gods like they are in Norse mythology, and that, to me, says they should be immortal.  How to be wizened without senescence?  I think… they do get old, but not infirm – just weaker and wrinkled and wise – and that it takes a few thousand years to happen, and that it does not progress unto death.  So in kingdoms that have had a very long time in safety, much of the population will be lil knobbies.

Bearded women?  That was me yesterday at work.  I used to not be hip to the queerness so much, but now i’m like, bring it on.  So, dwarves.  The aesthetic as established by shit like Warhammer.  Done.

Giants (Giant, by Race, Celestial, Mammal).  Lot of issues as to whether or not these should be playable, but they should at least be present.  They are so bound with gods and angels in Western mythology that I make them the Celestial type.  Giants of a scarier nature will be called ogres.  D&D has a dozen or so types of giant.  I don’t want that many, but there’ll probably be a few.  No strong ideas, except that the smallest should be around ten feet tall, largest over twenty feet tall.

High Elves (Elf, Faerie, Wild, Mammal).  Elves present the biggest aesthetic issue of core races.  Should they just look like humans with pointed ears, as they did in most of the painted art from D&D past, or should they look like the Communion alien with knife ears from 3e, or the bulb-headed stick insects with weird horizontal ears from anime, or what?  I do not want them to look like humans.

But my husband insists they should be capable of looking sexy, and too inhuman is a dealbreaker for the likes of him.  No monsterfucker he.  OK, ears are less important to the extent one looks human, so he’s more flexible on that, tho not down with total fennec fox ears.  I was thinking, narrow frames, largish but not inhumanly large eyes with long lashes, and my dude said maybe they could have deer or cow -like eyes.  I sez, if they’re full on like that, they will look creepier than you’d prefer.  Compromise in intraspecific variability.  Elves will have eyes that range from lashy human to fully cattle-like, ears that vary from region to region but are at least a bit large and pointy.

Lastly, on subject of bod and build.  I like the idea they can be fat, but it’s on a narrow frame.  If you have a practiced eye for the details of human anatomy, you know what I’m talking about.  Some people are genuinely large-boned, some narrow-boned, and people of either type can be slim to muscular to fat – it just looks different.  Most elves will be spindly but some can get beeg as one pleases.  However, I will brook no broad-bodied elves, like Halsin in Baldur’s Gate 3.  That was bullshit.

My husband sez they should be short, many prefer them tall.  My compromise is that the “royal” populace of high elves are as tall as tallish humans, while the rest are short.  High elves would be nearly the rarest and exist in mixed population with other kinds.  Essentially the royal family from time immemorial, they do blend with other races and gradually fade from the world, but still exist, usually as leaders of other elven kinds.  As many modern people lose interest in inherited authority, some have become isolated in small communities of their own –  sometimes among the wealthy of humankind.  Skin color range from human-like to greige, ears longer and pointier than some.  Probably I’ll have more specific ideas at some point.

Light Elves (Elf, Faerie, Wild, Mammal).  In an unknown eon, the law of Heaven and chaos of Hell infected the shining host, sowing division.  While high elf rulers remained more or less the same, their subjects divided between light and dark elves.  Light elves can be dark skinned in the south, even very dark skinned, but have some particulars in common.  They tend to live exclusively in settlements, sometimes full cities, and have a sense that society requires some sense of law and obedience to hierarchy.  They have skin tones in the local human range, and hair that ranges to lighter, less natural colors.  Light colored eyes?  I’m undecided.

Dark Elves (Elf, Faerie, Wild, Mammal).  Dark elves have something of the chaos of hell, most notably on their skin, where they have a great variety of hues – all of them unnatural for humankind, whether light or dark.  Their faces are much more expressive than light elves, sometimes lined from big smiles or wacky eyebrow moves, despite their eternal youth.  Some live in settlements but many are nomadic, and they mostly prefer the most rustic places, far from big cities.  Despite the influence of Hell, few would enter into pacts with or worship beings from there.  Mostly their hexing magic takes agnostic forms.

