Red Dead Rideable Donkey Ladies and other nonsense

We’ve been having buckets of fun with our new television, PS3 and Red Dead Redemption since we got it last week. Case in point, Jodi just started playing, and she immediately vaulted over the second story railing in the saloon and almost landed on someone, all in an effort to make it out the door that much faster to get to the game proper. What’s more, we haven’t even tried the multiplayer mode — which turns the whole experience into a MMORPG. With levels, XP, unlockables and everything! So we’ve just been playing the single player mode, and having a ton of fun.

Sadly, we have not, as of yet, encountered any of these epic bugs that everyone on Youtube seems to have noticed pretty much right off the bat, and I suspect the game has likely been patched since, so we may even have missed our chance. The best we’ve managed is to fall through the world once, trying to sprint at a tree near Thieves’ Landing. None of these bugs are really game-breakers, but they do show that maybe RDR was a little… rushed to release, shall we say?

Case in point — the most prevalent bug involves the incorrect resource being assigned to an entity, leading to all sorts of weird scenes.

Like the infamous donkey lady (with a gigantic tip of the hat to chaosagent23):

Programmatically, it’s fairly obvious that this is a standard donkey, with the wrong 3D mesh assigned to it. Interestingly, it also shows how similar the skeletons are in all the models, as the animations work even with the wrong frame. Just look at how her legs move when she’s… *snicker*… ridden.

There’s more examples of weird resources assigned to entities — like bird-people:

Or super-creepy cougar people:

And the oddities aren’t limited to incorrect resources. Take for instance what might happen when horses and carts clip slightly through the ground.

Or how Dead Eye works with dynamite (we haven’t gotten any dynamite yet so we can’t verify this):

Or how about your horse’s AI?

We haven’t been able to duplicate any of these yet, so like I said, they could have been patched. But, I mean, WOW. I was actually thinking that this Rockstar GTA-based game was pretty flaw-free for, you know, a Rockstar GTA game. Turns out I was wrong!

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Red Dead Rideable Donkey Ladies and other nonsense
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4 thoughts on “Red Dead Rideable Donkey Ladies and other nonsense

  1. 4

    I found one in my 360 version, which I dub the “tombstone man bug”. Sometimes when you lasso a person (which I love to do) and let go in the middle of the “oh shit I just done got lassoed” animation, the sprite will freeze up at the “shock, arms right at their sides” portion. This leads to someone doing a reverse Micheal Jackson lean. Nothing will move them, they essentially become part of the scenery, and stay there until I reset locations. Not as awesomely epic as the vulture people bug, but hey I rarely see things like this in modern console games so I remembered.

    Thats what overworking your employees before you lay them off can lead to I guess!

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