I may have given the idea, by way of some cheek, that I am an inflexible taskmaster as a GM. I think it’s possible to have standards in player behavior while also adapting to what the players want to do. Observe the comments on this old post, where I GM’d a little adventure, wordpress style…
If the whole thing is too much to read, the teal deer: In the end I had one player left. He wanted to cut jeezis some slack, which is not what I’d originally set out to do at all. But he was being a good player, writing a story that worked, so I let it happen.
Maybe consistency isn’t the thing I’m desiring the most. Maybe I just want to see players write characters that I would ever want to see in media. Hero, antihero, villain, joker – just be entertaining. Not to yourself alone; consider the audience of people you are playing with.
That includes the GM.
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