To my great surprise, I’m willing to give this Project Runway “Teams” thing a chance.
When I first started watching Project Runway a few years back, I evangelized about it to anyone who would listen. “No, really!” I’d say. “I know, it’s a reality competition show… but it’s one of the best things on television! Sure, it has its cheesy side… but at its heart, it’s a freakishly smart and thoughtful exploration of the creative process! No, I’m not high! Critics are raving about it! Really!”
But for the last couple of years, my enthusiasm has been fading. I was still watching it regularly, I still wasn’t missing an episode… but instead of telling friends, “OMLOG, you absolutely have to watch this!”, I was telling them, “Rent Season 4. That’s the best. If Season 4 makes you fall in love, rent Seasons 1 through 5. After that, don’t bother unless you feel a need to be completist.” Ever since the show jumped from Bravo to Lifetime, the focus has shifted dramatically: away from the creative process, and towards stupid interpersonal drama. And blatantly manufactured interpersonal drama at that. As recent seasons have churned on, this trend has become more and more pronounced… as less screen time is given to designers talking about their design process, and as the increasingly limited work time gives designers less chance to do genuinely interesting work, and as the camera gives crappier views of the actual clothes on the runway, and as casting decisions become less focused on talent and more focused on a capacity for kookiness or junior-high drama. (Also, as it become increasingly obvious that, when it comes to the final outcomes/ winners, the fix is in.)
So I was expecting to loathe, loathe, loathe the new “Project Runway: Teams” season. I was prepared to have this be my “This is your last chance, if this sucks I’m giving up” season. In past seasons, team challenges have been notorious for producing crappy clothes and boring hissy-fits. (Season 4 being the exception.) I was expecting to despise it, to watch it play out as a shabby excuse for pointless, manufactured, scenery-chewing, “Real Housewives of Parsons New School” drama.
But it seems that maybe, just maybe, it’s the opposite.
Maybe, just maybe, the point of the “Teams” setup is to give the designers an incentive to help each other out — and a disincentive to indulge in petty backstabbing.
I don’t actually mind that the “Teams” concept is being interpreted in a more game theory/ Spanish Prisoner way (the week’s winner has to come from the winning team, and the week’s loser has to come from the losing team, so you can’t win if your team is the one with the least points), and not in a “design a cohesive collection” way. If every episode was “design a cohesive team collection,” we wouldn’t get to see enough of the individual designers’ visions. (Some of which are freaking hilarious.) And more to the point: The game theory/ Spanish Prisoner setup of this “Teams” season seems to be designed to minimize the bitch-fest, “I’m not here to make friends” factor (a myopically stupid strategy anyway — rant for another time), and to give designers a powerful, practical incentive to help each other out. The high helping each other out/ petty backstabbing ratio is one of the things I miss most from previous seasons of PR. If this “Teams” gimmick can crank it back up again — if we’re going to get genuine collaboration, or at least genuine camaraderie — I’m not going to argue.
We’ll see. As Tom and Lorenzo point out, PR first episodes are often pretty decent, and the crap factor doesn’t crank into high gear until later. But based just on this first episode, I am cautiously allowing my hopes to get up. Or at least, to not dwindle away just yet.
And now, to some actual designs! [Read more…]