Monstroid Brainstormin

More thunks on the bestiary of my probably-never-going-to-exist big gay rpg.  This is mostly random free-form stuff, but I’ll lead off answering the question I asked at the end of the last post on the topic:  what animals do I want to see here?  Like what mundane animals live there, and how do they interact with magical monsters and people?  Easy to imagine unicorns and griffins and cockatrices ruling all lesser beasts with their unnatural ways.

Maybe not tho.  Maybe those beasties just exist in balance with everything else in the ecosystem, doing their own distinct niches.  It’s easier to come up with the magickal monsters when the baseline fauna is decided on.  Wouldn’t have half eagle half lions in a world with no lions, right?  To that end, creatures I’d like to see:  The standard Eurasian fare, since this is another RPG inspired by the world of knights in shining armor.  They need horses to ride.  They could have similar distributions, but maybe more lions and tigers in the europey West than there were by medieval times in our world.  But besides that, it would be nice to have some more cool animals.

How can you have an Africa-inspired south without Afrotherian animals like elephants?  Maybe the seaside could have dugongs and manatees, southern rocks could be crawlin’ with hyraxes.  Or would those be outcompeted by marmots?  Other cool African animals that have a bit of representation elsewhere include mongooses and hyenas and crocodiles, cobras, leopards… I should have regional variations on these.  Like maybe male lions in the west have manes that look like mohawks, or leopards in the north have no spots, just… whatever.  If loxodonta could roll up on the Europe-like area without needing a Hannibal to drive them, they surely would.  How weird could that be?  Should I make up my own oddball members for this clade, with funkier tusks?  How about rhinos?  Europe used to have rhinos too.

No Americas means no sloths or New World monkeys or armadillos, no capybaras or guinea pigs, no cougars or jaguarundis or ocelots, no coyotes or raccoons or opossums or toucans or condors… Who would I miss the most?  Who would I want to steal?  Jaguars could just be stocky semi-aquatic leopard species, and I could use other cheats to get similar weirdos in.  Coyotes and golden jackals are very similar.  I guess in lieu of armadillos we could have more varied pangolin species.  That’d be cool.  Condors are pretty neat but mostly I prefer Old World vultures.  Maybe capybaras could get replaced with micro hippopotami or semi-aquatic hyraxes – some holdover intermediate form on the grade to sirenians.

I do love Australian and New Zealand animals but for this I can lose ’em.  Did we lose any animals in the Pleistocene that would be cool to snatch back for this..?  I don’t feel the need.  Stick some wool on the iciest boys.  Going further prehistoric, I do think non-avian dinosaurs are fun to combine with high fantasy, but for simplicity’s sake I’ll lose them here.  Ooh lemurs and fossas…  No Madagascar…  Yeah, sorry lemurs.  You can get your revenge in Gun Lemurs.

I like the idea of making large animal fauna very different from inner sea to outer ocean.  Fish could be sorta samey by evolving before the sea was enclosed, but all the large mammals emerged after that.  Maybe the inner sea could have abundant nautiloids because all the pinnipeds are on the ocean side, maybe it could have a whole separate radiation of whales that split from the ocean whales when the last common ancestor still had hooves.  Or they got outcompeted by giant crocodiles or sharks or sea cows.  Maybe hoofed whales could still exist, or other protowhale variants, niches something like a cross between a peccary and a capybara on crack.

Whence magical beasties, like unicorns and such?  They’d be created by gods or wizards or the magic of the Outer Wild, but establish breeding populations on Gaya.  I might crib some ideas from Pliny, but it would be cool to just make up my own that match the vibe.  Was just randomly reminded of the “leontophone” recently, sounds fun.  I think griffins would be specialized predators of pegasi.  Take that, u majestic creatures.  I was calling the RPG The Cockatrice because dicks but the poison roosters should be here too…  No special thoughts on these for the moment.

In looking at the story Puss in Boots (before the most recent time I was messing with it), I was struck by the absurdity of these helpful animals in fairy tales, and wanted to include something like that in my RPG.  I wrote a first draft novel once in this world, called The Death Knight.  It can’t be published anytime soon, but it’s a hoot.  I made a Puss-type character for it, which was real fun to write.  Just a cat that likes you for cat reasons, but is also magical and talking.  Teddy bear picnic havers.

So magic animals are cat-sized, whether they’re a bullfrog or a raven or a snake, and they talk, and they can do some random impossible thing as part of their gimmick. Sub-type “Divinity.”  My husband was saying he thought the game should have Watership Down type characters, like a goose in a bonnet, that live in treehouse villages.  That would be a different, less magical category.  Call them talking animals?  Probably the ones to hang out with faeries.

I should probably ask a furry how they’d prefer to see a game handle humanoid animal people.  I had a few thoughts on that.  One, just more hate for the splatbook tendency of D&D to produce redundant concepts.  There were like a dozen plus lizard races in those books!  I don’t wanna do like that.  My initial idea for an animal-themed character race was animal-headed people, like the minotaur, like characters from Bojack Horseman, as a singular race that had random animal heads that said something about their personalities.  Like a beaver-headed dude and a crow-headed woman could give birth to twin babies where one had a chicken head and one had an alligator head.  But furries always want their fursonae to have more animalistic features to the body as well, to have tails and paws and shit.  Merely having an animal head will not satisfy them.

So animal races that are more like, furry bod.  Like wolfen from Palladium’s fantasy RPG, or the Teenage Mutant Ninja Turtles, or those ducks from Runequest.  But do I have it be one race that can have any kinda animal type, like the animal-head thing I originally conceived, or just animal races that are all that animal type, like the aforementioned examples?  If I start making races based on animals, where do I draw the line?  Which ones do I include?

