Great American Satan Too Quick On The Draw: Valve Just Killed Good Faith, Again

So our dear colleague Great American Satan just put up a post on the failures of Valve to police its content and its vendors, creating headaches for its customers and sometimes even permitting scammers and/or abusive sellers to make customers feel worse than that. Go read, if you’re so inclined.

But, oh, the post was put up just hours too soon. PCGamer is reporting that the new Valve game to be sold through its Steam portal is getting calls for removal before it has been officially released. What kind of game could do that? Active Shooter, a game that, as far as I can tell, is Castle Wolfenstein where you get to choose to be the allies or the Nazis. There are two options for game play. In one, you’re a cop chasing down active shooters. In the other, the enemies are (on at least one level) fellow students in your imaginary high school and the cops that come to help rescue them. It looks like there may be additional, outside-of-school levels as well where your targets would not necessarily include high school students but would still include cops trying to do their jobs.

Yes, this is imaginary. Yes, there is a constitutional right in the US to design and attempt to sell such games. But no, people who create this type of content don’t get to be free from criticism, and the same right that protects the ability of dumb sociopaths to produce such a game also protects the rights of the rest of us to not only decline to buy the game, but also use our free expression to persuade other not to buy the game and even to persuade Valve/Steam to end their business relationship with the stupid-ass company (Acid) that produced this. Interestingly, even in places where speech is decidedly less free than the US, opposition is strong and vocal: PCGamer’s article leads with the news that a non-profit in the UK is calling for Valve to deep-six the game.

Despite correctly pointing out that other terrible games also exist, Acid deserves to take a major hit to its bottom line over this game, and if Valve continues to facilitate its wide release and to sell other games that encourage players to role-play malicious violence that simulates real-life situations, Valve deserves to lose money as well.

Star Wars: Galaxy of Heroes Girls’ Night

So, I didn’t pick the title, that was a Star Wars: Galaxy of Heroes forum user named JynErso42. But she has a post up on the Galaxy of Heroes forum that resulted from a conversation that mainly took place between the two of us.

If you’re not familiar with SW:GoH, it’s a tablet/smart phone game that’s a bit Magic the Gathering- or Pokemon-esque. The narrative sets you up as a player of a combat game at the HoloTables in a Cantina in some unspecified portion of the Star Wars galaxy. As you play your battles, you earn pieces of equipment (or pieces of pieces of equipment) that you use to equip your characters. You also earn “shards”. These shards enable you to “unlock” heroes you don’t yet have or to promote characters that you do. You also earn experience points. As you level up as a player, you can also level your characters up to the limit of your player level.

While naturally, there’s some fun to be had in actually playing out the battles, in “winning”, a great deal of the fun is simply in collecting the different characters and experimenting with them. JynErso42 – far more knowledgeable on the SW story-verse than I – noted a distinct lack of women or female characters. She posted to the boards noting that at the time of her message there were 91 male, masculine, or gender-unspecified-droid characters and 19 female or femininely-gendered characters. This seemed particularly odd to her since this ratio is, in her opinion, even more skewed than the source material from which SW:GoH draws. Apparently the books and even past games have been more gender-diverse.

EA/Capital Games – the programmers of SW:GoH – aren’t entirely unaware of this. They ran a brief event last year focusing on women characters. However there is nothing to indicate ongoing attention to the disparity or even to the many great women characters of the SW galaxy. JynErso42 wants to do something about that.

The suggestion won’t make any sense to those who don’t play the game, so I won’t discuss it here, but if you do play this fairly fun and greatly popular game, you might want to head over to the official game forums and lend your voice to a suggestion to move EA/CG towards greater emphasis on both its existing female/femininely-gendered characters as well as the many great characters in the SW source material that have yet to be translated into collectible toons.

I haven’t pushed for the portrayal of trans*, non-binary and/or complex genders because all the characters that have shown up in the game have existed in some form or other in the movies, books, TV series, and previous role-playing games, so I believe we’d have to get those portrayals into the books, movies & TV series first, but if you like you should feel free to push for those portrayals and I’ll back you up. It may ultimately be more productive, however, if you focus that effort on Disney itself.


Front page of the EA forums for SW:GoH is here.

I haven’t been able to figure out exactly where to send feedback on the Star Wars source material.

And now, the research…

So believe it or not, there are people for whom the detailed analyses of articulate, accomplished cultural critics are insufficient. For these folks, even when a well-reasoned argument is presented in an engaging, accessible manner, such as on youtube, questions can occasionally remain if the conclusion of the critic is that sexism may very well be present in video games. Moreover, some will maintain, even if some eensy, weensy bit of sexism did – entirely by accident – creep into one of their favorite video games, such artistic sexism has no impact on the real world. It’s just a game! Just make believe! Just art! Why can’t you let it go?

Well, for those people who absolutely must have the peer reviewed research, one man at Iowa State University did not let it go, and his findings will amaze you all – number 6 even surprised Pervert Justice!

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