Brainjackin: Silent Hill Good


I’m no kind of gamer.  I usually just watch other people play, and have since long before yewchoob “let’s play” videos were a thing.  When you first get to know somebody in a relationship, you share your interests with each other, and this was one my husband shared with me early on.  Silent Hill 4 had just come out a few years before we got together, and he still had a lot affection for that series of horror video games.  This would quickly sour, to the point that he refuses to look at anything related to the well-received remakes that are starting to happen.

So I’ve played a few.  I played one through three and part of four.  Four reached a point where it was too difficult for me, and I just gave up.  Those who are familiar will know exactly when.  But up until that moment?  It was a great time.  No complaints.  Up until SH, I had only extensively played Super Mario games on snes, Sonic 1-3+Knuckles and Eternal Champions on sega, and Soul Reaver.  Bits and bobs of other things, but nothing to prepare me for playing a video game of atmospheric horror.  (I had watched a homeboy play The Dark Eye on PC once.)

Silent Hill 1 was on ps1, and the graphics would not be acceptable to most gamers now.  Horror gamers are a different matter.  Indie horror has delved deep into retro graphics, some specifically aiming to emulate the graphic restrictions of the old playstation.  It’s a strange kind of impressionism, well deployed by this video game.  There were certainly a few games back then that made better use of the constrained art form than SH1 had, but looks ain’t everything.  Taken as a complete experience, it deserved its legendary status.

I just have affection for the characters.  Maybe that was because of my dude’s fandom rubbing off on me, but the blocky pixelated protagonist Harry was swell.  He wanted to rescue his lost little girl, just being a good dad, but without the macho BS american bros would have put into the performance, or the mucus-dripping tearfest they’d have put on a lady protagonist.  The monsters were unearthly and disturbing in part because the graphics were so lo-fi.

There was a shitty British SH game called Shattered Memories that rewrote the events of SH1 to have Harry be a bad dad.  Fuck that shit a lot, especially because it has become such a played-out trope of “psychological horror” by now.  Harry was the goodest boy.  Like the Evil Dead series of films, where I’m a freak for preferring the first one, I am an outlier in enjoying SH1 the most.

Silent Hill 2 is the game that introduced the iconic Mr. Pyramidheadington of the West Gloucestershire Pyramidheadingtons.  Almost every game after SH4 stood in the shadow of that creation, or some beefed up steroidal version of it.  Nonetheless, he was very cool in that historic moment.  While I prefer SH1, I have to admit the writing approach used on this one was just superior.  The first game leaned into arcane lore and sideplots that meant nothing to the point of the game.  This one focused on one character’s tragic personal experience.  The former approach is a very common weakness of Japanese media, the latter is just a bit of common sense that is often forgotten in the field of video games everywhere.  Big movies about complicated historic events like the World Wars focus on singular characters because it makes more emotionally resonant art.

It was a great game, although some parts dragged for me, and I did feel invested in the family story that was left behind to focus on the new protagonist, famous James.  It was more elegant and powerful than the first game, but less evocative and slightly less fun for me, personally.

Silent Hill 3 is the most empowering game in the franchise.  Empowerment is the antithesis of horror, so it could come off less scary, but it also perfected use of the PS2’s graphic abilities.  Animated textures impressed, and overall there was more chiaroscuro and a rich juicy look to the horror – without getting tacky.  All of the games bore some influence of the art of Francis Bacon, but this one used that influence the best.

SH3 had the missing daughter from the first game as a cool teenage girl, ably swingin’ various weapons at shimmering monsters, and having amusingly awkward conversations with members of her deceased original mom’s cult.  Was the game actually easier, or did it just feel like it?

Silent Hill 4 is so different it has been suggested (confirmed?) to be a different product altogether, randomly given a Silent Hill makeover two-thirds of the way through the production cycle.  Weirdly, that was a very good thing.  The Silent Hill paint made the art cooler, this game’s lore made the Silent Hill setting richer, and this game’s play made the franchise fresher.  I enjoyed the part I was capable of playing well enough that I don’t rate it too poorly for being unfinishable.  The main monsters of this game are ghosts.  Fucking awesome ghosts, I tell you whut.

Some long years of insulting abuse of the brand happened – terrible games made by far-flung third party companies, fucking slot machines…  My husband’s hope for any possibility of good coming from the franchise is now long gone, but just before it was gone completely, we went to see the Silent Hill movie directed by Christophe Gans.  At one particular violent moment, a guy in the audience said “oh hell naw!,” which amused.

There were good people working on that movie doing good things, but the bad kept grating on my dude until he decided he hated it.  C’est la vie.  The worst person involved had to be the screenwriter, who co-wrote the legendary screenplay for Pulp Fiction, but at this point was just a few years shy of drunk-ass vehicular manslaughtering a guy, and lifted the cheesiest line in The Crow.  (No way in fuck the bum got it from where The Crow got it, Vanity Fair.)  I agree; that shit sucked.

I wouldn’t have experienced any of that if it wasn’t for my husband.  When we met, I was more unplugged from video games than ever.  I was spending much more of my time on art and TTRPG bullshit.  I appreciate the introduction.  Silent Hill good.

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