More importantly, if I make content with a nod toward trans girls someday, shouldn’t I include anime catgirls?  How cat should they be?  How about puppygirls?  Where does pony play fit into all this?  The head spins.  I’m not trying to make the furriest RPG.  That’s somebody else’s job.  Incidentally, if you know of furry RPGs you wanna recommend in the comments, I’d like to hear about ’em.

Moving on, other things I’ve thought about.  Greek mythology, like, the freaks at the bacchanal.  Satyrs, maenads, sileni.  I never knew about sileni until I saw the movie Šileni by Jan Švankmajer.  It didn’t have anything to do with them, just that the mythological creatures symbolize madness and that movie was about insanity, in its own theatrical (stock ableist) way.  I enjoyed that film a lot.  But what are sileni?  Some sources have them as an old man or satyr on a donkey, some don’t distinguish between them and satyrs, etc.  It varies.  Point is, they’re in the retinue of Dionysus partying with deadly abandon, along with maenads and satyrs and centaurs.  I liked the donkey connection and made them into donkey people, similar mix of animal and human features to that of satyrs.

Maenads brings me back to nymphs.  For some reason, most of the interesting ideas I’ve come up with for player races are centered on nymphs.  There were a lot of nymphs in mythology by a lot of names, and no real official canon to it all.  They were always pretty ladies with some kind of supernatural origin or power (in this maenads may have been outliers), but I’m like, no way.  They can have whatever gender, in my book.  So what will they be?

Immortal pretty people that form out of nature by spontaneous generation, but rarely.  That got me thinking about immortality.  In RPGs you always level up the longer your alive, which produces the unrealistic phenomenon of old people being the most powerful.  Granny has a hundred hit points.  Watch out.  What about immortals tho?  How can you play a character like that, who might have a billion zillion experience points?  My solution was that they lose their skills and memories if they don’t practice them, and they sometimes go dormant for long periods of time.  This came to me as a mental image of people in the foam of a wave, of in the rocks of a mountain, or floating in clouds, or tangled in tree branches.  What if you found a guy in the woods who went to sleep four-hundred years ago, and was half-buried in soil and roots?  Kinda cool.  This could allow people to play an old character as a 1st level guy who has to work his way back to the skills he once had, who has memories of bygone lives that could have been glorious or mundane.

Didja know the Cyclops wasn’t the only giant Ulysses met on his journey?  On one island his crew met a city of giant people who just started gobbling them up like chicken wings.  It was a horrifically evocative idea, actually, if you get a mental picture of it.  The Laestrygonians.  The times I’d seen reference to them in the past weren’t quite the same as what I’ve turned up more recently, and I have been cobbling together a race of giants pretty different from the original notion.  Still, gotta have big chompers.

That puts me in mind of ogres.  From Europe to Japan there is a concept of an ogre, with a lot of variety over that range.  Generally it’s a wild man, giant and club-wielding, an eater of men.  There’s blurred boundaries with the idea of the Green Man, but I feel like ogres are more universally large and bullying.  This puts me in mind of child abuse, and they aren’t the only monster that do so.  Lamias are famous for eating children.  With these two archetypes in mind, I once had an idea for an RPG where the characters are all children of lamias and ogres, in high school, some question of whether it’s a metaphor or a dream or reality within the setting, blah blah blah.  The point tho.  Big scary monsters can be scary &/or psychologically interesting.

When I was thinking on playable races I had an idea that could be reserved for high-power adventures where the characters could be demigods.  They’d have similar stats to regular characters, but have some limited ways they could break the rules.  Like in Jason and the Argonauts when Hercules chucks a rock out to a distant island and another guy who is not as strong sez “I can do that,” and achieves it by skipping the stone.  Home boy, that is not possible.  But as much of a headache as that could be to adjudicate in game terms, the flava would be sweet.  I’d like to see if I could make it work.

I mention this in an article about monster ideas because I realized I’d already embraced a similar idea for magical animals, and that implies they are a kind of divinity, doesn’t it?  So in this conception, they’re like nymphs, naturally emerging from nature, possibly on a path to becoming gods themselves, or just fucking around and living as an interesting little part of the world, until their time is over.  Angels and devils should likewise have some kind of powers not available to anybody in the material world unless they somehow also are born with or achieve divinity, on a spectrum leading up to gods of heaven and hell.  Less interesting to me, but a natural extension of that line of thought.

Elfs.  I don’t know why elves gotta have multiple types, some kinda Tolkien damage, but I couldn’t shake it off.  My husband thinks elves should be short but other partisans are sayin’ they should be tall.  Some should be lofty and live in silver light, some should be wild boyz.  The idea of duality in dökkálfar and ljósálfar call out to my ass as well, and we’ve had a few others I wanted to squeak in.  The list is currently at high elves, light elves, dark elves, garbage elves, glamer elves, and murder elves.  Garbage elves are downtrodden of urban realms, glamer elves have extra magickalism, murder elves have affinity for other murder faeries like kelpies and rusalka, and the other are the usual shmusual.  My idea on dark elves is that they can have unnatural skin tones which may or may not be dark, and they have a more lively / informal / chaotic culture.  Light elves more ordered and prim with human-like skin tones that can also be very dark depending on where in the world they come from.  Gettin away from evil / good as well as light / dark skin tones as having implications, I hope.

I hinted at some of my other thoughts in the last post on this topic without getting into them properly, and running out of time on this post, so I’ll let it stand at this.

