Thankful sea turtle rescued from rope tangle

Desperately trying to reconnect with the intertubes and get all my backlog of things done, including processing and posting the audio from five of my six CONvergence panels (one, sadly, didn’t record at all; and the audio for the rest works in VLC, but is nothing but static in Audacity so I’m having difficulty transcoding them).

In the meantime, have this amazing GoPro ad involving a diver rescuing a sea turtle.

That’s one grateful turtle. Still, it’d be nice if we humans were a little more careful of potential impacts like this in our encroachment into their territory, no?

The Epic Rap Battle I never knew I needed: Renaissance artists vs TMNT

Growing up, I loved the Teenage Mutant Ninja Turtles — the comics, the cartoons, the video games, the movies, everything. Who am I kidding — I still do. I always wondered how the Renaissance artists after whom the Turtles were named would react to the idea of having ninjas — who were also mutated turtles, mind! — named after them, having their names’ value polluted for at minimum an entire generation.

Well, apparently so too did the folks in charge of Epic Rap Battles of History.

Fair warning — these rap battles often use problematic language, including this one which has a brief (but rather tame) instance: “you guys draw more dicks than New York Pride”.

The Turtle costume used in this video is awesome.

My CONvergence schedule – 2014

It’s gotten so’s I gotta put a year in the title to make it unique! How weird is that.

My CONvergence schedule is a bit thicker this year than in years past — I’m invited to participate in six panels. That’s a record for me! One of them is even my own brain-baby — the Superheroes in our Modern Day Pantheons panel.

And as usual, I’ll be hanging out in the FtB / Skepchicks “party” rooms wherein we’ll not actually be partying, but rather fending off constant attacks from the encroaching Royal Manticorian Army and Klingon rooms. Also, there will be science sandboxes, commisserating with like-minded individuals, and modest amounts of alcohol to lubricate the conversation. I might also provide hilariawful Bible games on the big-screen TV, e.g. Super Noah’s Ark 3D, if I can manage a better setup than last year.

The panels are:

Friday, July 4 • 5:00pm – 6:00pm
Alien Conspiracy Theories

The truth is out there, and we’ll help you find it! We’ll cover a wide range of alien-centric conspiracy theories and discuss the implications these have on individuals and society at large.

Panelists: JD Horn, Jason Thibeault, Nicole Gugliucci, PZ Myers, Scott Lynch

Friday, July 4 • 7:00pm – 8:00pm
Superheroes in Our Modern-Day Pantheons

Nobody really worships Hercules or Thor as Greek and Norse gods anymore, but don’t despair, because now they’re both members of The Avengers. This panel will explore the commonalities and differences between our ancient and modern pantheons.

Panelists: David Schwartz, Jason Thibeault, Roy T Cook, Jonathan Palmer, Ryan Consell

Friday, July 4 • 11:30pm – 12:30am
It’s (Not) Written in the Stars
We’ll explore the myths and beliefs of astrology and why some people still find it convincing in the modern age of science.

Panelists: Jason Thibeault, Brianne Bilyeu, Dan Berliner, Matt Lowry, Nicole Gugliucci

Saturday, July 5 • 12:30pm – 1:30pm
Criticism and Empathy Online

When people abuse anonymity to give hurtful, damaging criticism, is this merely a failure of empathy, or is there something more there? How do you criticize people without triggering a flame war? Should you even TRY to avoid flame wars?

Panelists: Miri Mogilevsky, Jason Thibeault, Wesley Chu, Kameron Hurley, Ted Meissner

Saturday, July 5 • 8:30pm – 9:30pm
Organizing Online to Make a Better World: Do We Need to Tear the Old One Down?

Criticism and even rage blazing across social media has proven remarkably effective in getting complaints heard, but what are the downsides? How do we maintain communities when anger and volume get things done?

Panelists: Miri Mogilevsky, Jason Thibeault, Beth Voigt, Stephanie Zvan, Debbie Goddard

Sunday, July 6 • 3:30pm – 4:30pm
Urban Legends: Myths, Facts, and Half-Truths

From alligators in the sewer to clowns in the attic, urban legends walk the line between total absurdity and being just so outrageous that they might be true. Where do these stories come from, and why do they capture our imaginations so effectively?

Panelists: Jason Thibeault, Anne Sauer, Naomi Kritzer, Bug Girl, Shawn van Briesen

The specific gravity of cold-press coffee

Okay, a bit of a misleading title, but I like it nonetheless.

I just had a minor bit of unpleasant SIWOTI, only in meatspace instead of On The Internet. I don’t think I handled it entirely appropriately but that’s mostly because as a nerd, these things do matter to me. But interacting with other people also matters to me.

Caribou Coffee is a local answer to Starbucks that falls about halfway between Tim Horton’s and Starbucks on the scale of fancy-fancy frou-frou (which is a scalar value, obviously). They have a trivia question on a chalkboard next to their menu every day, and getting it right will knock ten cents off your order. It’s not a big deal, but it’s a fun little thing. Today’s question was: “What is Mars’ gravitational pull (relative to Earth’s)?”
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The Legend of Ben

The Legend of Zelda is a game franchise that is much beloved, has sold millions upon millions of copies franchise-wide, and has sixteen-plus installments spanning the rough time-frame such that people prone to creating ghost stories — teenagers to young adults — have grown up with these games making a large part of their childhood. It’s honestly no surprise that a creepypasta — an internet ghost story — was created out of the game series, and in fact it seems that it was just a matter of time.

