Fundraiser Update: Princess Kaizo Land, it is

It was kind of hilarious, actually; within a day of me setting a new target, the flood of donations dried up. We’ve had few hundred trickle in, in the past few days, but as it stands the GoFundMe sits at $80,352 plus there’s just over $2,000 donated to the PayPal account. That’s not $83,762, but it’s a damn helpful sum that’ll really help those sued by Richard Carrier. To everyone who’s donated, thank you so much.

But now, I’ve got to get my game face on. The stream of Princess Kaizo Land starts at 10:00 MDT on my Twitch channel (you can convert that to your local time over here). I promised a minimum of four hours, but there’s no way I’ll do that in one go. Saturday’s stream will last just over two hours, with a ten minute break at half-time. The remaining two hours will likely begin over there at 10:00 MDT on Sunday, but watch this space in case things change. Either way, the streams will be archived, so don’t fret if you missed watching me die for the hundredth time.

While I can’t guarantee I’ll pass the game, I can guarantee I’ll die in it. A lot.

Fundraiser Update: Cancelled Panel + New Target

Let’s get the bad news out of the way: that panel I was hosting about fake religions is cancelled. Things didn’t gel together as I hoped, and rather than present a half-baked idea it’s smarter to cancel the thing and save it for next time. I’ve deleted the original blog post to prevent confusion, but you can still view what I had planned via this archive.

Which brings us to the worse news: I’m running Princess Kaizo Land! The numbers will be a bit dated when this post goes up, but as of this typing the GoFundMe is at $80,231, an increase of $581, and we’ve had $1,694 donated via other means. That’s well beyond the $1,200 goal I set, so far beyond that I’m blown away by the amount.

But, uh, I’ve just committed to playing a Kaizo game. Yes, my choice is on the easy end of the scale, but I’m no shovda. I don’t have anywhere near the same skillz, so this is going to be an exercise in frustration. Yes, that can be fun to watch, but it ain’t fun to play.

So lemmie offer you a deal: clearly everyone wants to see me squirm a bit, but there’s more than one way to pull that off. I proposed playing a randomizer as my first target, but I said I’d play it at the “Way Cool” setting. That swaps stages and exits, consistently randomizes enemies, switches around Bowser’s castle entrances, and does some other minor scrambling. There are tougher settings, though; “Mondo” will also scramble sublevels and warps, shuffle enemy placement, tweak boss locations and difficulties, change power-ups, and randomly add ice and water physics to stages. This sits at a nice point between a full-on Kaizo game and the boring vanilla version, while still being an advancement over “Way Cool”‘s settings.

Not good enough? I’ve got one more thing to add. As you’ve probably noticed, I’m not big on comment sections. I think they can be problematic, and I don’t need the online feedback. My Twitch chat settings are almost as locked down as my blog comments. So how about I run Twitch chat much more openly than I usually do: I’ll hold comments for moderation, but that’s about it. I’ll also be checking the chat after each level, at minimum, which should keep things interactive.

Time for numbers: we’ve raised about $2,275 over seven days, pro-rating that another four days brings the total to $3,576, and adding 15% to compensate for a rush of last-minute donations brings the total to about $4,112. Add that to $79,650, and you get $83,762 as the new target for Friday the 25th before midnight. Time to fire some cash at the GoFundMe, or check the fundraising page for other ways you can contribute. Thank you so much for the contributions you’ve made so far, they’ve helped quite a bit with the legal bills!

Now would you please mind saving me from playing a Kaizo game? Pleeeeeeaase??

Fundraiser: The Panel of Inexpert Discussion

“I think the people of this country,” sniffed Michael Gove, “have had enough of experts.” Perhaps he was right.

He wasn’t the only Brexit campaigner to identify and capitalise upon public distrust. Arron Banks, the multimillionaire behind Leave.EU, cheerfully attributed his campaign’s success to the mantra “facts don’t work”. Speaking after his referendum triumph, he said: “The Remain campaign featured fact, fact, fact, fact, fact. It doesn’t work. You’ve got to connect with people emotionally. It’s the Trump success.”