I really let my queue get dry.  I have an idea for a post and I queue it before it’s actually done, and as I rush this out eight hours before I’m required to wake up for work tomorrow, I marvel at how it came to this.  I guess I had a little glut of high-effort posts all come due around the same time.  Whatever.  Check out more excessive word count tomorrow, with Dead Milkmen Part II.

Monstral Cladismo

As part of my notion of building all my monsters and playable races at the same time, making them feel part of a creative whole, I’m establishing ways to categorize or group them…

COSMOLOGY
Where the monsters be at.  I don’t want the spread or ambition of some big-ass multiverse.  One world will do.  Center of the universe, it is.  It’s got its own heaven and hell et cetera, and this is the breakdown.

GAYA
The physical world where every ridiculous thing comes together, where most adventures would take place.  Situationally any and all monsters can be found there.  Some, like humans and sheep, are native to the plane, with the Gayan type.  This realm is associated with Body magic, as it is the place where incarnation happens – where flesh is truly flesh, not some spiritual illusion of the same.  Also associated with Drama magic, as the stage where the greatest stories play out.

THE ABYSS
Around every plane of existence, seeping into them, breaking them gradually down to nothing, is the big realm of Death and the dead.  Fools that imagine they’ll live forever in the afterlife don’t know.  The afterlife’s days are numbered.  No small amount of undead dwell there, but creatures born of the plane are called Abyssal.  The realm is of course associated with Death magic.

THE SKEINS
Everything is bound together by threads of meaning, of relationship.  For example, all humans would be bound by a “human” thread.  This is the basis of Binding magic.  The metaphysical manifestation of this is a spiritual web that, like the Abyss, connects to everything.  Unlike the Abyss, one with the right magic can travel on the Skeins directly.  The few strange creatures native to this interstitial space are called Ideal.

THE DEEP WILDS
In the wild places of Gaya, go far enough and the map may lose you.  The Deep Wilds are where wild creatures like sileni, satyrs, and faerie folk come from.  The realm is a spiritual reflection of nature, but taken to great extremes.  Some creatures of the Deep Wilds have been incarnated on Gaya or even been born on Gaya, to where they lose some connection to their ancestral home, but are still considered to be of the Wild (or Wild and Faerie) types.  This realm is associated with Wild Magic.

THE ELEMENTAL REALMS
Pretty stock biz.  Fire, Earth, Air, Water.  Realms of ’em, easier to reach from the Deep Wilds than from Gaya itself.  Associated with Great Magic, Alchemy, and creatures of the Elemental or individual element types.

HEAVEN
Associated with Holy magic, Heaven is where order and obedience reign supreme, where harmony creates something resembling eternal bliss.  Sometimes that may be genuinely beneficent, but beings from this realm, whether god or angel, can be as evil as anything.  Tread carefully, and take the actions of their followers on Gaya over the words in their hymns.  Most easily accessed by dying while sworn to serve a deity there, or from the Singing Realm.  Creatures of Heaven are called Celestial.

THE SINGING REALM
The Singing Realm is a strange place somewhere between Heaven and Gaya, stairway to the gods in the form of an endless city of ever ascending ziggurats and temples.  Souls of the dead who didn’t quite get to Heaven are found here, playing out a lesser paradise until they get so bored the Abyss takes them, or they change into something new, ascend to Heaven or incarnate again on Gaya.  Other creatures live here as well, and like those in Heaven, they are considered Celestial.  Many communities of dwarves and giants have dwelt there so long as to not remember their own origins, and those that dwell on Gaya descended from these.

THE SILVER VOID
Associated with Mind magic, the Silver Void is a place of seemingly endless mental energy.  It plays out there like an unending amusical tone, like psychic tinnitus.  This is soul energy devoid of the Law of Heaven or Chaos of Hell, just alien and buzzing.  Creatures that live in the Silver Void include the greys, flying in their silver discs, some few gods and their servants, and myriad spiritual reflections of the ways that thinking beings exist.  Those that are born here are considered to be the Astral type.

THE SILENT REALM
As the Singing Realm is to Heaven, the Silent Realm is to the Silver Void.  It’s a desolate reflection of Gaya, turned in on itself in endless mazes where souls play out their struggles over and over, until they disintegrate, ascend, or reincarnate on Gaya below.  Some natives of this realm include oneiroi, who play the roles of “supporting cast” in the psychodramas of lost souls.  Like those in the Silver Void above, they are considered to be Astral.

HELL
Associated with Hexing magic, Hell is a twisted reflection of Gaya steeped in chaos and torment.  There is also a kind of vitality there, tho it doesn’t hold a candle to that of the Deep Wilds.  It’s the vitality of freedom, of accepting the pain and difficulty of existence, of living it to the utmost before willing oneself the rest of the way out the door, into the Abyss (or going unwillingly of course).  Some creatures of Hell are surprisingly kind, more are as capriciously cruel as the reputation would suggest.  The type is Demonic.

THE SCREAMING REALM
In a sense this realm is worse than Hell itself.  As the Singing Realm is to Heaven, as the Silent Realm is to the Silver Void, so the Screaming Realm is to Hell.  This is the purgatory where those who died in great strife or iniquity must face their personal demons until they either escape to a gentler place (most often the Silent Realm), reincarnate, disintegrate under the weight of their suffering, or fall fully into Hell proper.  There are other things to be found here besides a labyrinth of personal hells, including great cities of lamias and ogres.  The lamias and ogres of Gaya descended from these.  Like other creatures from here, they are considered Demonic.

RANKS
Categorizing creatures by their relative power and station in the world.

