Pitfalls of RP: Limitations of Medium

When playing an RPG with a GM and your fellow humans, it’s important to keep your imagination engaged – to almost overcompensate for the limitations of the medium. Just consider those limitations and the effect they can have. You can’t see the world and the things in it. Even if you have some kind of visual depiction, it doesn’t include a visceral sense of potential dangers. You seldom have a visual representation of other characters. Especially if your RP is internet based, you miss out on their expression and emphasis in speech.

When interacting with NPCs, you always have an inherent knowledge in the back of your head that they are less central to the narrative – less important – than PCs. Additionally, you may have notions about the players that are not meant to be true of their characters. And you may have knowledge of circumstances in the game that your character should not possess, and (intentionally or not) use that knowledge in game. All of these things can lead you to run your character as if they have an impairment or several that you as the player might not: deficits or difficulties with situational awareness, risk assessment, self-awareness, social propriety, speech comprehension, empathy, imagining characters to have thoughts or qualities they do not have, and so on.
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