Garbage Elves (Elf, Faerie, Wild, Mammal).  At some point, certain populations of light elves spent so long living in squalor at the fringes of other race’s cities that they developed their own characteristics.  They look slightly more human than other light elves, with more pronounced noses and facial features, and can develop male pattern baldness in their early hundreds.  Inspired by Einstürzende Neubaten, they are interested in art and radical politics.

Murder Elves (Elf, Faerie, Wild, Mammal).  Some faerie folk live to murder the innocent – mostly by drowning but sometimes by knives or fists or poison or strangling.  Murder elves may have bred with these beings in the past, or just developed a cultural affinity with them.  Were they originally light elves or dark elves or even high elves?  Unknown.  Skin shades slightly unnatural / greyish sometimes, unique among elves they have hairy legs.  They have a talent for looking beautiful to victims up until the moment of truth.  Also unique among elves, they live like solitary predatory animals.  No tribes.

Glamer Elves (Elf, Faerie, Wild, Mammal).  A few tribes of dark elves went hard for magic, turning themselves into more magickal creatures than most elves.

Goblinoids (Goblin, by Race, Faerie, Wild).  I am fairly undecided what my goblinoid races should be.  I don’t wanna just crib the D&D set.  Minimum there’ll be goblins and orcs; no idea why D&D felt the need to not have orcs be goblinoid.  Warhammer FRP had a tiny race called snotlings that were kinda fun.  Again tho, there’s an aesthetic issue.  Gotta commit to some particulars.  Well, orcs have, like dwarves, become hard codified by geek culture.  Gotta be buff, have a fanged underbite, small but pig-like nose maybe.  I could probably consult with some dorks about what look is the most fuckable and run with that.

As for goblins, they should look silly.  A lot of depictions these days have mini-noses, but what about long noses?  Not like that jowling kowling antisemitism that was inherited from Christina Rossetti, but like human-faced tengu from Japanese art, or Cyrano de Bergarac?  I like it, but it does make them look less like relatives with orcs.  I’ll work it out later.

How about spriggans or red caps, other naughty faeries?  Goblinoid?  Maybe.

Goblinish (Faerie, Goblin, Human &/or Halfling, Wild, Mammal).  Some goblinoid communities are very open to breeding with whoever, and end up blended with humans and halflings as well.  This is the “goblinish” race, which has extremely varied appearance, but a shared culture wherever they are found.  Usually on the smaller side of human height, gangly, unusually colored, and fangy.

Feyish (Faerie, Human &/or Halfling &/or Elf, Wild, Mammal).  Likewise some faerie communities are mixed up, becoming the “feyish” race.  Like goblinish they can range from very short to very tall, lots of low-key unnatural skin or hair colors, but unlike goblinish they almost always have pointed ears and no fangs.  Often on the shorter side of human height, but well-formed.

Faeries (Faerie, by Race, Wild).  What of leprechauns, clurichauns, brownies, banniks, domovoi, pookas, pixies, sprites, gnomes, etc etc?  I’ll include at least several, probably by less culturally specific names.  The key issues of these weirdos are:  How magic are they?  How small are they?  And keeping their flavor distinct, that no two races would be overly similar.

Murder Faeries (Faerie, by Race, Wild).  As I said before, I don’t wanna make two hundred variants of murderhorse, but I do want to cover at least some amount of the faeries that live for murder.  Kelpies, rusalka, whateva.

Oread (Nymph, Earth, Gayan, Divinity, Mammal).  Nymphs get into that question again of aesthetics.  I was really really torn on how to make them different from humans and elves, still feel special and distinct.  Like the makeup crew on Star Trek: The Next Generation making up new aliens and always putting a lil putty on the bridge of their nose.  It’s rough.  Settled on some ideas.  They are shorter than human but proportioned like young adults (try to get away from pedo fantasies which the original nymphs, to some extent, were), and can grow thin facial and body hair, unlike most elves.  Low key self-illuminated, where light and shadow don’t affect them as strongly as they should.  Usually they have one or more additional strange features by type, and odd supernatural properties.