ANIMALS
Self-willed organisms whose limited cognitive abilities prevent from engaging in civilization. Can’t learn more than a very limited vocabulary, unable to learn a character class, although they can advance in levels and abilities.  You don’t wanna meet that 16th level Mosquito.  Your blood will be sucked.

RACES
The species that can engage in technological society on roughly equal footing, typically bipedal with stereoscopic vision and opposable thumbs, tho not necessarily.

HOSTS
A species or group of species that are united by a theme or hierarchy, like faerie folk, giants, devils, or angels.

LEGIONS
A species or group of species that more directly serve a higher power or purpose, typically more powerful than Hosts.

LEGENDS
Demigods and monsters, these are unique creatures whose status transcends the mundane.  Some are elevated from common creatures, others came into their current incarnation by other means.

GODS
Unique creatures like Legends but much more powerful, sometimes alone, more often part of a pantheon of related beings.

OVERGODS
Gods that have become so powerful they are often presumed to be foundational to the cosmos in some way, which is not true.  Some have pantheons in their service or arrayed against them as enemies, others hold themselves above those interactions.

TYPES
Lifting this concept from D&D, tho anyone could have come up with it and probably did.  Categories of creature.

Gayan – Native to Gaya, or naturalized there.

Divinity – In game terms, these are creatures that can do things that transcend game rules.  The weakest are magic animals, who usually have one abnormal reality-breaking power, like performing a great labors in moments, but only when nobody is watching, or telling absurd lies that can somehow fool anyone.  The most common are nymphs and demigods, who can on rare occasion perform heroic feats that defy reason.  Intermediate are legions, and the most powerful are gods themselves.  Divinities can come from any realm in the spirit worlds or from Gaya.

Spirit – All creatures not of Gaya.  Some creatures whose ancestry is not Gayan, but who have descended from generations of Gayan residents, can replace this type with the Gayan type.

Spirit Realm Types – Abyssal, Astral, Celestial, Demonic, Elemental, Fire, Water, Air, Earth, and Wild.

Animal Types – Animal is a type (for animals not of the races), and all animals, including those who are members of the intelligent races, have animal types.  These aren’t necessarily natural clades, can be polyphyletic or just make no sense beyond folk sense.  Amphibian, Bird, Bug, Dragon, Fish, Jelly, Mammal, Mollusc, Reptile, and Worm are the broadest types, and there are dozens that are slightly more narrow.  Some notable types include Ape, Serpent, Rodent, Swine, Dog, Cat, Cattle, Frog, Spider, Fly, Raptor, and Fowl.  There are creatures with less grand places in the imagination of intelligent races, which therefore lack a narrower type, like raccoons, skunks, and kinkajous.  Creatures that blend features of more than one animal type have both animal types.  Simply being a biped with opposable digits isn’t considered a type here, as that is quite varied.  The average person doesn’t recognize the kinship of humans and monkeys, and the most monkey-like races imagine themselves the true heirs to the title, so no over-arching term unites them.

Plant – Not all ancestrally photosynthetic organisms are sessile in Gaya, but those that get around are uncommon enough they are lumped by animal types into one perhaps overly inclusive type.  This type even includes non-photosynthetic fungus, because the beliefs of the masses are what form conceptual threads.

Race Types – Elf, Dwarf, Human, Gnome, Ogre, Lamia, Koneira, Crowten, Nymph, Centaur, etc etc…

Host Types – Faerie, Lycanthrope, Giant, Vice Elemental … I don’t have as many ideas for these as I’d prefer.  Maybe Furry?  For all the obligatory animal people.  Maybe Undead should be here.

Legion Types – Seelie Court, Unseelie Court, Angel, Devil, Oneiroi, etc.

Animated – Normally inanimate matter, made life.  Rudewood golems don’t count because the carved wood in them is still alive in some respect, and so they have the Plant type.

Types I’m Not Using from D&D – No Alignments.  I’m not even a partisan on that hoary debate, and kinda like D&D’s alignment system, for that game.  Feels more interesting to not have it in this one, personally.  I don’t see myself making Aberrations or Oozes, or not enough to where there’d be need of a type.  Mind flayers and beholders are the most iconic of those and they’re not included in the open game license, plus I’m just not that into them, or most other things that would be classified this way.

Physical Properties – Amorphous, Immortal, Intangible, Flying, Aquatic, Undifferentiated (lacking weak spots such as organs), etc.

Magical Properties – Enchanted, Cursed, Blessed, Transformed, etc.

How do I use this guff?  Probably in a different post.  Before I move on tho, I wanna contemplate that notion I had of trying to make it all feel like it hangs together, like it’s unified conceptually.  I want to include a huge amount of playable races because players like to have that selection.  Ditto classes, later in my process.  But what kind of world has that many intelligent species hobnobbing?  A physically large one?  Henry Darger had a sci-fi setting with a world massively larger than Earth in geographical size and population, but subject to an encyclopedic variety of horrible weather phenomena that could kill millions at a time.  Kinda fun to see what people come up with when unfettered from expectations of physical feasibility.  I don’t feel that liberated at the moment.

Just deciding in advance I’m gonna go X far and no farther, that’ll help keep it from feeling like a whack-ass pile of random.  Be nice to have a bit more drilled down…  I should decide on animals and such as well.

