On “letting” artists create & criticising what they create

So I said

And a hat wearer said in response (to another person who highlighted my Tweet):

Screen shot 2015-10-19 at 8.04.35 PM

 

This is in reference to my criticism of games in general and, more than likely, Witcher 3 in particular (yes, angry nerds are still angry about that for reasons I fail to understand.)

Look at what this person thinks.

“Letting creators do what they like” – what could this possibly mean? To “let” someone do anything requires an ability to prevent. Even moral conundrums of “letting the fat man die” means being able to prevent his death. When I or other critics write about what games can and should do (and not do), we do so with words and argument; we do not “let” creators do anything because we’re, quite literally, in no position to either allow or prevent them doing so. We’re writing blogposts or articles or Tweets – not laws or business policies that have to be adhered to.

The ideal is that creators – and others – will look at our arguments and agree with them. This won’t happen all the time or even most. But that’s how you start engaging critically: your view sparks another, which sparks another, which sparks another. People engage, debate, think. In the end, they can look at your argument and decide it’s boring, dull, not worth listening to – and move on. It’s an argument, not a legal binding document that, if ignored, will land you in prison.

I want creators persuaded to do better by virtue of them agreeing with my arguments; I want them to go “Hm, that’s a good point: I will include more people of colour!” and then do so, of their own free will, because they read me and others and decided it’s a good idea.

Or not. Or they can totally go “lol no” and decide not to. Either way, they came to their own conclusions because that’s how arguments work.

Even if you disagree with my opinions, to claim I “let” creators I criticise do anything is just obviously false: I do not run any corporations, I do not run boards that censor products – yet it’s a belief repeated so often, I believe such people do believe it. I really think they perceive my disagreement with how media fails to represent people of colour – or whatever – as me preventing creators making their art.

I think GTA V is a hot load of shit, but I’d be incredibly concerned if Rockstar found out they were not allowed to create what they wanted. That’s not just awful for Rockstar but all creators. I don’t want a moral police that Rockstar have to submit petitions to, in order to get a game past. I want Rockstar themselves to engage with criticism and think “hey, maybe homophobia/transphobia/sexism/racism isn’t cool, maybe we shouldn’t?” If they don’t, well, I guess they’ll just keep making their massively successful franchise?

It’s hard to comprehend what power angry people like Hat Person think critics have – but the perception feeds into the worldview that critics “deserve” harassment and righteous opposition. There’s a perception that because critics are being listened to they are also being “obeyed”. The inability to negotiate the difference between criticism and control is a thorn in the leg of fruitful debate, a wrench in cogs of passionate discussions, meaning nothing useful can be produced.

I can guarantee you that most prominent media sites have had famous critics hating Michael Bay’s films – especially Transformers. As far as I know, Mr Bay is still successful and the film franchise was still going strong amidst all the hatred. Being heard doesn’t mean being listened to – let alone obeyed. You can get your argument on the front page of the New York Times and I can choose to ignore it.

“Let creators create what they like!” Well, I can’t. I genuinely can’t do that. Because I can’t do the opposite either. Even if I wanted to, I don’t even know what not letting creators create what they like means – unless you’re talking government censorship.

Critics create criticism – why is our work not allowed? Art is allowed to be criticised; that criticism itself can be criticised. What you can’t do is, instead of disproving arguments, portray them as authoritarian dictates – which is the most bizarre portrayal I’ve seen of contributions from someone who is a freelance writer to a video game website.

The assertion also seems to give immunity to art just because we’re fond of it. Because someone made it and we love it, we don’t want anyone thinking any part of it is bad. It’s sacred and perfect.

But this is nonsense.

You can like and criticise the same thing; it’s possible and important to think about the flaws of the things you love dearly, because nothing is perfect. Criticism is essential to progress: how do we get better if we don’t know what’s wrong? If something is perfect, it means there’s no reason to try. If nothing else, that sounds rather uncreative and boring.

Hate our arguments; ignore me; whatever. But this idea that I or other critics have any significant control over corporations or people with more money and power than us is ridiculous.  I dunno: If we had such power, we wouldn’t be freelance writers – we’d just be bringing this stuff out and enjoying it from the comfort of our yachts (those are things that fly right?).

What we’re aiming for is improvement by virtue of persuasion, not dictates; that so many don’t even know what that looks like is kind of alarming to me.

If you like my work, please consider leaving me a tip: It’s greatly appreciated.

 

#Gamergate and the failure of ethics

So I’ve done a fair amount of work in ethics. I studied it as an M.Phil at a centre for Applied Ethics; I wrote on it for Big Think, write on it for Daily Beast, the Guardian and elsewhere. I teach it at a local university, to first-years, medical students and, once, even accountants. I’ve reviewed papers for major bioethics journals. I’m not an expert in it: but I can safely say I’ve “done” ethics more than most people.

And this is one reason (of many!) why I find Gamergate, this supposed movement concerned with “journalism ethics”, so insulting, so demeaning, and so contrary to ethics. I care a great deal about media ethics – particularly gaming media, as someone who also writes in that sphere – so I would love for more people to care.

Gamergate, however, makes my job a thousand times harder.

It’s clear from my hundreds of interactions with Gamergaters that, for a movement that is ostensibly about “ethics”, it sure has a lot of people that have no idea what that even means. I want to outline some various problems Gamergate has with ethics, aside from continuing to exist in the face of creating toxicity and harassment. [Read more…]

“But she’s wrong about Hitman!”

I wrote this as a comment on gaming site I write for  – on Anita Sarkeesian and the topic of disagreement in game culture. Thought I’d post it here so I could curate proper discussion, because this is an issue I’m grappling with as a game and culture “critic” – and as a person trying to be decent. [sic] all around.