A non-trivial number of people in the world don’t care for facts or reason. They want something to be right, so they act like it’s correct. Trump perpetually says voter fraud is rampant, the experts repeatedly point out that isn’t the case, and yet groups of Trump supporters have started showing up to polling places to discourage people from voting. As a blogging network devoted to facts and reason, we turn down our noses at such tactics. And yet by avoiding the feelings-trump-facts crowd, we’re ignoring a significant chunk of the people.

This panel is our attempt at getting comfortable with their worldview. A number of people will lecture you on things of questionable truthhood, and if you walk away feeling something afterward then we’ll have succeeded. You can watch the event live on YouTube, where it will be archived afterwards. So tune in Sunday the 27th at 2PM MDT, and feel something. Don’t forget, this is all happening as part of our legal fundraiser; if you like this concept, chip in a few bucks here. Alternatively, check the fundraiser page for more ways you can contribute.

Fundraiser Update: Target Met! Long Live the Target

I know, it doesn’t look like it. Visit the legal GoFundMe, and you’ll see the current total is $79,760. And yet I said earlier that

As I type this, the legal GoFundMe sits at $79,650. Increase that above to $79,950, and I’ll switch from playing Super Mario World to Super Mario World Randomizer at the “Way Cool” difficulty on the 26th.

Some basic math reveals $79,760 is below $79,950, apparently well short of the goal. The missing piece is the very next sentence:

If you insist on donating only to FtB, instead of everyone impacted by Richard Carrier’s lawsuit, I’ll still count your donation towards that $79,950.

And PZ informs me that the PayPal link has raised a whopping $436.98 in one day! That math easily brings the combined total above $79,950, so it’s official. I’m playing Super Mario World Randomizer, thanks to your generosity!

But it’s going to be a pretty boring fundraiser if we hit all our goals in 24 hours. Thankfully, as I hinted at last time, I have quite a bit in reserve. Ever heard of a “Kaizo” game? Wikipedia has.

Kaizo Mario World, also known as Asshole Mario, is a series of three ROM hacks of the Super Nintendo Entertainment System video game Super Mario World, created by T. Takemoto. The term “Kaizo Mario World” is a shortened form of Jisaku no Kaizō Mario (Super Mario World) o Yūjin ni Play Saseru. The series was created by Takemoto for his friend R. Kiba.

Kaizo Mario World features extremely difficult level designs on the Super Mario World engine. The series is notable for deliberately breaking all normal rules of “accepted” level design, and introduced many staples of later Kaizo hacks, such as placing hidden blocks where the player is likely to jump, extremely fast autoscrollers, dying after the goal post and various other traps. This cruelty and the resulting frustration, as well as the skill level required, is both the purpose of the hacks and the appeal of any Let’s Play videos made of them.

The original hack was so popular that “Kaizo” became a generic term to mean any game mod that includes new levels and significantly amps up the difficulty of the original. As the name implies, Princess Kaizo Land is a kaizo game starring Princess Peach that’s significantly shorter than Super Mario World. It’s considered a “light” or easy kaizo, and has netted rave reviews. I’ve played a bit of it, but never passed the first level.

If you raise the GoFundMe to $80,850 before midnight MDT of September 25th, I’ll switch from playing Super Mario Randomizer (“Way Cool” difficulty) to Princess Kaizo Land. I know, that’s an increase of $1,200, but a) you’ve demonstrated you’ve got the funds at hand, and b) I really don’t want to play Pricess Kaizo Land. I haven’t played Super Mario World in ages, so my skills are pretty rusty. Even an easy kaizo game will be a big challenge! To preserve my sanity, I’ll guarantee to play at least four hours of Princess Kaizo Land, should the target be hit, but I can’t guarantee I’ll pass the game.

