This post is going to be a little happier than the last few have been. We’re going to find the Dreamworld. This portly dazed and red-nosed game character from Operation will assist us in this endeavor. Let’s call him ‘Duh’ it seems appropriate, I haven’t played the game since childhood and don’t know his name. The parts of the body have changed a little too, we can ignore the arrows and whatever beer mugs and stuff cause we’re looking for something more esoteric.
I’ve used this other image in the past to illustrate the Dreamworld. It, is my own composition which has no inherent meaning other than my attempt to express my impression of the Dreamworld. It is a rectangle simply because that happens to be a default size I use on Photoshop. It could be any size or shape as far as that is concerned.It has some recognizable elements such as the blue grid and the interior frame within the un-framed illustration. Shapes may not make sense or seem to have a real purpose. When I made it I may have used 18 layers or so. I would rather discuss the qualities of the elements within the illustration rather than creative technique. By ‘qualities’ I don’t mean anyone’s opinion about whether things are good or bad, more the component’s reason for being a part of the composition, their position within the border, color, texture, relationship, balance, etc. This wasn’t just random stuff thrown together, it has purpose and intent and a reason to be what and where it is. Sometimes, the explanation may be simply that it looked good. At other times there is a real important purpose. Did you notice every shape has a texture? Some shapes are used only once while others are repeated often. Colors are bizarre but fit together comfortably. The grid fills up a third of the page but is also barely noticeable. Does the interior frame actually ‘frame’ anything in particular? Why so? Why is it there, instead of the edge where a frame could, as usual, contain the total illustration? Could the frame have been a little bit smaller than it is? What is its message? A philosopher could spend a whole day finding meanings for just the frame alone if he had nothing else to do. And was really bored.
I would call it a better piece of art than Duh, but the purpose is different, and I made it;) Duh is meant to be whimsical and funny, but not very serious piece of graphic illustration; it is well crafted for that purpose. Dreamworld has richness and depth and sophistication. It has humor and sadness and seriousness and plenty of wry whimsy. Duh makes the viewer ask: “Why is there a hammer in his leg?” and other obvious game-like stuff while Dreamworld poses more esoteric questions. The meaning/purpose of Duh is readily obvious. The Dreamworld illustration is never clear, nor are the questions it brings up answered. You, as the observer of each piece, gets to choose what kind of time and thought you give to each observation. I’m going to ask you to give some thought to Dreamworld because I have the expectation that it will illustrate its name. At the same time we will look at our ‘everyman’– Duh, to discover where inside each person the Dreamworld exists.
In the process of creating Dreamworld I had the goal: “to express my impression of the Dreamworld.” I made thousands of choices and used hours of intense concentration to make the picture. I also drove to work, taught classes, advised students, designed, rehearsed, and opened plays, shoveled alpaca poo, put feed out for the chickens, fish and hay for the alpacas, mowed the grass, read books and watched TV. All of those things contributed to the end result. See the correlation?
“to express my impression of the Dreamworld” means I had an idea of the Dreamworld which came originally from an article I read in the early 1980s, Illud Tempus, a latin phrase meaning roughly ‘now and always.’ It suggests an atemporal dream or dreamlike state where past, present, and future coincide. In this Illud Tempus, boundaries, time, and consciousness are freed from normal constraints and possibilities abound. It is a place, of sorts, where god lives. It is also where our fears, worries, and concerns live too. It frequently reveals itself to those who have made the effort to understand it. All people experience the dream world in their own personal way, and find it with their own solitary journey. It plays a part in every person’s daily choices and it is influenced by the experiences of life: a book, a movie, a religious experience, tripping on the sidewalk, or any other life experience.
So, a person who spends time attempting to understand the Dreamworld has many paths open to them. Some are well-worn highways where perceptions of its many ephemeral components are codified and taught to others of a particular group or religion. There are often shaman, learned individuals of a particular religion, who teach and guide folks through its labyrinth path to the dreamworld.
But what about Duh? The dreamworld exists for him and is part of him. If we wanted to give Duh another hidy-hole like the beer mug and the hammer where would we place it on Duh’s body? Without a shape or depth or time or particular sound it will be hard to figure out the appropriate placement. Is there any form of logic that could answer this question? I mean the heart seems logical, but the brain does too. The stomach and other organs that produce chemicals and proteans necessary for life are needed as are the sensory parts of your feet and legs to keep you standing upright. The whole body is where the dreamworld lives.
It would be wonderful if we could understand the dreamworld the way we understand our feet and legs and can control them with precision. Our dreamworlds are all of Duh – his whole body and beyond. It includes the smell of the bakery, the view of the lake, the feel of the PJ’s and the emotional states of those nearby. It is the sum and total of each moment of your life. Yet, we can’t grasp any more than a tiny part of it. Most of us don’t conceive of it at all; we call it God and rely on the shaman and the secrets, revelations, scriptures paths of those who have sought to understand it before. As humans we give it familiar trappings to pretend we understand but they are only metaphor. Their influence and continuity give them a sense of false credibility.
All Duh has to do is look inside himself and make an effort to understand by asking a question. When you ask the Illud Tempus for answers you communicate with the divine within. Keep asking questions and have a conversation. You will have done all that is necessary; no cathedrals, symbols, statues, rituals or prayers are required. No holy book can contain it. The dreamworld is the experience of being you.
You don’t need an inverted pyramid to give credence to the experience of being you. If you like and wish to use a pyramid’s features it will also become the experience of being you. It may take you on a long journey back to where you started. If that has value to you or not it is now the experience of being you. Many people are drawn to the inverted pyramid, they find the prepared, organized, well-trod path comforting. I don’t, I left my inverted pyramid for being gay and I am a better person for the experience of being me.
You will see many versions and variations of the pyramid and they all are designed to include some and exclude others on the journey to find themselves – the experience of being you. Passions will be raised and lowered by these attempts. The end result is the experience of being you. The search for god leads right back to the experience of being you. Do you prefer the long arduous journey of organized religion or simply looking inside yourself? Either choice ends up at the same place: your Dreamworld.