I like the idea of racial diversity not being all orientalist or awkward.  Had an idea this world has a mega-continent like Pangaea, so everyone is together, but there’s a massive sea in the middle that somehow isn’t pulling a messinian salinity crisis on us.  Peoples from one area grade into each other culturally and physically, with people to the south having dark skin and curly hair, people to the west going pink for lack of melanin, people to the north olive skinned with eyes that get more epicanthic fold and hair that gets generally straighter to the east.  This applies to elves, dwarves, humans, etc, so we aren’t saddled with excuses for being racist about what they’re allowed to look like.  Locations can vary – a random enclave of unusual-looking people here or there – and with world travel possible, anybody of any color could reasonably show up anywhere.

The IRL disadvantages of the global south are too depressing.  Gotta wakanda this shit out at least a bit.  There are high- and low- tech places all over, the low-tech compensating with more powerful magic or other advantages.  There should still be injustice enough to motivate heroism, but I think, for me, the pattern of it should be less obviously tied to specific races and cultures being globally dominant or oppressed.  Thematically we could have technologically advanced kingdoms trying to oppress their neighbors or fight each other for territory, and getting beaten back by heroes.  But the techno-kingdoms could be run by black people oppressing black people, the barbarians could be white people being oppressed by white people.

This world structure carries implications for flora and fauna as well.  Aquatic life in the big sea could be long separated from out in the big ocean, and very very different.  With few barriers to overland travel, there wouldn’t be as many isolated ecological regions with suites of unusual animals.  Like no Australias or Madagascars.  Sorry kangaroos.  Unless I want everywhere to have kangaroos.  The continents pushing and pulling apart and pushing back together again can result in clades of animals coming together that would not have evolved together, without the entirety of one area’s unique beasts wiped out, necessarily.  South America was raided in a way that caused lots of cool interesting beasts to draw the big ace, but they still have lots of distinctive characters, like caviomorph rodents, maned wolves, weird marsupials, cool monkeys…

I don’t want to dream up the paleobiogeography of this motherfuckin’ globe.  I’m not quite that species of nerd.  Close, but not all the way there.  So I’ll just pick the animals I wanna see.  Let’s see…

Next post!

Thinkin on Monsterology

I was spending some time with demonology a few years ago, motivated by the observation that grimoires listing demons had enough in common that they presumably derived from an original source – that you could find that source, and get the “real” details on demonic characters like Belial, Samigin, Asmodeus, and Glasya-labolas.  I even found the name of this source: The Book of the Offices of SpiritsThe Lesser Key of Solomon and other texts purport to be transcriptions from that source, and yet, there are no extant copies that could be regarded as having high fidelity to the original – assuming it ever existed.  The copies of copies of copies change things up, so much so that the oldest version I could find, in the Fasciculus Rerum Geomanticarum, had a very different list and information from the later books.

And it was all hooey anyway.  If I could find the original Liber Officiorum Spirituum, I’d just be finding older hooey.  The trappings of systematic and encyclopedic information in the copies are enticing to that pokedex mentality.  I wanted to catch them all.  Once again, I find myself tempted to a similar end.  I’ve been trying to come up with the list of monsters for my big gay rpg, and the lure of finding the “authentic” or “original” monsters of fairy tales and mythology and legends is there.  But it’s all hooey.  Why do enough research to write a new entrant to the libraries of compilations that already exist?  Why not just make up my own hooey?

So I probably will.  But I’d still like to include the big iconic monsters of fantasy and folklore.  Pinning down at least that much, a useful thing to do.  Some campaign settings from 20th century RPGs went for the classic D&D list of playable races, plus or minus, and then tried to include some iconic new weirdos for flavor.  Others tried to reinvent the wheel with an all new list, or went for a more low-magic concept where all the players are human.  I’m pretty well decided on the first option.  As much as this is a TTRPG, I’m also inspired by video game RPGs, like the older Final Fantasy games.

Backing this idea up a bit, an anecdote that may inform my motivation.  In the Advanced Dungeons & Dragons 2nd Edition dayz, when Monstrous Compendium pages were hole-punched so you could put them in your own three-ring binders, my Tech Support Guy had a good solid binder going.  I’d look at the intelligent species in it and think, that’s a character.  Why couldn’t it be a playable character?  So I used the monster stats to reverse engineer playable stats for a bunch of them – particularly satyrs, nymphs, and fairy folk.  Were they balanced?  No, but they were accurate to where a player version would be functionally the same in combat as a “monster” version, until they started gaining levels.  I might have even spaced out supernatural abilities by level, like they did for some creatures in 3rd Edition’s Savage Species, don’t remember.

What this illustrates is my annoyance with systems not being fully thought out from go, being constructed piecemeal.  If I ever get this thing going, I will try to get it as close to perfect as possible first time, so I don’t have to fuck around with revisions.  Part of that is the monster and class lists themselves.  I don’t want to make people buy a zillion “splatbooks” to get the full package.  Those kind of products weaken the original game as an artistic expression, because they result in numerous duplicated concepts.

Like there will be several character classes that are functionally identical to paladins, or separate stats for a creature from folklore by several different names, which were always meant to be synonymous.  Or so many “subspecies” of elf you wonder how one world could sustain all of those isolated populations, like why they wouldn’t grade into each other more like humans do.  It all just feels poorly conceived, which is what you don’t want art to be.  I know, they didn’t want to be artists, but I can’t help but be an artist, so this is my thinking.

And being this goofy combination of analytical and fussy, broad and abstract, I find myself torn between building a pokedex out of every source of monsters fairies etc that I can dig up from everywhere forever, and trying to get away from that altogether, because a half-measure would not be satisfying.  As I have rolled through all these kinds of thoughts, while wiki-surfing mythological beings, I’ve come to a perhaps tenuous conclusion that I want to make up my own guys, that can be representative of various guys from IRL mythology and folklore.  That is, I want to make up my own fairy that could be a stand-in for multiple types, like clurichauns and leprechauns and kobolds and duendes and gnomes could all possibly be the same species by different names.  Make sense?  But at the same time, not be so broad that my monsters can just be anything wilson-nilson – so variable that the core idea is lost and they become a conceptual mush.

