The Legend of Ben

The Legend of Zelda is a game franchise that is much beloved, has sold millions upon millions of copies franchise-wide, and has sixteen-plus installments spanning the rough time-frame such that people prone to creating ghost stories — teenagers to young adults — have grown up with these games making a large part of their childhood. It’s honestly no surprise that a creepypasta — an internet ghost story — was created out of the game series, and in fact it seems that it was just a matter of time.

The statue of Link created by playing the Elegy of Emptiness. It's not a particularly faithful representation of Link.

The statue of Link created by playing the Elegy of Emptiness. It’s not a particularly faithful representation of Link. To people familiar with this story, this is Ben.

One game in the series, Majora’s Mask, is already incredibly dark and unusual in the series. It is one of the very few that does not take place in the Kingdom of Hyrule (or what would eventually become or once was that kingdom — there’s actually a very involved canonical timeline that connects all the games in the series). It is one of the very few games whose chief antagonist is not Ganondorf or a god, but rather, a recurring character who’s gained access to some specific magic. It is also the only game whose chief motivation is preventing the destruction of the world through the manipulation of time, attempting to forestall a natural disaster that’s about to occur — the moon is falling on Terminus, and the Skull Kid, having stolen the magical artifact called Majora’s Mask, is both the impetus for and in possession of the only way to prevent this disaster. In this game, Link has fallen into a doomed world and needs to prevent this doom; as the Mask Salesman tells him, he’s “met with a terrible fate”.

Today’s ghost story involves someone discovering that a young boy named Ben, a boy who’d once apparently owned a bootleg copy of Majora’s Mask, himself met with a terrible fate: he drowned. But then he went on to haunt this bootleg copy, and subsequently the poor hapless 4chan Paranormal board denizen who found it.
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Ghostcraft; or, how Minecraft can really be used to build anything

The extraordinarily popular building/survival game Minecraft by Mojang has revolutionized the very concept of a sandbox game. With its popularity, with its community, comes all the little things that enhance or corrupt society built by society’s own members — including myths and ghost stories.

Minecraft has been described as “LEGO for big kids”, a gigantic sandbox filled with materials that you can collect, and use to build whatever you’d like — a dirt hovel, a series of traps and defenses, a sprawling mansion, a plain old House, an elaborate train system, even relatively complex circuitry (at relatively macro scale). There are no real rules, only a gigantic overworld filled with procedurally generated trees, forests, oceans, lakes, caves and even abandoned mines and dungeons. There are two other realms you can travel to, and there is in fact a way to “win” the game, if that’s your cup of tea. You can travel to the Nether, the Minecraft equivalent of a lava-filled hell, and you can travel to The End, a strange realm from whence the Endermen enemies spawn, and you can do battle with the Ender Dragon to complete the game.

Most players just build things, though. Given the choice between playing in a sandbox, and doing battle with the neighboring town’s dragon, I can understand why the sandbox is a significantly less stressful objective. And there’s always the collaborative aspect of playing with other players on the same server — you can all work together to build great works of art, or you can compete for resources, destroy one another’s work, and steal what resources the other players have accumulated.

Given that aspect of the game is not for everyone, there’s always the option of playing a game entirely single-player, so nobody can undo all your hard work.

Except… was that another player off in the distance? He looked just like your player skin… only his eyes were entirely white. And when you went back to your home base, your accumulated treasures were missing, and all your torches replaced with redstone torches.

You thought you were alone here? Think again!
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The ghost in the Pokémon machine

In 1996, the Pokémon franchise hit the scene in Japan with its first two games for the Nintendo GameBoy: Pokémon Red and Pokémon Green. They were released at the same time using the same game engine, but with different monsters and plot; the idea was that players of the different games could trade monsters with one another, and it was necessary to trade with someone in order to collect all 150 Pokémon. (Mew, a 151st Pokémon, existed in this tier of games but was only given out as prizes for Nintendo Power competitions and other such promotions, or could be unlocked using a Gameshark or through a glitch near Lavender Town — coincidental to today’s video game urban legend.)

