AliasAlpha pointed me to an interesting article about gamifying religion, on how to modernize religious beliefs to compete in today’s more complicated and more nuanced understanding of morality and society. I have a lot of thoughts to unpack on that, but I don’t know that I can manage right now, where I’ve got yet another super-long day today, for an expected network cut tonight overnight. So my apologies that blog fodder is sparse.
Meanwhile, from that same article, there’s a mention of a game I’m going to have to get and play: The Binding of Isaac. Check out the intro screen.
Looks like it’s a religiously themed Zelda-alike with an interesting corollary plot about Isaac’s psychology as he descends into power fantasies and madness after being in isolation for so long. Kinda like a religious Alice, I guess. This is the kinda heady stuff I like in my video games — interesting plots that just can’t be explored as a TV series or movie, or that would be completely lackluster or ridiculous as a book. And it promises a good lot of creepy, to boot, which is interesting given the cutesy cartoon styling.