I’m a victim of the same mentality as all those old school TTRPG makers, thinking I’m going to do it right, where all who have gone before were inferior minds.  I’ll make the one game to find them and in the darkness bind them, muhahaha.  But like many with these tendencies, I’m OK with never really getting recognized for that magnum opus.  It can remain the humble home brew.  I’m doing it for myself.  I will share it if it ever gets to a publishable state, but that’s not the aim.  The aim is to make something that works for me in all my particulars.

(I’ve been told having one’s work stolen by AI is the worst.  Publishing anything at all, well, it definitely makes that possible.  All my bloggy thunks will one day be grist for the Bébésque Machinélange, likewise my “magic system.”  There is nothing truly original here.  Steal it, somehow magically convert it into money, then come back and laugh at my foolishness.  I’d like to see it.)

So playable species should look like a natural part of the world they live in, should be conceived at the same time as the monsters.  It shouldn’t just be ooh, thought of a random cool thing, I’ll ram it in there.  Make the tree of life, fill it out, and then go into the individual branch ends and do all the random cool thingening there.  I’m jacking for beats.  D&D 3e had monster types, which was useful for game effects – a sword +2 against dragons affects all creatures with the dragon type – but also appeal to my interest in taxonomy.  There was another way of classifying creatures they didn’t get into much, an idea I gathered from their Planescape Monstrous Compendiums: by social structure.  In Planescape there are groups of creatures from the Outer Planes of the D&D cosmology that group naturally, like demons & devils (tanar’ri & baatezu lol), angels (devas), modrons, yugoloths, slaad, etc.  That was another layer of flavor I found interesting.

I’ve already come up with a lot of the basic material I’m about to explain here, but it was before I settled on my guiding principles elucidated above – don’t try to make stats for rusalkas and zmeys and banshees, make something that could be any similar creature by a different name.  Like, I don’t need five hundred slightly different spooky horses that will drown you, even if Europe did feel the need for that.  Resist completionism.  Proceeding with all that shit in mind…

is enough material for another post.  I break this up.

RP by Comment 00006

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Cortellire Hall, an ivy-encrusted old brick dormitory for students at Ward Wizard Community College of Arms.  New students were getting unpacked or familiarizing themselves with the environment.  Returning students were either not back yet or being generally shy, tho a few began to emerge for various purposes.  Everyone was too busy trying to look cool to allow the older and the younger classmen to connect, tho a few intriguing glances may have transpired.  These were, after all, mostly young people, including many aspiring adventurers, and that meant wandering hearts.

The wings of the building were segregated by gender, with women and gender weirdos on one side, men on the other.  In this kooky world men were not wallowing in laziness engendered in them by fawning preferential treatment as children, so there was something resembling gender parity in the student numbers, at least.  There were gendered stereotypes related to professions and old-fashioned heteronormative ideas that if you let the sexes mingle too much, the resultant sexy times would detonate the universe.  That only had the effect of making it easier for gay people to wallow in gayness, feeding into some other stereotypes.

But unless one was trying to get one’s gayness in gear, the middle areas of the building were the most interesting for having more variety to the student bodies.  Sometimes you just want to see all the different people, hear the different voices.  Who are all of you?  What are you doing here?

Ilmardan found himself in the most central lounge besides the foyer, which was a similar size but more recessed in the building.  Gone were the chandeliers of the room with the most need to advertise its classiness; this lounge had buzzing fluorescent lights and corkboards advertising goods and services and shows, a few desks for study, more tables for meeting or eating, and few good-sized lounge chairs and couches.  Some students were getting snacks and beverages from the vending machines.

A mixed group of young people was there, more physically diverse than Div’s jocks had been.  The green-skinned dark elf theater kid called out to him, “Lord elf, well met! Would you like break bread with the commoners here? Or stale vending machine cookies, at least.”  It seemed like genuine interest.  Dark elves were ancient enemies of light elves (for all that ancient grudges mattered in modern and civilized places), but high elves like the Erenaths were somewhat neutral in that old fiasco.

That nymph boy with curly sky blue hair was at the table as well, and that black and white terrier dogman, a cockatoo-headed woman, and two human women too dorky to seem at all threatening.  It was a table of shorties, the cockatoo woman the largest in every way and still shorter than Ilmardan if the feathers weren’t included.  Some of them were a bit nervous some kind of elven bad blood was about to flare up, others more oblivious.

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RP by Comment 00005

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Strolling through the halls of the dormitory, checking out the fellow freshmen.  Finger guns and cool-guy nods.  Shy looks and fumbling.  Excited plans being made, tho they would surely all amount to timid testing steps into the Adult World of Collegery.  The gendered wings of the building remained mostly separate, tho there was a little overlap in the middle.  Time to figure out who wanted to be an adventurer, or a champion, or a courtesan, or just an accountant or radiologist.  This had ramifications for future romances and rivalries, so people were a little nervous as they flitted from group to group.

The adventurers were deep in the male end of the building for cultural reasons.  Some were comparing weapons and scars, some were sizing up the others in more esoteric ways.  Ilmardan could tell some of these guys were going to develop very interesting powers indeed.  At last, there were Div and Humuk, with some other meatheads down in the first floor lounge.  Wooo!  Div waved Ilmardan over with a whoop.