I’m not a fan of her work, but don’t see why a woman facing death, rape and bomb threats, who is at least bringing conversation, requires me to do in-depth criticism, 300 youtubes of how she’s wrong about Hitman, etc.

Frankly, I’d rather defend her right to be part of the culture and focus on her and others’ safety, than how they don’t get my favourite game is actually super important and the best thing ever. Games matter less than people’s safety.

Second there are plenty of people who deserve more attention for how wrong they are about games, such as those who say it “causes” violence, journalists who flout their swag, show off and show little engagement with material of games, developers who screw their audience, Kickstarter failures, etc. All these are actually detrimental. One person’s YouTube criticism is not.

I’m actually not interested in people’s criticisms of her work. First, because I have my own; second, who needs to hear it right now? Will the industry die because your voice wasn’t heart against Sarkeesian?

Imagine meeting an astrologer who’s got death threats and demanding he pay you attention, from a screaming mob, so that you can deliver criticism of his pseudoscience. I don’t care that you’re right about astrology; I care that you’re using time and energy to criticise him when you could be using it to defend him against bullies threatening him.

I also want to add: If we want to develop a culture that handles criticism properly, we need to care about people first. For example, those wanting “social issues” removed from game reviews are wanting solidification of the current state; the state that allows so many people to reach this level of anger at harmless women. Games can’t be removed from social dynamics anymore than cars or paintings can be. How you examine such items devoid of the contexts and identities that gave rise to such things in the first place is beyond me – except that you’d be delivering the most neutral, bland inhuman aspects of it. Imagine describing the Mona Lisa by listing the colours and direction of brushstrokes – that’s what it sounds like to me when you plead for objectivity. (No I don’t think every game write-up should analyise the race/sex aspects and what the second tree really means; but I do think such things can be written and should be done without cries of it being not part of gaming – or that it’s “ruining” games.)

You want to criticise Sarkeesian – Great. Work on creating a culture where doing so is done maturely, civilly and with sensitivity to the other person as the default. By pushing through with your criticism, you’re making it clear you don’t care about the current context a harmless person is facing for merely trying to make games better. Whether she’s right is debatable; whether she – and others – should have her life and safety threatened is not. Right now, I know what my priority is in this particular instance.

Maybe one day we can debate the merits of her video – and I might actually agree with you on some points. But now is not that time and, as indicated, there are other targets more worth your criticism. Otherwise you just become part of the climate that is already a room of knives.

The ethics and integrity of consumer media

I made noises (wrote a Medium post) about maintaining a sense of integrity when reporting and criticising and writing on media that is popularly consumed: particularly tech ones.

It’s really an elongated reaction to the frequent, dirty habit of game and other tech journalists Tweeting pictures of amazing technology, that they didn’t themselves pay for (my follow-up post will argue “not paying” is not the same as “for free”).

I’m ignoring the boring accusations of how it means journalists have been bought by whatever company sent them such swag. I’m interested in what is more essential: that critics and writers and so forth ought not to emulate the base actions of fans.

It doesn’t matter how much they love something – be it an Apple product or the latest Call of Duty – what separates them from every commenter and gamer with a blog, is that they should have a higher (or special) degree of integrity, anchored by their responsibility to us: their readers. When they fail that, they’ve failed their job. And we must learn to recognise it.

(You can probably tell how much I hate all those “unboxing” videos of the latest consoles.)

Criticism of Islam and Islamophobia

My super smart frenemy Kenan Malik has a new post up, examining the blurry, grey landscape that is the no man’s land between the criticism of Islam and Islamophobia.

Islamophobia is a problematic term. This is not because hatred of, or discrimination against, Muslims does not exist. Clearly it does. Islamophobia is a problematic term because it can be used by both sides to blur the distinction between criticism and hatred. On the one hand, it enables many to attack criticism of Islam as illegitimate because it is judged to be ‘Islamophobic’.  On the other, it permits those who promote hatred to dismiss condemnation of that hatred as stemming from an illegitimate desire to avoid criticism of Islam. In conflating criticism and bigotry, the very concept of Islamophobia, in other words, makes it more difficult to engage in a rational discussion about where and how to draw the line between the two.

I tried tackling this in relation to Sam Harris – who I like but Kenan isn’t such a fan of – some time back, myself.

I find, for example, Murtaza Hussain’s criticisms of Harris misguided, though I’ve not yet formulated a good enough response. Anyway, Kenan’s articles are always incredibly nuanced and thoughtful (compare that to anything Hussain writes about Harris).

I hope you’ll read Kenan since he’s one of the smartest people you’re likely to encounter, whose topics are broad yet consistently insightful. Even The New York Times recognised this recently.

In my first digital magazine

Yes, it’s a (local) gaming one; if you’re interested in gaming, good writing or my writing, I hope you’ll give it a read.

It’s free and lovingly made by fellow South African writers who love games. I love the fact that it’s a magazine, not a knee-jerk, “put up as fast possible” website – where speed of information matters more than quality conveying of that information.

Being a critic and being a fan

In my latest for Big Think, I argue that – in many cases – fandom runs counter to proper criticism.

This can be about films, comics, games, whatever. Passion for the thing can blind us to its flaws, making any form of negative criticism (or, indeed, adaptation) tantamount to an attack in passionate fans’ eyes.

Reasonable, justified criticism is essential to the creative process, which leads to the creation of better, beautiful things (it doesn’t need to be the case that today’s artists are better than the Leonardos of the craft, but it does mean today’s artists try to be and this can be aided by pointing out flaws in the Masters’ works).

Passion is great but can become poison. Sanctifying anything, it seems, is usually a bad move.