Their flesh is meat-like and bleeds, but is much less internally distinct than mortal tissues, not driven by the furious pump of a heart – thus they bleed weakly.  Their blood is considered magic and they are poached for it.  They have less body variety than humans, never getting very large from muscle or fat, never getting very thin.  They do not require food or water, only consuming it for pleasure.  This allows them to be even lazier than other immortals that can die of starvation, and sometimes they go dormant for centuries at a time.

Most are born from spontaneous generation though they can reproduce the usual means.  When they do, it’s usually because of the desires of a mortal lover, so not true nymphs at that point.  Being able to appear in the middle of nowhere and possibly never be found by other nymphs, they have no true culture of their own except that which they improvise when they are fortunate enough to meet.

Oreads are born out of stony terrain, usually mountains or valleys, and look something like living marble – moreso the closer you get to their hands and feet.  Their hair is in earth tones.  They have the ability to slowly sink into or move through earth and stone.

Aurae (Aura, Nymph, Air, Gayan, Divinity, Mammal).  Aurae are born in the sky at random, usually from high clouds in blue skies.  Then the babies fall with no parachute and grapple with Patrick Swayze until he pulls the ripcord a little too low, and they land hard, and then Patrick calls them a “radical sunuvabitch.”  They aren’t the only nymphs born from the sky, but they are the floatiest, drifting over the ground more than they plant their feet on it.  Their hair is white to blue and always seems to be moving in a stiff breeze.

Dryads (Dryads, Nymph, Gayan, Divinity, Mammal).  Dryads are strongly associated with trees.  Rumor has it they’re bound to a specific tree, that their life will end if it’s cut down, but that’s more a matter of habit.  They can pass through wood and often take residence in a favored tree.  They can be mistaken for human more easily than many nymphs, but when encountered in groups their similarity heightens the subtle oddness of them.  In the right light, whorls can be seen in their skin like wood grain.

Naiads (Naiads, Nymph, Water, Gayan, Divinity, Mammal).  Naiads are spontaneously born in streams, rivers, lakes, and tide pools.  This has them more exposed than some other young nymphs, and they are sometimes eaten by predatory animals before they can grow.  Their ability to move through the water is not properly swimming – water moves around them, pushing them where they want to go.  This ability also lets them walk on water.  Naiads have pearlescent sclera and teeth, tho in some it is more subtle than others, and their hair seems perpetually wet, floating in the air as if they were underwater.  Some have fish-like coloration in skin, hair, or eyes, but more often they are conventional human colors.

Lampades (Lampades, Nymph, Gayan, Divinity, Mammal).  Lampades are spontaneously born from artificial fire, especially very large furnaces, ovens, kilns, or fireplaces.  Very rare, but often born in groups of two to five, which makes up for that a little.  They are often favored as pets or assistants by unscrupulous sorcerers, and so are culturally associated with magic, tho they aren’t inherently more magic than any nymph.  Lampades are elementals of the night itself, and the fear which fuels the fires mortals use to keep it at bay.  But the ones born to bakers are just happy muffin-makers, so it’s a mixed bag of goths and foodies.

They are immune to fire.  They are very pale or very dark for the area where they are born – no in-between – and have hair with no highlights, just a black void.  When exposed to fire their hair can collect embers which take a longer time to burn out than normal.

Hyades (Hyade, Nymph, Air, Water, Gayan, Divinity, Mammal).  Hyades are born in the sky like Aurae, but only on the greyest and rainiest days.  They quickly wash to earth, collecting in puddles, which makes them vulnerable again to predatory animals.  Born in groups of three to seven, this balances that mortality somewhat.  Hyades are elementals of tears, loss, and inescapable emotion.  Their happiness is always bittersweet.  They can move like water over the land, sliding or rushing, and have shining grey eyes.  Many favor sleeping in lakes, a few in mixed flocks with Naiads.

Maenads (Maenad, Nymph, Gayan, Divinity, Mammal, Wild, Vice Elemental).  There are places where the elemental planes and the outer wilds intrude on Gaya, and through these the vice elementals (such as satyrs, sileni, and centaurs) of the Wild acquire more human-like company.  Maenads are born into the wilderness wherever vice elementals pass into the material world, and are adopted into the party.  It’s a strange existence.  Because they look very much like regular humans, vice elementals develop an unfair reputation for kidnapping or tempting children to join their drunken revelry, but these creatures are far from human.  Not every satyr is a vice elemental, a member of the rampaging bacchanals, but every maenad is.  Their minds are possessed, and they can be very violent to any who stand in their way.