Lavender Town in these games was a sort of “graveyard” town, where Pokémon are put to rest in a Tower and hauntings by restless spirits of Pokémon are apparently relatively common; and it’s central to the myth that hundreds of Japanese children committed suicide in a spike in 1996, when the games were released, but only once they got to Lavender Town in their games. The myth has come to be known as “Lavender Town Syndrome”.
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My current project-time black hole: I’m building a video game!

I generally have only a limited amount of time each day to devote to projects that don’t directly relate to life-maintenance or my job. Lately, my job has been eating up a slightly higher than usual amount of time, and I’ve developed a new goal for the new year: to create and release a video game.

Yeah. I know.

However, even if I fail at it, I’m building this game in Java, which I’ve never programmed in before. So, regardless of anything else, I’m learning a good deal, at least.

I figured I would start writing a bit about my experience designing and programming a game, and describe my roadmap and to-do list, so as to keep the blog active and still feel like I’m doing something toward the end of completing this game. Join me below the fold, if you’re interested!
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5th Doctor, Peter Davison: “The Doctor must never be a woman”

I know a number of people for whom this particular bit of news is a betrayal, because Davison is “their Doctor”. According to Peter Davison, fifth Doctor on the venerable British sci-fi series Doctor Who, the character of The Doctor should never be a woman.

Doctor Who legend Peter Davison risks being exterminated by fuming female fans after declaring: “Doctor Who must always be a man” reports the Sunday People.

Speaking on the eve of the cult show’s 50th anniversary, Peter, 62 – Doc No.5 from 1981 to 1984 – insisted: “If you suddenly make the Doctor a woman you’ve effectively just said, ‘Well let’s give you a sex change’, and I don’t think that works.

“To me it would be a rather odd thing. To have a female Time Lord would be like having a female James Bond.”

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The Ada Initiative recognizes the feminist fight in the skeptical and secular communities

Two days ago, I was pleasantly surprised on Twitter (a rarity, to be sure) when The Ada Initiative tweeted the following:

 

Until then, I had no idea The Ada Initiative knew this parallel fight was happening in the skeptical and secular movements, where I’ve only seen them talk about the problems in technology, the open source world and geek culture.
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Hugh Jackman for Men vs Hugh Jackman for Women

The Mary Sue points out this probably entirely unintentional juxtaposition of Hugh Jackman magazine covers, illustrating beautifully the fact that idealized comic book males are actually male power fantasies, not designed to be beefcake for women the same way that the comic book ladies are cheesecake for men.
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Deadpool’s universe contains at least one pro-trans background character

Via Reddit’s r/ainbow on imgur, this image, ripped from a recent Deadpool comic.
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Panel 1: while running, a shapeshifting male morphs into a female cheer-leader, as Deadpool pursues. Bad guy: “PRESTO-CHANGE-O!!!” Deadpool: ” ‘Presto-change-o?’ ”

Panel 2: Deadpool tackles the shapeshifter, saying “You’re mine now!” Shapeshifter says “OOOOFFFF!!!” A burly bald goateed man in the background, wearing a leather biker vest, says “What the hell, dude?”

Panel 3: Burly says, “Run, little girl. I got the creepy bastard.” Deadpool, on a knee, getting up, says “It’s not what you think, that cheerleader is actually a DUDE.”

Panel 4: Burly: “That’s no better! Transgender people are one of the MOST BULLIED people in our society. They deserve our compassion! And before you say anything, I realize the irony of trying to beat some human dignity into you.” Deadpool, as Burly kicks him in the face: “You’re making a mist– OOF!” Shapeshifter, still in cheerleader form, cartwheels away in the distance, saying “Yay! Thanks!”

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Mr. Deity and the Victim-Blaming and Dismissiveness of Serious Allegations

Brian K. Dalton (aka Mr Deity) has stepped in it bigtime. As a SUBTLE JAB (pfft) at all these issues in the skeptical community with regard to accusations of sexual harassment, sexual assault and general predation, especially the accusations of such leveled against his friend Michael Shermer, he’s slipped into the end post-credits of his latest video (here, starting at 5:24) some interesting parallels. Like all “subtle jabs” predicated on a lack of understanding of a situation, however, they have all the subtlety of a hand grenade in a bucket of paint, and they fall apart under any degree of scrutiny.

Trigger warning for discussion of rape tactics and victim-blaming.
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