The sophistry and revisionist history in Skeptoid Brian Dunning’s statement

My understanding of Brian Dunning’s cookie-stuffing scheme is fairly thorough at this point. I’ve read the articles in major news organizations about Dunning and Shawn Hogan’s scheme, and I happen to understand to a very high degree of fidelity the workings of the World Wide Web and cookies. So when I read the statement that he wouldn’t allow copying-and-pasting on, I balked. Not only at the lies, misdirection and obvious con-man level sophistry going on in the post, but that anyone who claims to have pulled off such a job might think that what they claim to have done is actually plausible.

Rebecca Watson has done a thorough job at deconstructing the statement for what it is: a great ball of chaff thrown up to confuse the radars of so-called skeptics who are evidently unable to recognize such tactics. But there’s some nuance I’d like to add, specifically because there are parts that appear to directly reference something I blogged about recently, which has bubbled up to very near the top of search results on the terms “Skeptoid” or “Brian Dunning”.
[Read more...]

Why won’t you “skeptics” let Skeptoid’s Brian Dunning put his misdeeds into the memory hole!?

Brian Dunning issued a statement about his criminal acts and how everyone’s getting things wrong about him. However, people might find it difficult to copy and paste in order to rebut, or even to disseminate, because he included a little snippet of javascript that automatically kills your ability to select, copy or paste.

So, I’m going to paste the entire thing here where it’s more easily copiable by folks who might have a mind to do so who might not be technically inclined to be able to disable Javascript and/or edit from source.
[Read more...]

The virtual radio silence on Brian Dunning’s fraud

Today, Brian Dunning of the Skeptoid podcast and brand, blogger at SkepticBlog, was sentenced to 15 months prison and three years supervised release.

Barely anyone’s talking about it, though (except, obviously, us Social Justice Bullies who will inevitably be accused of crowing about this news).
[Read more...]

CONvergence 2014 panel audio: It’s (Not) Written In The Stars

This was a fun panel about the cognitive dissonance and shared delusion necessary to believe in astrology despite all of science’s advances. It was a bit raucaus at times, but we had good audience participation and Brianne had some hilarious points throughout, relieving me of my usual role as snarker. With a real-life astronomer and two science teachers — one tenured, one a teacher-in-training — this panel covered all the perspectives. Well, except for the perspectives of true-believer. No wait, Nicole admitted to having been one herself at one point! So it covered all the perspectives! Yeah!

We’ll explore the myths and beliefs of astrology and why some people still find it convincing in the modern age of science.

Panelists: Jason Thibeault, Brianne Bilyeu, Dan Berliner, Matt Lowry, Nicole Gugliucci

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

(or download the It’s (Not) Written In The Stars mp3 – 24.7 megs)

CONvergence 2014 panel audio: Alien Conspiracy Theories

It took a bit of wrestling with my own damn operating system to get this to work, but here it is: Alien Conspiracy Theories, starring JD Horn, Nicole Gugliucci, PZ Myers, Scott Lynch, and yours truly.

Come join us as we talk about some of the alien conspiracy theories that have entered into popular culture, what’s implausible, what’s impossible, and what’s just good OBEY clean family STAY ASLEEP fun.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

(or download the Alien Conspiracy Theories mp3 – 24.2 megs)

My CONvergence schedule – 2014

It’s gotten so’s I gotta put a year in the title to make it unique! How weird is that.

My CONvergence schedule is a bit thicker this year than in years past — I’m invited to participate in six panels. That’s a record for me! One of them is even my own brain-baby — the Superheroes in our Modern Day Pantheons panel.

And as usual, I’ll be hanging out in the FtB / Skepchicks “party” rooms wherein we’ll not actually be partying, but rather fending off constant attacks from the encroaching Royal Manticorian Army and Klingon rooms. Also, there will be science sandboxes, commisserating with like-minded individuals, and modest amounts of alcohol to lubricate the conversation. I might also provide hilariawful Bible games on the big-screen TV, e.g. Super Noah’s Ark 3D, if I can manage a better setup than last year.

The panels are:

Friday, July 4 • 5:00pm – 6:00pm
Alien Conspiracy Theories

The truth is out there, and we’ll help you find it! We’ll cover a wide range of alien-centric conspiracy theories and discuss the implications these have on individuals and society at large.

Panelists: JD Horn, Jason Thibeault, Nicole Gugliucci, PZ Myers, Scott Lynch

Friday, July 4 • 7:00pm – 8:00pm
Superheroes in Our Modern-Day Pantheons

Nobody really worships Hercules or Thor as Greek and Norse gods anymore, but don’t despair, because now they’re both members of The Avengers. This panel will explore the commonalities and differences between our ancient and modern pantheons.

Panelists: David Schwartz, Jason Thibeault, Roy T Cook, Jonathan Palmer, Ryan Consell

Friday, July 4 • 11:30pm – 12:30am
It’s (Not) Written in the Stars
We’ll explore the myths and beliefs of astrology and why some people still find it convincing in the modern age of science.

Panelists: Jason Thibeault, Brianne Bilyeu, Dan Berliner, Matt Lowry, Nicole Gugliucci

Saturday, July 5 • 12:30pm – 1:30pm
Criticism and Empathy Online

When people abuse anonymity to give hurtful, damaging criticism, is this merely a failure of empathy, or is there something more there? How do you criticize people without triggering a flame war? Should you even TRY to avoid flame wars?

