Four Megaman games played with one controller


This is either a work of art or a work of madness. Apparently, via heavy use of speedrun tools that allow a person to frame-by-frame step through an emulated version of a console game, someone’s built a speedrun that uses one controller input on Megaman 3, 4, 5 and 6 simultaneously.

Advice: play this on Fullscreen, with the volume down. Chiptune music is grating enough to some folks that having four simultaneous tracks playing might just be too much to handle.

Tool-assisted speedruns are fascinating in that they often do some things that a human player could never pull off. This is probably only possible via manipulation of the synchronization in subtle ways — passing input to one game while another is in a screen transition or on the “weapon get” screen, or having one game walk into a wall while another is proceeding through the level, for instance.

This run found its genesis in someone joking that Capcom had basically produced the same game for every Megaman sequel. While they are certainly formulaic, the challenges all build off one another, and the Megaman games are traditionally grossly unforgiving which makes the speedrun all the more impressive.

Comments

  1. Aliasalpha says

    They say that genius & madness are two sides of the same coin, I’d say this coin was standing on its edge

  2. Dicky says

    One of the TASers on the same site did a simultaneous run for the three Megaman X games on the Super Nintendo. Another simultaneous run is of the Nintendo Super Mario games (SMB, SMB2, SMB2j, SMB3).

    The non-simultaneous runs are really more impressive since they can really break the games there.

  3. says

    Once, back in about 2005 I beat Ninja Gaiden for the NES. Three years later, I attempted it again and thought “How in the flying hell did I possess the skill to beat this just three years ago??” I flung the controller away in disgust, I’m pretty sure.

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