They are born of Gaya the same as all Nymphs, but corrupted by birth in the borderlands of the Wild, and can travel freely between those worlds when in wild places.  A large gathering of maenads has the power to transport a whole group of revelers into or out of the Wild, even from the heart of a city.  They have typical human colors, those with fairer skin often flushed at the cheeks.  Often have heavy eyelids and bits of debris stuck in their hair.

Hesperides (Hesperide, Nymph, Gayan, Divinity, Mammal).  Hesperides are born from agriculture, from the most perfectly cultivated plants bearing the most perfect fruit.  While this could lead to them being adopted by poor families, far more often they are stolen and hoarded by the rich – to the extent their culture is bound up with royalty and the halls of power.  They are held as prizes by humanity, sometimes as mates but more often as living works of art in the castles of kings.

Hesperides can move through wood like Dryads but are less accustomed to it.  Their hair is the color of wood but glossy like it was deeply lacquered, almost always perfectly coiffed.  Their sclera and fingernails have a golden or silver sheen.  The golden hour has a special lure for them, and they can be seen late in the day in silent communion with the sky.

Asterides (Asteride, Nymph, Gayan, Divinity, Mammal).  Asterides are born to clear night skies and fall to earth as shooting stars.  Like Hyades this is in groups, which offsets the high mortality rate of being exposed to predatory beasts.  Their hair is the color of night sky, black but sometimes colorful with nebulae or aurorae.  Motes of light like tiny stars develop in their hair.  Sometimes they drift free, moving like cottonwood pollen in the breeze.  Their eyes are very deep black and very sparkly.  They can float and fly, but less adroitly than aurae.  They enjoy the parties people throw to while away long nights, rarely becoming swept up with maenads.  Mortals like to claim them as spooky night guardians, especially sorcerers, but they are seldom caught as young as hesperides, and are more willful and vengeful.

Heliads (Heliad, Nymph, Gayan, Divinity, Mammal).  Heliads are born from morning sunlight, which falls most fully on broad surfaces like cliff faces and large walls and houses.  Those that dwell in nature like to visit roads and break bread with mortals there.  Those that are born to the habitations of mortals are often adopted and held like prizes.  Something about heliads seems more powerful or commanding to them, and so their bondage is usually less like gilded cage slavery than that of some other nymphs.  They can levitate less adroitly than asterides and aurae, but doing so also causes their skin to glow brightly, near bright as the sun the longer they keep it up, so they only use the power when they’re ok with blinding bystanders.

When heliiads go dormant it is often on the rooftops of lofty human structures, among gargoyles.  They are never pale, and the darker skinned have a thin golden sheen wherever their melanin is the most dense.  Their skin has more internal light than other nymphs, which can still seem subtle in bright daylight, but at night makes them stand out like animate candles.  They cannot be blinded by light, and find solace looking directly at the sun.

Animal-Headed People (Mammal-bodied, by Animal-head, Gayan).  Animal-headed people are said to be cursed humans, and their bodies more closely resemble those of humans than of elves or orcs, in proportion and variety.  Those with the heads of animals that are typically giant are taller than humans by a few feet, but not so huge as a buffalo or elephant.  They are a true race, breeding easily with each other regardless of animal type, and, oddly, their offspring can be any animal type at all, only a slightly higher chance of being the same as one of their parents.  When they breed with other species of humanoid, the child will always have some features of the animal-headed parent’s animal type.  Scholars argue about it all.  Culturally, while they mostly keep to their own, they act much like humans and have much cultural exchange with them – more evidence of ancient kinship with them.

Animal Races (by Race, by Animal types, Gayan).  I like the idea of more animal-like species existing, but each being more consistently this or that type of animal.  I drew a scribble of a lizard dude I liked once, put me in mind of a lizard species where all the members could look like different types of lizard.  Another idea I liked was a lizard race of viviparous lady clones, I called lizard madonnas.  Cat people and dog people have an obvious appeal.  I dunno.