Panelists: Miri Mogilevsky, Jason Thibeault, Wesley Chu, Kameron Hurley, Ted Meissner

Saturday, July 5 • 8:30pm – 9:30pm
Organizing Online to Make a Better World: Do We Need to Tear the Old One Down?

Criticism and even rage blazing across social media has proven remarkably effective in getting complaints heard, but what are the downsides? How do we maintain communities when anger and volume get things done?

Panelists: Miri Mogilevsky, Jason Thibeault, Beth Voigt, Stephanie Zvan, Debbie Goddard

Sunday, July 6 • 3:30pm – 4:30pm
Urban Legends: Myths, Facts, and Half-Truths

From alligators in the sewer to clowns in the attic, urban legends walk the line between total absurdity and being just so outrageous that they might be true. Where do these stories come from, and why do they capture our imaginations so effectively?

Panelists: Jason Thibeault, Anne Sauer, Naomi Kritzer, Bug Girl, Shawn van Briesen

Why are YOU here?

I’ve had this question rattling around in my head for almost a year now: why am I here, in the skeptical and atheist communities? Why do I include the labels “skeptic” and “atheist” in bio blurbs, and why do I cover topics and follow discussions associated with those labels? Why, given how little commonality I have with many of the folks who work full-time in these communities, given that some of the causes I care about the most are derided by vast swathes of the people with whom I’m expected to break bread, should I spend my time and effort on parts of my identity that I don’t find assaulted on a daily basis?

And more importantly, why are others in these communities? What do their reasons for being here say about the makeup of these communities?
[Read more...]

The video game that would REALLY keep you up at night

I’m no stranger to losing sleep over video games, though usually in a positive context, e.g. that the game is fun and I don’t notice the time. But what if I was to tell you the story of a video game that was literally designed to steal your ability to sleep… among other things? Sounds far-fetched, right? Read on, gentle reader.

In 1981, Atari had created an extraordinarily innovative video game called Tempest. This game, originally imagined as a 3-D remaking of Space Invaders, had players pilot a spacecraft on the near end of a “tube” that extended into the distance on a display, using now-primitive but then new and innovative colour vector-based graphics (as opposed to raster-based graphics, the more traditional pixellated, hand-drawn art). Vector graphics weren’t new at the time, having been used for other games like Asteroids, but the addition of colour with Atari’s “Color Quadrascan” shadow mask technology, developed to compete with raster games, was a significant step forward. The game also featured differing playing boards at each level, with different geometric shapes making up the “tube”, rather than the usual incremental difficulty increases on an identical board that video games til then had used to ratchet up the pressure on players as games went on. And it even featured the ability to choose your starting level based on performance in a previous game, so veterans wouldn’t necessarily have to play through the initial levels over again while attempting to cause the game to roll the level or points counts over. This marked the first video game continue option — though a later raster game called Fantasy implemented it in its more traditional form.

This post isn’t really about Tempest, though. I’m really just setting the stage for what the state of the art was in 1981. If you’ll believe the urban legends, the US government, at about that time, teamed up with a German developer named Sinneslöschen (loosely translated: “Sense Erase”) in an attempt to turn the nation’s Pac-Man Fever into something a little more useful for the empire: mind control. They created a video game that kids would become addicted to, would play at every opportunity, until the mind control would kick in and they’d lose the ability to sleep or even lose their memories.
[Read more...]

The Legend of Ben

The Legend of Zelda is a game franchise that is much beloved, has sold millions upon millions of copies franchise-wide, and has sixteen-plus installments spanning the rough time-frame such that people prone to creating ghost stories — teenagers to young adults — have grown up with these games making a large part of their childhood. It’s honestly no surprise that a creepypasta — an internet ghost story — was created out of the game series, and in fact it seems that it was just a matter of time.

The statue of Link created by playing the Elegy of Emptiness. It's not a particularly faithful representation of Link.

The statue of Link created by playing the Elegy of Emptiness. It’s not a particularly faithful representation of Link. To people familiar with this story, this is Ben.

One game in the series, Majora’s Mask, is already incredibly dark and unusual in the series. It is one of the very few that does not take place in the Kingdom of Hyrule (or what would eventually become or once was that kingdom — there’s actually a very involved canonical timeline that connects all the games in the series). It is one of the very few games whose chief antagonist is not Ganondorf or a god, but rather, a recurring character who’s gained access to some specific magic. It is also the only game whose chief motivation is preventing the destruction of the world through the manipulation of time, attempting to forestall a natural disaster that’s about to occur — the moon is falling on Terminus, and the Skull Kid, having stolen the magical artifact called Majora’s Mask, is both the impetus for and in possession of the only way to prevent this disaster. In this game, Link has fallen into a doomed world and needs to prevent this doom; as the Mask Salesman tells him, he’s “met with a terrible fate”.

Today’s ghost story involves someone discovering that a young boy named Ben, a boy who’d once apparently owned a bootleg copy of Majora’s Mask, himself met with a terrible fate: he drowned. But then he went on to haunt this bootleg copy, and subsequently the poor hapless 4chan Paranormal board denizen who found it.
[Read more...]