“Ilmardan! You’ve met Humuk. These are Grundr, Tollison, Liu-gon, and Markud. Guys, Ilmardan.”  Their expressions were reasonably cordial, but you got the distinct impression these boys would be more impressed by a guy who could bench press a luxury sedan.  Not like you wanted to make out with a leopard-headed dude anyway – that was Markud.  Div said, “I told ’em about the club.  The more the merrier, right?”

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RP by Comment 00004

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The freshmen were at last rewarded with cheap but nice sandwiches, chips, cookies, and cola at the cafeteria.  The professor was probably supposed to be coming around to them individually, but succumbed to anxiety of her own, and slouched in a corner.  That meant some amount of freedom again to talk to whomever one desired.  Ilmardan was beginning to get the idea of this place.  Some students were from families too poor or too practical to pay for the tuition at fancier schools, some were orienting themselves toward careers that didn’t require a full four year degree, some were taking practical classes to support jobs they had elsewhere or to try branching out into something new.  But most noteworthy, some were here because they were scandalized.  Black sheep, the kids you don’t have high hopes for anymore.  Punks and dropouts.  Ilmardan saw the graffiti, the radical flyers stuck to the walls next to advertisements for concerts and art shows and dubious supplements and school events.  What kind of mess might one get into, in such a place?  What was he going to try to do with his time here, socially or academically, really?  Was this a purgatory or a slacker’s paradise?

If you’re starting to get any new ambitions, have yer guy think about ’em.  If you just want to socialize for other ends – planning the club trip or whatever – get into that.  And if you want to time skip, I’ll add more to this post to facilitate that…

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RP by Comment 00003

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Already some cool kids were planning to indulge in the city’s night life.  The folly of youth.  Meanwhile, the tour continued into a building full of laboratories, where there was little of interest that they were allowed to see.

Josh came back to Ilmardan and Kaldonia.  “Turns out Humuk is too shy to go to clubs.  Still figuring himself out, I think.”  Kaldonia laughed quietly.

It was hard not to want an escape of some kind, a daydream to distract from the dreary reality around them.  The place looked even less interesting than the average high school – more like an office space of buzzing lights and clicking keys.

They came into another courtyard, this one adjacent to a cafeteria and featuring a heavy mechanized gate which would be used for access by utility vehicles in off hours.  It had a smattering of graffiti and a mostly occluded view of people walking by out on the street.

Ms. Selber sorted the large pack of freshmen into two concentric rings for some awkward ice breaking games.  Everyone had to say their name and answer a specified question to the closest person in the other circle, rotate, introduce themselves and answer a different question for the next.

Kaldonia was with Ilmardan for the question of “What’s your major?”

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RP by Comment – Still Open

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The orientation guide continued with some basics about the neighborhood – the nearest public park with sporting facilities, directions to the largest public library in town, the hospitals, etc – before getting everybody in motion, following her with trudging little steps around the campus.  The names of the different buildings – after this and that donor or trustee – were a wash of meaninglessness to the non-humans among the freshmen.

As they walked down a long hall, where Ms. Selber mentioned some of the classes being taught, many of the freshmen talked among themselves.  Kaldonia kept on.

“What kind of music do you like, Ilmardan?  I could tell you what clubs play it.”  Why were lizard madonnas so interested in the elvenoid species, he might wonder.  The fashions didn’t hang on their bodies right.  The languages were a little off in that mouth full of uniform, sharp, curved teeth.

Some nearby humans looked judgmental about it, a hip aloofness probably inspired by the social terror of being new.  A male nymph drifted along nearby them, feet barely touching the ground, loose sky-colored curls floating around his shoulders.  He wore a stickball shirt, hipster jeans and shoes, and a little backpack over one shoulder.  There was some room to wonder, did nymphs owe their existence to the wild realms like elves, or the higher realms like giants and dwarves?

An orc jock tried not to step on any people and almost failed when a halfling got underfoot.  That little guy was some kind of raging nerdlinger.

Yup, any kind of weirdo might be in this company.

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How about you?  It’s urban fantasy.  You’re in community college instead of the big leagues, for some reason, but it’s a place where you can start learning how to chuck fireballs or wield a zweihander, so … excitements?

RP by Comment – Welcome to Community College

The last time I tried to do a RP by Comment, I had to shut it down because I only had one player left and it wasn’t my husband, and I didn’t feel like I had the mental resources to devote to other people while my dude was having some particular issue at that time.  Lesson learned – he is not invited this time.  Also, I’m not going to post as rapidly, to save those precious mental resources for my lovin’ dude and other responsibilities.

I’m tempted to do this because it gives me something to write about when I can’t easily think of something else.  In fact, if I’m rolling slowly enough, I can easily do this at the same time as I continue my one-queued-post-per-day thing.  I’ll do my introduction post, we go a round or two of comments, and then tomorrow (assuming I have anyone playing at that time), I do a new post.

Here are the rules:

  • Make up your character and introduce them in a comment on this post.
  • The first three people to post are the adventuring party; nobody else is admitted unless one of those players taps out.
  • You can tap out at any time, and when you do, decide whether your character lives or dies.  I’ll help RP that or either you or I can “write them out the door.”
  • If you stop responding without excusing yourself I’ll write your character into a “holding pattern” for three posts, and then if you still are not there, I’ll write them out of the story.
  • If you annoy me, your character dies.
  • If you really annoy me, you’re also banned and blocked from commenting on my blog.
  • Try to abide my two commenting rules in le sidebar: don’t use “stupid,” “crazy,” or their synonyms in comments.  Don’t be a doomer.