As before, any donations to the PayPal account also count towards this goal. My preference is that you donate to that GoFundMe instead of the PayPal link, though; the more cash we stuff in there, the more people will be free of legal debt. Still, it’s your money to do with as you see fit. I’m just happy you spent some of it to help others, in the face of all that 2020 has thrown at you.

Fundraiser: Super Mario World Edition

Like many of you, I grew up playing video games. They were my favorite distraction, much better than TV, and the primary way I bonded with some of my family. I went through a long spell where I stopped playing them, but thanks to a crippling Minecraft addiction I’ve been drawn back in.

When I was considering what to do for the fundraiser, my mind quickly settled on something relating to video games. It’s very much in my wheelhouse, yet not something I’ve shown on this blog. Having said that, I immediately crossed off doing a simple Minecraft stream; I do those way too often to be considered a special event.

Fortunately, I have an excellent substitute: Super Mario World. I played it a tonne as a kid, passing it several times, but I’ve barely played it since my teen years. This is a great excuse to chat about this game and my childhood, then sit down and actually play the thing from start to finish. As the speedrunners would say, I’m aiming for any percent warpless; no Star Road to zip straight to Bowser, though I also won’t take every exit of every level.

And I’ll do it all for the low, low price of $0.

No really, if not a single soul transfers a single penny into the fundraiser by midnight Friday the 25th, I’ll sit down and play Super Mario World at 10 AM MDT on the 26th.

Here’s the brilliant part: playing Super Mario World is kinda boring. It was the launch title for the Super Nintendo, sold 20 million copies, and often came bundled with the system. Pretty much everyone has played it, so while you can wring a bit of enjoyment from reflected nostalgia, it isn’t terribly compelling.

But that popularity also means a lot of other people have hit the same wall, and instead of moving on a few of them tried to find ways to make the game interesting again. A “randomizer,” for instance, is a bit of code that scrambles up a video game. Levels are done out of order, power-ups don’t do what they used to, and sometimes there are text or art changes made to the game. It turns something everything has played into something no-one has, and makes for much more compelling viewing.

As I type this, the legal GoFundMe sits at $79,650. Increase that above to $79,950, and I’ll switch from playing Super Mario World to Super Mario World Randomizer at the “Way Cool” difficulty on the 26th. If you insist on donating only to FtB, instead of everyone impacted by Richard Carrier’s lawsuit, I’ll still count your donation towards that $79,950. I can’t guarantee I’ll complete the randomized version, as it’s possible to encounter a version that’s impossible to pass (or beyond my skill level!) and nobody’s verified this version is passable, but I’ll give it a go for at least four hours.

So click the link and donate to the legal GoFundMe. And don’t worry about blowing past that goal, I have plenty more up my sleeve. If you want to see what else is happening this fundraiser, we’ve also got you covered.

[HJH 2020-09-14: Whoops, forgot to complete a sentence. I also added a link to the fundraising page proper, now that it’s live.]

Trying an Experiment

Usually when I get addicted to something, obsessing over it for a week or two is enough to get it out of my system. My Minecraft addiction has been going strong for a month and a half, though, with [no] signs of abating. The time I used to use to daydream posts has instead been turned to testing the best design for a lava blade or roughing up a flexible design for a mountain home in Blender.

When pondering what to do about the situation, though, I realized something: I’m a noob, but not a complete one. Yes, I can say “mob grinder” with a straight face, but I’ve also died tonnes of times in order to establish my base. I still don’t have any enchantments, I can count the number of iron bars I own on one hand, but much of that tardiness is because I’ve been more focused on finding the right location for a home. I’m not bragging about my amazing builds or redstone skillz, but I’m also not flailing around either, and I haven’t seen a lot of Minecraft players with that intermediate skill level.

I figure it might be watchable. And if I’m putting in the hours, I might as well try my hand at streaming the game. And so, I have. I’ve currently got five videos up, in fact, though I hear Twitch deletes old videos unless you fork over cash. If videos start disappearing, I’ll archive them on YouTube.

