I’ve been thinking about getting a Kinect for PC, considering how hackable they are, and how there’s an open-source stack useable cross-platform, and how Microsoft actually failed to fire the footgun recently by backing down on a lawsuit they were trying to initiate against someone who adapted a legally-owned Kinect to build said open-source stack.
That’s right — I’m thinking of rewarding Microsoft for not fucking up. If my antipathy for their business practices is genuine, I figure I should positively reinforce them when they do it right. Not that they as an entity have shown any capability for learning lessons outside of what matters to the bottom line, but maybe they’ll take away the thought that if you do right by the consumers of your product, they’ll do right by you.
Anyway, one of the more promising ideas with regard to the Kinect and the gaming world is adapting the control scheme for existing games. Like, say, Skyrim on the PC.
While the voice commands would get repetitive to an observer in a hurry (this short video already got me annoyed that he had to say “glass shield” instead of just “shield”), you have to admit that switching between spells and favorites by voice would take a lot of the tedium out of the Favorites system. Also, doing Shouts by actually shouting is kind of cool. A shame that it’s got such lag between your commands and it actually interpreting them.