Gamers Against Bigotry hacked repeatedly by computer-savvy bigots

Example #645,257,329 of why one must always sanitize every piece of user input that your code has to process. Doesn’t matter how foolproof or dead simple you think the action will be, or how safe or sane your users — someone will try to buffer overrun, break out of the current SQL statement and inject their own code, or just generally find any way imaginable to deface or destroy your work. Especially if your work is a direct confrontation of a particularly entrenched bit of misogyny amongst a terribly entitled and relatively tech-savvy audience, and that audience is inclined toward trollishness to begin with.

A group of social justice advocates in the video gaming community put together a pledge website called Gamers Against Bigotry (WARNING: Chrome reports malware!), asking people to sign onto the following statement:

As a gamer, I realize I contribute to an incredibly diverse social network of gamers around the world, and that my actions have the ability to impact others. In effort to make a positive impact, and to create a community that is welcoming to all, I pledge to not use bigoted language while gaming, online and otherwise.

Bigoted language includes, but is not limited to, slurs based on race, ethnicity, gender, sexual orientation, and disability.

Read more about the pledge, including what is and isn’t included, and the overall purpose here.

Read why you shouldn’t use the word “rape” casually here.

All in all, it’s a simple statement, and a rather unobjectionable one at that. The only way one can end bigotry within a community is to “be the change you want to see” — to never engage in bigoted behaviour, and to challenge it when one is able.

The response, however, was in no way proportionate to the pledge, especially given its entirely voluntary nature.
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Gamers Against Bigotry hacked repeatedly by computer-savvy bigots
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