Hacking the Wii

Over the weekend, while I wasn’t working on splicing together and editing a video for work (how I got roped into doing that, I’ll never know), I dug my Nintendo Wii out of the box I had so foolishly packed it in — why I thought it would stay in there for long, I don’t know — and proceeded to install a new channel on it, the Homebrew Channel.  This is a third-party channel that lets you play homebrew games, emulators, and other applications (e.g. Linux, media players, etc.) on your Wii. Yes, you can play a lot of older games without installing this hack and the emulators by buying them on the Virtual Console, but if you already own them, why pay for them again, especially if they aren’t even available on the shop (e.g. the entire Mega Man original series)?  Below the fold, the nitty gritty of the hack, and a video of it in action.

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Hacking the Wii
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Games that don’t suck

It’s been a while since I’ve played a game that’s really drawn me in.  For a while I played Elder Scrolls IV: Oblivion, and, despite its endless content (with downloadable plugins and content created by the user community), sandbox world style gameplay, and certain absolutely brilliant modifications that alter even how the game engine itself works, I eventually lost interest.  It might have something to do with my being such a completist that I spent most of my time playing every single side quest and getting every single item and upgrade I could, ignoring the main plotline.  That’s probably my biggest problem with sandbox games — they don’t hold my attention for long enough for me to actually get around to completing the plot.  For instance, despite greatly enjoying the series, I’ve never completed a Grand Theft Auto game.

(way more below the fold…)

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Games that don’t suck

Helping you help us help you help us all

Portal Logo
I can’t think of a better topic for my first video game post, than to tell you about the awesomeness that is Portal.  Incredibly, Portal was just an add-on game to Valve‘s popular Half-Life 2, the future dystopian First Person Shooter, released sort of as an “extra” in Valve’s Orange Box package, and yet it has managed to outstrip HL2 in praise, popularity, reviews, and cult following.  All this despite its length (Jodi played through the bulk of it in about 4 hours, and she doesn’t much like FPSs), and the fact that instead of being a first-person shooter, built off the Half-Life engine or not, it’s actually a first person puzzle game.

So here’s how the game goes.  You wake up in what appears to be a cryogenic stasis tube in a small glass-panelled room.  There are no visible exits to the room.  An AI computer voice hopes that your “brief detention in the relaxation vault” has been pleasant, and informs you that the testing is about to begin.  And then a portal opens up on one of the walls of your cell.

This portal doesn’t work like other video games or sci-fi, though.  If you look through the portal, you can see everything on the other side of it, seamlessly.  If you look through the portal from a sheer angle, you see through it at that same angle as though it was actually a window.  If you step through it, there’s no indication to you that you’d done so save for a little *fwoomp* noise.

Continue reading “Helping you help us help you help us all”

Helping you help us help you help us all