The statue of Link created by playing the Elegy of Emptiness. It's not a particularly faithful representation of Link.

The statue of Link created by playing the Elegy of Emptiness. It’s not a particularly faithful representation of Link. To people familiar with this story, this is Ben.

One game in the series, Majora’s Mask, is already incredibly dark and unusual in the series. It is one of the very few that does not take place in the Kingdom of Hyrule (or what would eventually become or once was that kingdom — there’s actually a very involved canonical timeline that connects all the games in the series). It is one of the very few games whose chief antagonist is not Ganondorf or a god, but rather, a recurring character who’s gained access to some specific magic. It is also the only game whose chief motivation is preventing the destruction of the world through the manipulation of time, attempting to forestall a natural disaster that’s about to occur — the moon is falling on Terminus, and the Skull Kid, having stolen the magical artifact called Majora’s Mask, is both the impetus for and in possession of the only way to prevent this disaster. In this game, Link has fallen into a doomed world and needs to prevent this doom; as the Mask Salesman tells him, he’s “met with a terrible fate”.

Today’s ghost story involves someone discovering that a young boy named Ben, a boy who’d once apparently owned a bootleg copy of Majora’s Mask, himself met with a terrible fate: he drowned. But then he went on to haunt this bootleg copy, and subsequently the poor hapless 4chan Paranormal board denizen who found it.
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Ghostcraft; or, how Minecraft can really be used to build anything

The extraordinarily popular building/survival game Minecraft by Mojang has revolutionized the very concept of a sandbox game. With its popularity, with its community, comes all the little things that enhance or corrupt society built by society’s own members — including myths and ghost stories.

Minecraft has been described as “LEGO for big kids”, a gigantic sandbox filled with materials that you can collect, and use to build whatever you’d like — a dirt hovel, a series of traps and defenses, a sprawling mansion, a plain old House, an elaborate train system, even relatively complex circuitry (at relatively macro scale). There are no real rules, only a gigantic overworld filled with procedurally generated trees, forests, oceans, lakes, caves and even abandoned mines and dungeons. There are two other realms you can travel to, and there is in fact a way to “win” the game, if that’s your cup of tea. You can travel to the Nether, the Minecraft equivalent of a lava-filled hell, and you can travel to The End, a strange realm from whence the Endermen enemies spawn, and you can do battle with the Ender Dragon to complete the game.

Most players just build things, though. Given the choice between playing in a sandbox, and doing battle with the neighboring town’s dragon, I can understand why the sandbox is a significantly less stressful objective. And there’s always the collaborative aspect of playing with other players on the same server — you can all work together to build great works of art, or you can compete for resources, destroy one another’s work, and steal what resources the other players have accumulated.

Given that aspect of the game is not for everyone, there’s always the option of playing a game entirely single-player, so nobody can undo all your hard work.

Except… was that another player off in the distance? He looked just like your player skin… only his eyes were entirely white. And when you went back to your home base, your accumulated treasures were missing, and all your torches replaced with redstone torches.

You thought you were alone here? Think again!
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The ghost in the Pokémon machine

In 1996, the Pokémon franchise hit the scene in Japan with its first two games for the Nintendo GameBoy: Pokémon Red and Pokémon Green. They were released at the same time using the same game engine, but with different monsters and plot; the idea was that players of the different games could trade monsters with one another, and it was necessary to trade with someone in order to collect all 150 Pokémon. (Mew, a 151st Pokémon, existed in this tier of games but was only given out as prizes for Nintendo Power competitions and other such promotions, or could be unlocked using a Gameshark or through a glitch near Lavender Town — coincidental to today’s video game urban legend.)

Lavender Town in these games was a sort of “graveyard” town, where Pokémon are put to rest in a Tower and hauntings by restless spirits of Pokémon are apparently relatively common; and it’s central to the myth that hundreds of Japanese children committed suicide in a spike in 1996, when the games were released, but only once they got to Lavender Town in their games. The myth has come to be known as “Lavender Town Syndrome”.
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5th Doctor, Peter Davison: “The Doctor must never be a woman”

I know a number of people for whom this particular bit of news is a betrayal, because Davison is “their Doctor”. According to Peter Davison, fifth Doctor on the venerable British sci-fi series Doctor Who, the character of The Doctor should never be a woman.

Doctor Who legend Peter Davison risks being exterminated by fuming female fans after declaring: “Doctor Who must always be a man” reports the Sunday People.

Speaking on the eve of the cult show’s 50th anniversary, Peter, 62 – Doc No.5 from 1981 to 1984 – insisted: “If you suddenly make the Doctor a woman you’ve effectively just said, ‘Well let’s give you a sex change’, and I don’t think that works.

“To me it would be a rather odd thing. To have a female Time Lord would be like having a female James Bond.”

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The Ada Initiative recognizes the feminist fight in the skeptical and secular communities

Two days ago, I was pleasantly surprised on Twitter (a rarity, to be sure) when The Ada Initiative tweeted the following:

 

Until then, I had no idea The Ada Initiative knew this parallel fight was happening in the skeptical and secular movements, where I’ve only seen them talk about the problems in technology, the open source world and geek culture.
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