So I’m finally done with my video game. What’s next? Should I make another?
I will definitely make a second game. One of my brothers has long been interested in making video games, but never found the motivation to start. So I offered to collaborate with him and show him how to use the game engine. Then I showed him my list of game ideas, and we’re making the very smallest idea on the list.
After that, who knows?
As a person with multiple artistic hobbies, I am highly aware that I do not have to make video games. There are other things I could be doing with my time! Game dev as a hobby suffers from a number of core problems:
- It just takes a lot of time to do.
- It requires like a dozen distinct skills, not all of which a solo dev is going to be passionate about.
- One of those skills is marketing, which practically nobody is passionate about.
- Most people don’t want to play these games! It takes time to play games. You can’t easily vet a game’s quality without investing the time. People’s tastes in video games are completely scattered, such that what appeals to me will appeal only to a small number of players. And to find those players, you need marketing, see point 3.
- The competition is professional, even among the most indie of indies. Commercial success is the community’s dominating standard for success. I’m very self-motivated and don’t mind failing to meet this standard, but the cultural environment is certainly not a plus.
Much is made about the tens of thousands of games released on Steam each year. To this I will add, publishing on Steam has a not-insignificant barrier to entry, and a platform like Itch has an order of magnitude more.
But tens of thousands of games is not actually that large in the scheme of things. There are 20+ million software engineers in the US alone. Or to make another comparison, there are about 3 million books published in the US every year. It’s actually a shockingly small number of people who create and publish their own games. I think there are good reasons for that.
Game dev was very interesting to do at least once. It was a constant learning experience. I have loads of unpublished journaling talking about different aspects of it. It gives me more appreciation for the games I play.
But I don’t think I’ll go out of my way to make more games, unless the feeling moves me. Which it might!

Leave a Reply