The “Should” Fallacy in Criticism

I wrote a piece about a common fallacy I see in criticism – particularly video game criticism. I argue that people like to talk about what a game “should” be; often, this isn’t a helpful criticism since it’s a refusal to accept what the game is.

I make my full case here at my regular haunt at GameZone.


  1. John Morales says

    I find your caveat revealing: if it’s not often a helpful criticism, then it must sometimes be a helpful criticism — and, accordingly, it’s not necessarily fallacious to employ that method of criticism.

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