Cuphead is a recent video game hit, best known for its animation inspired by 1930s cartoons, and for being extremely difficult. This has led some game critics to discuss difficulty as a design choice. Is it justified to make a game so difficult that it excludes some players from seeing all the content? This isn’t the first time game critics have tried to answer this question. Last year, people were discussing the value and possibility of an easy mode in Dark Souls.
To make it clear, nobody disputes the value of a difficult game. But if it is feasible, should the designers also offer some sort of “easy mode” to make the content accessible to players who can’t complete the normal mode?
On the face of it, it seems that actively preventing some players from seeing content only reduces the amount of joy in the world. Some players might enjoy the feeling that they are accessing content that other players cannot access, but it’s not clear that this is enough to justify making the game less accessible.
On the other hand, that difficulty may be essential to the game design, at least for the particular game in question. From the linked article about Dark Souls:
I think Dark Souls might collapse if it compromised. If there was an easy mode, people would play it and then ask those of us who’d been here all along, ‘what was all the fuss about?’ That’s what happened to me when I had to cheat my way through sections of The Witness. The joy of a solution lost, I couldn’t understand the appeal.