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Twas a bright and sunny morning in The City of Romance.  Moss and vines glistened with dew, puffing in every cracked stone and trailing from every untended surface in great green boughs.  The skyscrapers strained mightily into the blue sky, surrounded by more primitive buildings in varying states of decay, by layers of highway freeway tunnel and subway, dotted with parks full of homeless people and deeper crevices still – ruins that fell beneath the notice of the modern, of those focused only on the new and the lofty.

The City of Romance was so named because of its reputation, its storied history, and because the original rulers had named it something unpronounceable in the Elfish tongue.  Now it was just another modern metropolis, inhabited mostly by humans, and ruled by a puppet regent from the neighboring human kingdom, centered in The City of Commerce.

On the highest hill of the city, where once the capitol building stood watch, the neighborhood had been overtaken by college campuses and hip boutique businesses that cater to them, and by further shady characters seeking drugs and other diversions.  You didn’t do well enough in secondary school to go straight to the fanciest of the universities, no.  Your lot in life is enrollment in the Ward Wizard Community College of Arms.

WWCCA is a good place to get a technical education, a quick and dirty primer for a job that needs special skills but not the most sophisticated and prestigious careers going.  Courses in soldiering or constabling, nursing or accounting, video editing or helicopter piloting, etc.  Alternately, you could train in the rudiments of more advanced careers, in preparation to transfer to a more prestigious college.  WWCCA produced no small amount of acolytes and adepts in the magical arts, or disciples of the more mystically oriented martial arts – paladins and great knights, rangers and more.

While the city teemed with humans, the college campuses concentrated diversity.  You might rub elbows there with the elves descended from the city’s original founders, or foreign elves and other international students.  Animal-headed people, ogres, lamias, goblins, leprechauns, dwarves, gnomes, halflings, koneira, crowten, lizard madonnas, sileni, satyrs, nymphs, and more walk those halls.  Of the schools of magic, all are represented to some extent or another in the course catalog: Elemental, Holy, Hexing, Wild, Body, Mind, Death, Binding, Drama, and Alchemy.

You and a few dozen others checked in at an office of plastic chairs and buzzing yellow lights, before being shown to an architecturally dull red brick plaza, wonderfully appointed with flowers and small trees in the planters.  Returning students wander through endlessly, while you freshman mill about, waiting for the person who will conduct your orientation.

Who are you and what did you come to learn?  First three answers below are in.  If only one person bites, fuck it, we ball.  If nobody bites within 24 hours, I guess I will not be game mastering…

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Pitfalls of RP: A Fistful of Eastwoods

I actually wrote this ages ago, just finishing the last bit and posting it because I have nothing else at the moment, going bonkers working on everything.  So tired and wired and yarded out…  Anyway, classic flavor me.  Enjoy.

***

What happens when a tough cool guy that don’t take no guff meets another tough cool guy that don’t take no guff, and one of them gives the other one guff?  Something that is not cool, guy.  Something like the opposite of fun.

In real life, we often have to accept affronts to our dignity, minor and major, in order to avoid destructive conflicts.  So when we play RPGs – when we create a cool character to identify with – many people want their character to be a badass punk who takes no shit.  The problem is that an RPG is not a truly consequence-free environment.  Yes, you won’t necessarily die or end up unemployed or jailed if your character insults the wrong person.  But you can ruin everyone’s fun – including your own – and harm real life relationships.  RPGs are collaborative entertainment.  Your fun should not detract from that of others.

And this becomes much worse when more than one player is a hardcase.  Any disagreement can grind the game to a halt or destroy it altogether, if neither character is willing to back down or even disagree with civility.  It also serves no purpose dramatically.

When you see a character of this type in a movie, they get away with it because the Universe created by the writers is full of unreasonable people who can be put in their place verbally by the Eastwood type and his snappy comeback.  When two PCs draw swords or break up the adventuring party over a trivial matter, what does that mean, from a literary or dramatic standpoint?  Only one thing: both characters are assholes.

Neither of them can be the wisecracking guy who just keeps it real in a world of weak-willed phonies.  It was a questionable aspiration in the first place, dependent on all other PCs and NPCs to support the idea by diminishing themselves.  And once it’s put to the test, the illusion shatters.

Think about it.  Very rarely is there more than one Eastwood type per movie.  Recall times when it’s been attempted and how that went.  I haven’t seen The Expendables or its sequels.  But I can remember some cringe-worthy writing when this is the idea.  When the writer wants both of the show’s heroes to be unstoppable badasses, some plot contrivance must keep their rivalry forever unresolved.  Badass Cop One is arguing with Badass Cop Two, when their fight is interrupted by the Hardcase Police Chief, and so on.  The best way to keep this from going sour is to write both characters with a reasonable limit to their ego.

A variation on this is the snarker whose feelings are easily hurt by snark.  One of my best players had this problem to some extent in real life and imported it into (and even exaggerated it in) their characters.  I think they’re from a culture where everyone insults everyone else constantly, and they all imagine everyone’s cool with it, but inside of human heads, that culture has produced a jacked up pile of sad.  But my sample size is one, so maybe it’s just them.

The following list of traits are not necessarily bad traits in any given character, if you take off the “never” and “always” from them…  Eastwoods never take guff, always get the last word, never stop fighting, never submit, and are never afraid.  They always have someone to blame for any plot occurrence which was on any level humbling, and are aeternally spiteful about it.  They dish but they can’t take.

Anyway, this kind of shit is why I do not miss GameMastering.  I do not have to collaborate with bad writers to make my story happen.  Eastwoods, yer attitude bores the hell out of me.  It’s so played out.  Noli me tangere.