Lycanthropes (by Race, by Animal types, Cursed, Gayan, Demonic).  Had some notions on werewolves, werehawks, wereserpents, weregoats, and werejackals.

Talking Animals (by Animal types, Wild).  Emeffs on some Narnia shit, hang out with faeries.  Maybe I should do a Pliny and have cranes be at war with dwarves.

Magical Animals are not a playable race, or at least, unlike everything in this list, cannot have character classes.

Ogres (Ogre, by Race, Demonic).  These are demonic mirrors of the celestial giants.  Generally not as large at the upper limit, but more likely to have strange or monstrous features and savage demeanors.  One type of ogre are the læstrigons, which have scaly torsos, black serpent-like hair, one to three small horns, and goat-like legs with black hair from about the mid-thigh down.  They are renowned for smelling bad, but if one has decent hygiene their strange reptile musk is tolerable, even pleasing to a person who holds affection for one.  However, no small amount of them are nightmarish unlovable cannibals, so that makes such affection rare.

Lamias (Lamia, by Race, Demonic).  Demonic mirrors of the various animal people of the Wild, lamias are a host of chimerical monsters that sometimes share cities in the Screaming Realm with ogres.  They are usually human sized or larger, but not large for giants.  Most of them are female, and as immortals who are capable of giving birth, they are known to regulate their population by cannibalism of their own children.  The main run of their cultures are cruel and brutal, but there are outliers and escapees from that world who seek a better life.

Cambions (Demonic, by Race).  The first generation children of hell’s demons with mortals, usually the product of a succubus or incubus.

Nephilim (Celestial, by Race).  The first generation children of heaven’s angels with mortals, usually the product of fallen angels who are at odds with their former masters.

Bastards (Demonic, by Race).  Subsequent generations born to cambions are closer to being mortal, with few obvious tells of their ancestry.

Perfecti (Celestial, by Race).  Subsequent generations born to nephilim are closer to being mortal, with few obvious tells of their ancestry.

Draconics (Dragon, by Race).  Some few dragons are shapeshifters that like to get with mortals.  The offspring that aren’t killed in infancy by horrified midwives grow up scaly, and in rare places, there can be entire communities of such people.

Silver-Eyed (Astral, by Race).  People who lived on the Astral Plane or those descended from them, who may have had ancient ancestry among the greys or other astral weirdos.  They mostly look like regular Gayans, but with moony silver eyes and a psychic powers.

Hybrids (Grey, Astral, by Race).  Alien-human hybrids!  Buzzing implants!  The government doesn’t want you to know that the greys sometimes intentionally have children with mortal races, producing these weirdos that lurk on the fringes of their societies, or are taken into the astral plane to serve unknowable purposes of their alien parents.

Greys (Grey, Astral).  Greys are big-eyed but otherwise weak-featured bipeds from the outer reaches of the Astral Plane, who sometimes visit Gaya in shining silver vessels to scare humans with light shows.  Play those big notes.  Blow out the glass on your pickup truck.  Hide your cattle, and watch for the probe.

Satyrs (Satyr, Wild, Mammal, Human, Goat).  Goat people.  Like pipes.  Many join the roving bacchanals and become vice elementals, but not all.

Sileni (Silenus, Wild, Mammal, Human, Ass).  Donkey people.  Many join the roving bacchanals and become vice elementals, but not all.

Centaurs (Centaur, Wild, Mammal, Human, Horse).  Horse people.  Some few join bacchanals as vice elementals, but more live in small tribes with slightly less rambunction.

OK, I’m running out of time to do this anymore.  I’ll just list out some more shit, ask me if any of it sounds interesting.

Koneira, Crowten, Shroomen, Fleurs, Nightshades, Rudewood Golems, Cactals, Half Vampires, Half Ghosts, Half Zombies / Ghouls, Half Mummies, Half Skeletons (sans undertales lol), Undeen, Sylpheen, Salymeen, Gnymeen, Molecules, Shellbound, and Robots.

Jellies (no idea).  I’m given to understand this is a popular internet fetish, so maybe I should include ’em.

alright i go sleep now