Driven out


Last Monday Jenn Frank wrote a piece for The Guardian about “a hot trend among a vocal minority of gamers right now: the harassment of women developers and critics.” She summarized what’s been happening to Anita Sarkeesian and Zoe Quinn.

Yes, it’s been quite a banner season for the collective of self-identifying core gamers who gather on forums to muster shared fury. Now they feel they are at war with a group of left-leaning games writers and developers who they refer to as “social justice warriors” – this is effectively anyone who has ever questioned the patriarchal nature of the games industry or the limited, often objectifying depiction of women. Because, you know, games are fine as they are thanks.

It’s so familiar – in fact “familiar” isn’t even the right word; it’s not so much familiar as exactly the same thing. I’m surprised these angry gamers don’t call Sarkeesian and Quinn “rage bloggers” or “FTBullies” or “The Sisterhood of the Oppressed.”

Crucially, a good troll knows how to attack a woman’s “professionalism” – particularly if you’ve never read, watched or played anything she has produced. Your method is to undermine her credibility and devalue her work by hardly discussing it – and maybe discussing her full sexual history instead.

Your goal – if you, too, are keen on suspicion and hate – is total alienation, making your target feel impossibly hopeless and alone by way of attacking her friends, colleagues or anyone who has ever written anything positive about her.

Because war is war! A cherished way of life is at stake, so there must be no prisoners, no neutrals, no non-combatants, and no survivors. Feminists criticizing the depiction of women in games are obviously such a terrifying existential threat that only Total Thermonuclear War will do.

…if you really want to help ruin the games industry, it helps to have money on your hateful side. For instance, you might launch a successful online campaign to fund a documentary exploring how tech culture has been “hijacked” by Sarkeesian and other “social justice warriors”.

All the while, bullies of the games industry, do insist that your efforts to totally ruin a woman’s life and career are founded in “transparency”, “ethics” and “integrity”. Do suggest, at every turn, that “games journalism” has not yet fully acknowledged your campaign of terror because of an industry-wide “cover-up”.

Be careful not to concede that anyone writing about said campaign may also fear retaliation. Certainly we do. In fostering this culture of terror, you can ensure the majority is silent – that it won’t speak out against the harm you are doing.

Well how else are they going to prevail?

So guess what happened after that. Can you?

David Futrelle has the details.

Congratulations, assholes! You did it! Your threats and harassment have driven game journalist/designer Jenn Frank and game designer/media critic Mattie Brice to leave the gaming world.

Frank, an award-winning writer and sometime game designer, came to the attention of the misogynist mob after writing a brief opinion piece for The Guardian decrying the widespread and vicious harassment of women in gaming. In addition to writing about the harassment she’s gotten — including someone trying to hack into her email account — she (as you might expect) also highlighted the misogynistic rage directed at feminist media critic Anita Sarkeesian and indie game designer Zoe Quinn.

The new rule seems to be that any woman who writes about online harassment will herself be harassed, and in this case it didn’t take long.

It took a couple of days. By Wednesday night she’d had enough.

This proves that there is no misogyny problem in the gaming industry. Right? Right?

Comments

  1. says

    collective of self-identifying core gamers

    They may identify themselves as “core gamers” but they’re not — they’re core misogynists. It’s pretty easy to tell this because, for them, complaining about feminism is more important than gaming. Because, if gaming was what was important to them, they’d be asking “how do we get better games? how do we get more cool opponents? how do we have more fun?” Simple answers to all three of those questions are: be more gender inclusive and less misogynistic.

    What “core gamer” wouldn’t rather see more games like “Halo” instead of more crap like “Duke Nukem”?

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