Until that point, here’s a quick overview of what I’m hoping to build and the constraints I’ve placed on myself, then four more videos where I start executing on it. Looking back on the series, I’m still a bit amazed at the pace of improvement, on a technical level. There’s no way I can keep that pace up, but at least I can always craft more mines.

A Year-End Wrap Up

… You know, I’ve never actually done one? They feel a bit self-indulgent, but having looked at the data I think there’s an interesting pattern here. Tell me if you can spot it, based on the eleven posts that earned the most traffic in 2018:

[Read more…]

The Boghossian Experience, in Audio

If you somehow missed my series of blog posts on this “grievance studies” debacle, or you’d just like the info in audio format, you’re in luck! Cory Johnston caught wind of what I’d written, and invited me on the Skeptic Studio podcast to summarise it. I was interviewed just as the third in that series came out, if you’d like to properly situate it in the timeline.

Cripes, I’ve done five posts on Boghossian and friends? Sorry, but the trio are fractally wrong.

Anyway, Johnston is part of the Brainstorm podcast network, a series of skeptic/atheist shows that tick all the CanCon boxes. They have Twitters and Books, and if you like what you see consider tossing them some cash via their store or Patreon.

As for me, I want to polish off an illustration before formally launching my Patreon thing. Give me another day or two, I pinky-swear.

Ridiculously Complex

Things have gotten quiet over here, due to SIGGRAPH. Picture a giant box of computer graphics nerds, crossed with a shit-tonne of cash, and you get the basic idea. And the papers! A lot of it is complicated and math-heavy or detailing speculative hardware, sprinkled with the slightly strange. Some of it, though, is fairly accessible.

This panel on colour, in particular, was a treat. I’ve been fascinated by colour and visual perception for years, and was even lucky enough to do two lectures on the subject. It’s a ridiculously complicated subject! For instance, purple isn’t a real colour.

The visible spectrum of light. Copyright Spigget, CC-BY-SA-3.0.

Ok ok, it’s definitely “real” in the sense that you can have the sensation of it, but there is no single wavelength of light associated with it. To make the colour, you have to combine both red-ish and blue-ish light. That might seem strange; isn’t there a purple-ish section at the back of the rainbow labeled “violet?” Since all the colours of the rainbow are “real” in the single-wavelength sense, a red-blue single wavelength must be real too.

It turns out that’s all a trick of the eye. We detect colour through one of three cone-shaped photoreceptors, dubbed “long,” “medium,” and “short.” These vary in what sort of light they’re sensitive to, and overlap a surprising amount.

Figure 2, from Bowmaker & Dartnall 1980. Cone response curves have been colourized to approximately their peak colour response.

Your brain determines the colour by weighing the relative response of the cone cells. Light with a wavelength of 650 nanometres tickles the long cone far more than the medium one, and more still than the short cone, and we’ve labeled that colour “red.” With 440nm light, it’s now the short cone that blasts a signal while the medium and long cones are more reserved, so we slap “blue” on that.

Notice that when we get to 400nm light, our long cones start becoming more active, even as the short ones are less so and the medium ones aren’t doing much? Proportionately, the share of “red” is gaining on the “blue,” and our brain interprets that as a mixture of the two colours. Hence, “violet” has that red-blue sensation even though there’s no light arriving from the red end of the spectrum.

To make things even more confusing, your eye doesn’t fire those cone signals directly back to the brain. Instead, ganglions merge the “long” and “medium” signals together, firing faster if there’s more “long” than “medium” and vice-versa. That combined signal is itself combined with the “short” signal, firing faster if there’s more “long”/”medium” than “short.” Finally, all the cone and rod cells are merged, firing more if they’re brighter than nominal. Hence where there’s no such thing as a reddish-green nor a yellow-ish blue, because both would be interpreted as an absence of colour.

I could (and have!) go on for an hour or two, and yet barely scratch the surface of how we try to standardize what goes on in our heads. Thus why it was cool to see some experts in the field give their own introduction to colour representation at SIGGRAPH. I recommend tuning in.